Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Quiralord.w3x
Variables
$
Revive
Revive Copy
Revive Copy Copy
Spells
Demon Stomp
Flame Burst
Ground Attack
Ground Attack Finish
Energy Shif
Energy Rope
Name
Type
is_array
initial_value
Revive
Events
Unit - |c00000040W|c000D0736a|c001A0E2Cr|c00271522l|c00341C18o|c0041230Ec|c004E2A04k|r 0271 <gen> Dies
Conditions
Actions
Hero - Instantly revive |c00000040W|c000D0736a|c001A0E2Cr|c00271522l|c00341C18o|c0041230Ec|c004E2A04k|r 0271 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Revive Copy
Events
Unit - |c00FF0303Doomlord|r 0001 <gen> Dies
Conditions
Actions
Hero - Instantly revive |c00FF0303Doomlord|r 0001 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Revive Copy Copy
Events
Unit - |c00540081Quiraj Assasin|r 0002 <gen> Dies
Conditions
Actions
Hero - Instantly revive |c00540081Quiraj Assasin|r 0002 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Demon Stomp
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Demon Stomp
Actions
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 100 damage of attack type Siege and damage type Normal
Animation - Play (Triggering unit) 's spell slam animation, using only Common animations
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 100 damage of attack type Siege and damage type Normal
Animation - Play (Triggering unit) 's spell slam animation, using only Common animations
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 100 damage of attack type Siege and damage type Normal
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.30 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Animation - Play (Triggering unit) 's stand animation, using only Common animations
Flame Burst
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Energy Ball
Actions
Unit - Create 1 . Energy Ball for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
Wait 3.00 seconds
Unit - Kill (Last created unit)
Environment - Create a 1.00 second wave deformation from (Position of (Last created unit)) to (Rally-Point of (Last created unit) as a point) with radius 300.00 , depth 150.00 , and a 0.80 second trailing delay
Camera - Shake the camera for (Owner of (Triggering unit)) with magnitude 3
Unit - Cause (Last created unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Last created unit)) , dealing 300.00 damage of attack type Chaos and damage type Lightning
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for (Owner of (Triggering unit)) .
Ground Attack
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ground Attack
Actions
Animation - Change (Casting unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Ground Attack Finish
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Ground Attack
Actions
Animation - Change (Casting unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Energy Shif
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Energy Shift
Actions
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Wait 3.00 seconds
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Wait 3.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by (100.00, 500.00))
Animation - Change (Triggering unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Energy Rope
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Energy Bomb
Actions
Animation - Play (Target unit of ability being cast) 's death animation, using only Common animations
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.