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How to import Ra / Ossirian

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ra / Ossirian of the bundle Ra / Ossirian. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ra Ossirian.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ra Ossirian
Ossirian.mdx
bodydiffusetest.dds
ra_leg_diffuse.dds
headdiffusetest.dds
wingdiffusetest.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ossirian.mdx

Now Click the "Import File" Button:

Next select 'Ossirian.mdx' in the folder which you extracted from the zip archive:

Ra Ossirian
Ossirian.mdx
bodydiffusetest.dds
headdiffusetest.dds
ra_leg_diffuse.dds
wingdiffusetest.dds

The file has been properly added to the map archive:

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx

Done, you have imported the file Ossirian.mdx.

Importing bodydiffusetest.dds

Now Click the "Import File" Button:

Next select 'bodydiffusetest.dds' in the folder which you extracted from the zip archive:

Ra Ossirian
Ossirian.mdx
bodydiffusetest.dds
headdiffusetest.dds
ra_leg_diffuse.dds
wingdiffusetest.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
war3mapimported/bodydiffusetest.dds

Double-click the file bodydiffusetest.dds:

bodydiffusetest.dds
Image / Texture
5,461
war3mapimported/bodydiffusetest.dds

Tick the box "Use Custom Path" and type in the correct path:

bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds

The file has been properly added to the map archive:

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds

Done, you have imported the file bodydiffusetest.dds.

Importing headdiffusetest.dds

Now Click the "Import File" Button:

Next select 'headdiffusetest.dds' in the folder which you extracted from the zip archive:

Ra Ossirian
Ossirian.mdx
bodydiffusetest.dds
headdiffusetest.dds
ra_leg_diffuse.dds
wingdiffusetest.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds
headdiffusetest.dds
Image / Texture
5,461
war3mapimported/headdiffusetest.dds

Double-click the file headdiffusetest.dds:

headdiffusetest.dds
Image / Texture
5,461
war3mapimported/headdiffusetest.dds

Tick the box "Use Custom Path" and type in the correct path:

headdiffusetest.dds
Image / Texture
5,461
headdiffusetest.dds

The file has been properly added to the map archive:

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds
headdiffusetest.dds
Image / Texture
5,461
headdiffusetest.dds

Done, you have imported the file headdiffusetest.dds.

Importing ra_leg_diffuse.dds

Now Click the "Import File" Button:

Next select 'ra_leg_diffuse.dds' in the folder which you extracted from the zip archive:

Ra Ossirian
Ossirian.mdx
bodydiffusetest.dds
headdiffusetest.dds
ra_leg_diffuse.dds
wingdiffusetest.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds
headdiffusetest.dds
Image / Texture
5,461
headdiffusetest.dds
ra_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/ra_leg_diffuse.dds

Double-click the file ra_leg_diffuse.dds:

ra_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/ra_leg_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ra_leg_diffuse.dds
Image / Texture
2,731
ra_leg_diffuse.dds

The file has been properly added to the map archive:

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds
headdiffusetest.dds
Image / Texture
5,461
headdiffusetest.dds
ra_leg_diffuse.dds
Image / Texture
2,731
ra_leg_diffuse.dds

Done, you have imported the file ra_leg_diffuse.dds.

Importing wingdiffusetest.dds

Now Click the "Import File" Button:

Next select 'wingdiffusetest.dds' in the folder which you extracted from the zip archive:

Ra Ossirian
Ossirian.mdx
bodydiffusetest.dds
headdiffusetest.dds
ra_leg_diffuse.dds
wingdiffusetest.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds
headdiffusetest.dds
Image / Texture
5,461
headdiffusetest.dds
ra_leg_diffuse.dds
Image / Texture
2,731
ra_leg_diffuse.dds
wingdiffusetest.dds
Image / Texture
1,365
war3mapimported/wingdiffusetest.dds

Double-click the file wingdiffusetest.dds:

wingdiffusetest.dds
Image / Texture
1,365
war3mapimported/wingdiffusetest.dds

Tick the box "Use Custom Path" and type in the correct path:

wingdiffusetest.dds
Image / Texture
1,365
wingdiffusetest.dds

The file has been properly added to the map archive:

Ossirian.mdx
Model
3,889
war3mapimported/Ossirian.mdx
bodydiffusetest.dds
Image / Texture
5,461
bodydiffusetest.dds
headdiffusetest.dds
Image / Texture
5,461
headdiffusetest.dds
ra_leg_diffuse.dds
Image / Texture
2,731
ra_leg_diffuse.dds
wingdiffusetest.dds
Image / Texture
1,365
wingdiffusetest.dds

Done, you have imported the file wingdiffusetest.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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