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Triggers
RabbityWar v1.1.w3x
Variables
Gun Items
AK47
UZ
Sniper
Game Free Items
Item Place 0
Item Place 1
Item Place 2
Item Place 3
Item Place 4
Item Randoms Generator
Killing Teller
Rabbits Killed
Rabbity Close Shoot
Execution
Medium Shoot Skill Used
Medium Execution
Far Shoot Skill Used
Far Execution
Experience Disabler
All Players
Rabbits Skill Giver
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
Tell me My Score
teller 1
teller 2
teller 3
teller 4
teller 5
teller 6
teller 7
teller 8
teller 9
teller 10
Rabbits Dead
dead p1
dead p2
dead p3
dead p4
dead p5
dead p6
dead p7
dead p8
dead p9
dead p10
Victory Conditions
Player1 Victory
Player2 Victory
Player3 Victory
Player4 Victory
Player5 Victory
Player6 Victory
Player7 Victory
Player8 Victory
Player9 Victory
Player10 Victory
Rabbits Loading
p1
p2
p3
p4
p5
p6
p7
p8
p9
p10
Initialization
after 25 sec
Map Basic Initialization
Mode Listener
Killing Limit 20
Killing Limit 20 Expired
Killing Limit 40
Killing Limit 40 Expired
Killing Limit 60
Killing Limit 60 Expired
Killing Limit 80
Killing Limit 80 Expired
Killing Limit 100
Killing Limit 100 Expired
AutoModing
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ItemName
integer
No
ItemPlace
integer
No
KillingLimit
integer
No
2
StartTimer
timer
No
AK47
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to AK-47
Actions
Sound - Play RiflemanAttack1 <gen>
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 700.00 towards (Facing of (Casting unit)) degrees.) using Abilities\Weapons\Rifle\RifleImpact.mdl
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 100.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 200.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 300.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 400.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 500.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 600.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 700.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
UZ
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to UZ
Actions
Sound - Play RiflemanAttack1 <gen>
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 350.00 towards (Facing of (Casting unit)) degrees.) using Abilities\Weapons\Rifle\RifleImpact.mdl
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 100.00 towards (Facing of (Casting unit)) degrees.) , dealing 50.00 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 200.00 towards (Facing of (Casting unit)) degrees.) , dealing 50.00 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 300.00 towards (Facing of (Casting unit)) degrees.) , dealing 50.00 damage of attack type Normal and damage type Normal
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 25.00 at ((Position of (Casting unit)) offset by 350.00 towards (Facing of (Casting unit)) degrees.) , dealing 50.00 damage of attack type Normal and damage type Normal
Sniper
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sniper
Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 700.00 towards (Facing of (Casting unit)) degrees.) using Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl
Unit - Cause (Casting unit) to damage circular area after 0.50 seconds of radius 50.00 at ((Position of (Casting unit)) offset by 700.00 towards (Facing of (Casting unit)) degrees.) , dealing 200.00 damage of attack type Spells and damage type Normal
Sound - Play RiflemanAttack1 <gen>
Item Place 0
Events
Time - Every 180.00 seconds of game time
Conditions
ItemPlace Equal to 0
Actions
Item - Remove (Last created item)
If (ItemName Equal to 0) then do (Create Rune of Speed at (Center of Region_000 <gen>)) else do (If (ItemName Equal to 1) then do (Create Corn of Hesam at (Center of Region_000 <gen>)) else do (If (ItemName Equal to 2) then do (Create Lightful Tablet of The Moon at (Center of Region_000 <gen>)) else do (Do nothing)))
Item Place 1
Events
Time - Every 180.00 seconds of game time
Conditions
ItemPlace Equal to 1
Actions
Item - Remove (Last created item)
If (ItemName Equal to 0) then do (Create Rune of Speed at (Center of Region_001 <gen>)) else do (If (ItemName Equal to 1) then do (Create Corn of Hesam at (Center of Region_001 <gen>)) else do (If (ItemName Equal to 2) then do (Create Lightful Tablet of The Moon at (Center of Region_001 <gen>)) else do (Do nothing)))
Item Place 2
Events
Time - Every 180.00 seconds of game time
Conditions
ItemPlace Equal to 2
Actions
Item - Remove (Last created item)
If (ItemName Equal to 0) then do (Create Rune of Speed at (Center of Region_002 <gen>)) else do (If (ItemName Equal to 1) then do (Create Corn of Hesam at (Center of Region_002 <gen>)) else do (If (ItemName Equal to 2) then do (Create Lightful Tablet of The Moon at (Center of Region_002 <gen>)) else do (Do nothing)))
Item Place 3
Events
Time - Every 180.00 seconds of game time
Conditions
ItemPlace Equal to 3
Actions
Item - Remove (Last created item)
