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Triggers
R32 Racing.w3x
Variables
Initialization
Melee Initialization
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Unit - A unit enters finish_line <gen>
Player - Player 1 (Red) leaves the game with a victory
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Floating Text - Create floating text that reads !FINISH LINE! at (Center of finish_line <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Selection - Select R32 0001 <gen> for Player 1 (Red)
Selection - Select R32 0002 <gen> for Player 2 (Blue)
Selection - Select R32 0003 <gen> for Player 3 (Teal)
Selection - Select R32 0004 <gen> for Player 4 (Purple)
Camera - Lock camera target for Player 1 (Red) to R32 0001 <gen> , offset by ( 0.01 , 0.01 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to R32 0002 <gen> , offset by ( 0.01 , 0.01 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to R32 0003 <gen> , offset by ( 0.01 , 0.01 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to R32 0004 <gen> , offset by ( 0.01 , 0.01 ) using The unit's rotation
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