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How to import Régiment de Royal-Deux-Ponts Grenadier

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Régiment de Royal-Deux-Ponts Grenadier of the bundle Régiment de Royal-Deux-Ponts Grenadier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Rgiment de Royal-Deux-Ponts Grenadier.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
Hands07.blp
hatandmusket.blp
doublebrigesclothes.blp
hat01.blp
cartridgesbox.blp
head04.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Régiment de Royal-Deux-PontsGrendaierModel.mdx

Now Click the "Import File" Button:

Next select 'Régiment de Royal-Deux-PontsGrendaierModel.mdx' in the folder which you extracted from the zip archive:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
doublebrigesclothes.blp
Hands07.blp
hat01.blp
hatandmusket.blp
head04.blp

The file has been properly added to the map archive:

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx

Done, you have imported the file Régiment de Royal-Deux-PontsGrendaierModel.mdx.

Importing cartridgesbox.blp

Now Click the "Import File" Button:

Next select 'cartridgesbox.blp' in the folder which you extracted from the zip archive:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
doublebrigesclothes.blp
Hands07.blp
hat01.blp
hatandmusket.blp
head04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
war3mapimported/cartridgesbox.blp

Double-click the file cartridgesbox.blp:

cartridgesbox.blp
Image / Texture
148
war3mapimported/cartridgesbox.blp

Tick the box "Use Custom Path" and type in the correct path:

cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp

The file has been properly added to the map archive:

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp

Done, you have imported the file cartridgesbox.blp.

Importing doublebrigesclothes.blp

Now Click the "Import File" Button:

Next select 'doublebrigesclothes.blp' in the folder which you extracted from the zip archive:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
doublebrigesclothes.blp
Hands07.blp
hat01.blp
hatandmusket.blp
head04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
war3mapimported/doublebrigesclothes.blp

Double-click the file doublebrigesclothes.blp:

doublebrigesclothes.blp
Image / Texture
1,006
war3mapimported/doublebrigesclothes.blp

Tick the box "Use Custom Path" and type in the correct path:

doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp

The file has been properly added to the map archive:

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp

Done, you have imported the file doublebrigesclothes.blp.

Importing Hands07.blp

Now Click the "Import File" Button:

Next select 'Hands07.blp' in the folder which you extracted from the zip archive:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
doublebrigesclothes.blp
Hands07.blp
hat01.blp
hatandmusket.blp
head04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
war3mapimported/Hands07.blp

Double-click the file Hands07.blp:

Hands07.blp
Image / Texture
198
war3mapimported/Hands07.blp

Tick the box "Use Custom Path" and type in the correct path:

Hands07.blp
Image / Texture
198
Hands07.blp

The file has been properly added to the map archive:

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
Hands07.blp

Done, you have imported the file Hands07.blp.

Importing hat01.blp

Now Click the "Import File" Button:

Next select 'hat01.blp' in the folder which you extracted from the zip archive:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
doublebrigesclothes.blp
Hands07.blp
hat01.blp
hatandmusket.blp
head04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hat01.blp
Image / Texture
780
war3mapimported/hat01.blp

Double-click the file hat01.blp:

hat01.blp
Image / Texture
780
war3mapimported/hat01.blp

Tick the box "Use Custom Path" and type in the correct path:

hat01.blp
Image / Texture
780
hat01.blp

The file has been properly added to the map archive:

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hat01.blp
Image / Texture
780
hat01.blp

Done, you have imported the file hat01.blp.

Importing hatandmusket.blp

Now Click the "Import File" Button:

Next select 'hatandmusket.blp' in the folder which you extracted from the zip archive:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
doublebrigesclothes.blp
Hands07.blp
hat01.blp
hatandmusket.blp
head04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hat01.blp
Image / Texture
780
hat01.blp
hatandmusket.blp
Image / Texture
206
war3mapimported/hatandmusket.blp

Double-click the file hatandmusket.blp:

hatandmusket.blp
Image / Texture
206
war3mapimported/hatandmusket.blp

Tick the box "Use Custom Path" and type in the correct path:

hatandmusket.blp
Image / Texture
206
hatandmusket.blp

The file has been properly added to the map archive:

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hat01.blp
Image / Texture
780
hat01.blp
hatandmusket.blp
Image / Texture
206
hatandmusket.blp

Done, you have imported the file hatandmusket.blp.

Importing head04.blp

Now Click the "Import File" Button:

Next select 'head04.blp' in the folder which you extracted from the zip archive:

Rgiment de Royal-Deux-Ponts Grenadier
Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
doublebrigesclothes.blp
Hands07.blp
hat01.blp
hatandmusket.blp
head04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hat01.blp
Image / Texture
780
hat01.blp
hatandmusket.blp
Image / Texture
206
hatandmusket.blp
head04.blp
Image / Texture
991
war3mapimported/head04.blp

Double-click the file head04.blp:

head04.blp
Image / Texture
991
war3mapimported/head04.blp

Tick the box "Use Custom Path" and type in the correct path:

head04.blp
Image / Texture
991
head04.blp

The file has been properly added to the map archive:

Régiment de Royal-Deux-PontsGrendaierModel.mdx
Model
427
war3mapimported/Régiment de Royal-Deux-PontsGrendaierModel.mdx
cartridgesbox.blp
Image / Texture
148
cartridgesbox.blp
doublebrigesclothes.blp
Image / Texture
1,006
doublebrigesclothes.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hat01.blp
Image / Texture
780
hat01.blp
hatandmusket.blp
Image / Texture
206
hatandmusket.blp
head04.blp
Image / Texture
991
head04.blp

Done, you have imported the file head04.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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