If (ItemName Equal to 0) then do (Create Rune of Speed at (Center of Region_003 <gen>)) else do (If (ItemName Equal to 1) then do (Create Corn of Hesam at (Center of Region_003 <gen>)) else do (If (ItemName Equal to 2) then do (Create Lightful Tablet of The Moon at (Center of Region_003 <gen>)) else do (Do nothing)))
Item Place 4
Events
Time - Every 180.00 seconds of game time
Conditions
ItemPlace Equal to 4
Actions
Item - Remove (Last created item)
If (ItemName Equal to 0) then do (Create Rune of Speed at (Center of Region_004 <gen>)) else do (If (ItemName Equal to 1) then do (Create Corn of Hesam at (Center of Region_004 <gen>)) else do (If (ItemName Equal to 2) then do (Create Lightful Tablet of The Moon at (Center of Region_004 <gen>)) else do (Do nothing)))
Item Randoms Generator
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Set Variable Set ItemName = (Random integer number between 0 and 2)
Set Variable Set ItemPlace = (Random integer number between 0 and 4)
Rabbits Killed
Events
Unit - A unit Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: (|c00FF7F00 + ((Name of (Owner of (Killing unit))) + (|r + (Killed Rabbit of + (|c00FF0000 + ((Name of (Owner of (Dying unit))) + |r))))))
Execution
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rabbity Close Shoot [E]
Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 80.00 at ((Position of (Casting unit)) offset by 150.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Spells and damage type Normal
Medium Execution
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rabbity Medium Shoot [W]
Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards (Facing of (Casting unit)) degrees.) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Cause (Casting unit) to damage circular area after 0.01 seconds of radius 100.00 at ((Position of (Casting unit)) offset by 300.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
Far Execution
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rabbity Far Shoot [Q]
Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 700.00 towards (Facing of (Casting unit)) degrees.) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Cause (Casting unit) to damage circular area after 0.01 seconds of radius 150.00 at ((Position of (Casting unit)) offset by 700.00 towards (Facing of (Casting unit)) degrees.) , dealing 100 damage of attack type Normal and damage type Normal
All Players
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Hero - Disable experience gain for Rabbit 0013 <gen> .
Hero - Disable experience gain for Rabbit 0014 <gen> .
Hero - Disable experience gain for Rabbit 0015 <gen> .
Hero - Disable experience gain for Rabbit 0016 <gen> .
Hero - Disable experience gain for Rabbit 0017 <gen> .
Hero - Disable experience gain for Rabbit 0018 <gen> .
Hero - Disable experience gain for Rabbit 0019 <gen> .
Hero - Disable experience gain for Rabbit 0020 <gen> .
Hero - Disable experience gain for Rabbit 0021 <gen> .
Hero - Disable experience gain for Rabbit 0022 <gen> .
R1
Events
Map initialization
Conditions
Actions
Hero - Set Rabbit 0013 <gen> Hero-level to 5 , Hide level-up graphics
Hero - Learn skill for Rabbit 0022 <gen> : Rabbity Far Shoot [Q]
Hero - Set Rabbit 0022 <gen> Hero-level to 5 , Hide level-up graphics
Hero - Learn skill for Rabbit 0022 <gen> : Rabbity Close Shoot [E]
teller 1
Events
Player - Player 1 (Red) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: (Your Kills: + (String((Player 1 (Red) Units Killed))))
teller 2
Events
Player - Player 2 (Blue) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 4.00 seconds the text: (Your Kills: + (String((Player 2 (Blue) Units Killed))))
teller 3
Events
Player - Player 3 (Teal) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 4.00 seconds the text: (Your Kills: + (String((Player 3 (Teal) Units Killed))))
teller 4
Events
Player - Player 4 (Purple) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 4.00 seconds the text: (Your Kills: + (String((Player 4 (Purple) Units Killed))))
teller 5
Events
Player - Player 5 (Yellow) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) for 4.00 seconds the text: (Your Kills: + (String((Player 5 (Yellow) Units Killed))))
teller 6
Events
Player - Player 6 (Orange) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 4.00 seconds the text: (Your Kills: + (String((Player 6 (Orange) Units Killed))))
teller 7
Events
Player - Player 7 (Green) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) for 4.00 seconds the text: (Your Kills: + (String((Player 7 (Green) Units Killed))))
teller 8
Events
Player - Player 8 (Pink) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) for 4.00 seconds the text: (Your Kills: + (String((Player 8 (Pink) Units Killed))))
teller 9
Events
Player - Player 9 (Gray) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 4.00 seconds the text: (Your Kills: + (String((Player 9 (Gray) Units Killed))))
teller 10
Events
