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Triggers
r0xx0r dungeonx0r 1.1.w3x
Variables
Initialization
Unit Group Them
Wisp Group
Unused Wisps To Red
Night Time
The Plot
Introduction
Conclusion
Hero Selection
Black Mage
White Priest
Strong Man
Fast Woman
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Baddies
group
No
Wisps
group
No
Unit Group Them
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units in (Playable map area)) to Baddies
Unit Group - Remove all units of (Units in Hero_Selection_Area <gen>) from Baddies .
Unit Group - Remove The Shop 0128 <gen> from Baddies .
Unit Group - Remove Fountain of Mana 0127 <gen> from Baddies .
Unit Group - Remove Fountain of Health 0126 <gen> from Baddies .
Wisp Group
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units in Wisp_Region <gen>) to Wisps
Unused Wisps To Red
Events
Map initialization
Conditions
Actions
Wait 40.00 game-time seconds
Unit Group - Pick every unit in Wisps and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Night Time
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Introduction
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 90.00 seconds the text: Hi d00ds. Your quest is to kill ALL the monsters. You win if you do. You lose if you die. Good luck bitches.PS if you don't pick heroes in 40 seconds, player one gets them. Ask him to share control of units if that happens.And your god is me, curi, of [email protected]. My website is http://www.curi.us/
Conclusion
Events
Unit - A unit Dies
Conditions
(All units of Baddies are dead) Equal to True
Actions
Game - Display to (All players) for 90.00 seconds the text: You win. Good job yo. You iz TEH r0xx0r.thank curi of [email protected] for making the map. visit his website http://www.curi.us/you can leave the game now
Black Mage
Events
Unit - A unit enters Black_Mage <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Black Mage for (Owner of (Triggering unit)) at (Center of Start_Here <gen>) facing 0.00 degrees
Trigger - Turn off (This trigger)
White Priest
Events
Unit - A unit enters White_Priest <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Priest Of Light for (Owner of (Triggering unit)) at (Center of Start_Here <gen>) facing 0.00 degrees
Trigger - Turn off (This trigger)
Strong Man
Events
Unit - A unit enters Strong_Man <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Strong Man for (Owner of (Triggering unit)) at (Center of Start_Here <gen>) facing 0.00 degrees
Trigger - Turn off (This trigger)
Fast Woman
Events
Unit - A unit enters Fast_Woman <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . For Pandaria for (Owner of (Triggering unit)) at (Center of Start_Here <gen>) facing 0.00 degrees
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