Player - Player 10 (Light Blue) types a chat message containing -myscore (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 4.00 seconds the text: (Your Kills: + (String((Player 10 (Light Blue) Units Killed))))
dead p1
Events
Unit - Rabbit 0013 <gen> Dies
Conditions
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Hero - Instantly revive Rabbit 0013 <gen> at (Player 1 (Red) start location) , Show revival graphics
Selection - Select Rabbit 0013 <gen> for Player 1 (Red)
dead p2
Events
Unit - Rabbit 0014 <gen> Dies
Conditions
Actions
Selection - Select Rabbit 0014 <gen> for Player 2 (Blue)
Hero - Instantly revive Rabbit 0014 <gen> at (Player 2 (Blue) start location) , Show revival graphics
Player - Add 150 to (Owner of (Killing unit)) . Current gold
dead p3
Events
Unit - Rabbit 0015 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0015 <gen> at (Player 3 (Teal) start location) , Show revival graphics
Selection - Select Rabbit 0015 <gen> for Player 3 (Teal)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
dead p4
Events
Unit - Rabbit 0016 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0016 <gen> at (Player 4 (Purple) start location) , Show revival graphics
Selection - Select Rabbit 0016 <gen> for Player 4 (Purple)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
dead p5
Events
Unit - Rabbit 0017 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0017 <gen> at (Player 5 (Yellow) start location) , Show revival graphics
Selection - Select Rabbit 0017 <gen> for Player 5 (Yellow)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
dead p6
Events
Unit - Rabbit 0018 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0018 <gen> at (Player 6 (Orange) start location) , Show revival graphics
Selection - Select Rabbit 0018 <gen> for Player 6 (Orange)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
dead p7
Events
Unit - Rabbit 0019 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0019 <gen> at (Player 7 (Green) start location) , Show revival graphics
Selection - Select Rabbit 0019 <gen> for Player 7 (Green)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
dead p8
Events
Unit - Rabbit 0020 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0020 <gen> at (Player 8 (Pink) start location) , Show revival graphics
Selection - Select Rabbit 0020 <gen> for Player 8 (Pink)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
dead p9
Events
Unit - Rabbit 0021 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0021 <gen> at (Player 9 (Gray) start location) , Show revival graphics
Selection - Select Rabbit 0021 <gen> for Player 9 (Gray)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
dead p10
Events
Unit - Rabbit 0022 <gen> Dies
Conditions
Actions
Hero - Instantly revive Rabbit 0022 <gen> at (Player 10 (Light Blue) start location) , Show revival graphics
Selection - Select Rabbit 0022 <gen> for Player 10 (Light Blue)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Player1 Victory
Events
Unit - A unit Dies
Conditions
(Player 1 (Red) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Player2 Victory
Events
Unit - A unit Dies
Conditions
(Player 2 (Blue) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 2 (Blue) ( Skip dialogs, Show scores)
Player3 Victory
Events
Unit - A unit Dies
Conditions
(Player 3 (Teal) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 3 (Teal) ( Skip dialogs, Show scores)
Player4 Victory
Events
Unit - A unit Dies
Conditions
(Player 4 (Purple) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 4 (Purple) ( Skip dialogs, Show scores)
Player5 Victory
Events
Unit - A unit Dies
Conditions
(Player 5 (Yellow) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 5 (Yellow) ( Skip dialogs, Show scores)
Player6 Victory
Events
Unit - A unit Dies
Conditions
(Player 6 (Orange) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 6 (Orange) ( Skip dialogs, Show scores)
Player7 Victory
Events
Unit - A unit Dies
Conditions
(Player 7 (Green) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 7 (Green) ( Skip dialogs, Show scores)
Player8 Victory
Events
Unit - A unit Dies
Conditions
(Player 8 (Pink) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 8 (Pink) ( Skip dialogs, Show scores)
Player9 Victory
Events
Unit - A unit Dies
Conditions
(Player 9 (Gray) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 9 (Gray) ( Skip dialogs, Show scores)
Player10 Victory
Events
Unit - A unit Dies
Conditions
(Player 10 (Light Blue) Heroes Killed) Greater than or equal to KillingLimit
Actions
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Show scores)
p1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0013 <gen> from the game
p2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0014 <gen> from the game
p3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0015 <gen> from the game
p4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0016 <gen> from the game
p5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0017 <gen> from the game
p6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0018 <gen> from the game
p7
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0019 <gen> from the game
p8
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0020 <gen> from the game
p9
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0021 <gen> from the game
p10
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove Rabbit 0022 <gen> from the game
after 25 sec
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: |c0000FF00Tutorials are provided in|r |c00FFFF00www.RabbityWar.blogfa.com|r.Tell me your Ideas about the Map by sending an E-mail to this address: |[email protected]|r
Default melee game initialization for all players
Map Basic Initialization
Events
Map initialization
Conditions
Actions
Countdown Timer - Start StartTimer as a One-shot timer that will expire in 10.00 seconds
Visibility - Disable black mask
Selection - Select Rabbit 0013 <gen> for Player 1 (Red)
Selection - Select Rabbit 0014 <gen> for Player 2 (Blue)
Selection - Select Rabbit 0015 <gen> for Player 3 (Teal)
Selection - Select Rabbit 0016 <gen> for Player 4 (Purple)
Selection - Select Rabbit 0017 <gen> for Player 5 (Yellow)
Selection - Select Rabbit 0018 <gen> for Player 6 (Orange)
Selection - Select Rabbit 0019 <gen> for Player 7 (Green)
Selection - Select Rabbit 0020 <gen> for Player 8 (Pink)
Selection - Select Rabbit 0021 <gen> for Player 9 (Gray)
Selection - Select Rabbit 0022 <gen> for Player 10 (Light Blue)
Game - Display to (All players) for 20.00 seconds the text: Host (|c00FF0000Player1 Red|r) should confirm Killing Limit.Killing Limit can be: 20 - 40 - 60 - 80 - 100|c006969FFExample:|r -kl 40
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Killing Limit 20
Events
Player - Player 1 (Red) types a chat message containing -kl 20 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Greater than 0.00
Actions
Set Variable Set KillingLimit = "20"
Game - Display to (All players) for 6.00 seconds the text: Killing Limit is confirmed 20
Killing Limit 20 Expired
Events
Player - Player 1 (Red) types a chat message containing -kl 20 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Less than or equal to 0.00
Actions
Game - Display to Player Group - Player 1 (Red) for 6.00 seconds the text: Sorry! You cannot change Killing Limit Now!
Killing Limit 40
Events
Player - Player 1 (Red) types a chat message containing -kl 40 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Greater than 0.00
Actions
Set Variable Set KillingLimit = "40"
Game - Display to (All players) the text: Killing Limit is confirmed 40
Killing Limit 40 Expired
Events
Player - Player 1 (Red) types a chat message containing -kl 40 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Less than or equal to 0.00
Actions
Game - Display to Player Group - Player 1 (Red) for 6.00 seconds the text: Sorry! You cannot change Killing Limit Now!
Killing Limit 60
Events
Player - Player 1 (Red) types a chat message containing -kl 60 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Greater than 0.00
Actions
Set Variable Set KillingLimit = "60"
Game - Display to (All players) the text: Killing Limit is confirmed 60
Killing Limit 60 Expired
Events
Player - Player 1 (Red) types a chat message containing -kl 60 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Less than or equal to 0.00
Actions
Game - Display to Player Group - Player 1 (Red) for 6.00 seconds the text: Sorry! You cannot change Killing Limit Now!
Killing Limit 80
Events
Player - Player 1 (Red) types a chat message containing -kl 80 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Greater than 0.00
Actions
Set Variable Set KillingLimit = "80"
Game - Display to (All players) the text: Killing Limit is confirmed 80
Killing Limit 80 Expired
Events
Player - Player 1 (Red) types a chat message containing -kl 80 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Less than or equal to 0.00
Actions
Game - Display to Player Group - Player 1 (Red) for 6.00 seconds the text: Sorry! You cannot change Killing Limit Now!
Killing Limit 100
Events
Player - Player 1 (Red) types a chat message containing -kl 100 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Greater than 0.00
Actions
Set Variable Set KillingLimit = "100"
Game - Display to (All players) the text: Killing Limit is confirmed 100
Killing Limit 100 Expired
Events
Player - Player 1 (Red) types a chat message containing -kl 100 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Remaining time for StartTimer) Less than or equal to 0.00
Actions
Game - Display to Player Group - Player 1 (Red) for 6.00 seconds the text: Sorry! You cannot change Killing Limit Now!
AutoModing
Events
Time - StartTimer expires
Conditions
KillingLimit Equal to 2
Actions
Game - Display to (All players) for 10.00 seconds the text: |c00FF0000Player 1 (Red)|r|c00FFFC01 didn't confirm the Killing Limit. it's automatically set to|r |c0096FF9640|r.
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