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Triggers
Nerubian.w3x
Variables
Initialization
Melee Initialization
Defeat
Red
Blue
Teal
Purple
Yellow
Orange
Hunters
Up coming
Envolve
gold
Hatch
Broodling
Spider
Spiderling
Im new whit this Triggering thing so dont be too hard on me ^^
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Red
Events
Unit - Queen 0045 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Blue
Events
Unit - Queen 0088 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Teal
Events
Unit - Queen 0138 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Purple
Events
Unit - Queen 0187 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Yellow
Events
Unit - Queen 0189 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Orange
Events
Unit - Queen 0224 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
In future releases there will be spider hunters
i just hope i can create a AI
---------------------------------------------------------------
Email: [email protected]
gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
Hatch
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Egg
Actions
Wait 60.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to True
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Hatchling for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Else - Actions
Broodling
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Hatchling
Actions
Wait 90.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to True
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Broodling for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Else - Actions
Spider
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Broodling
Actions
Wait 100.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to True
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Spider for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Else - Actions
Spiderling
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Spider
Actions
Wait 100.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is alive) Equal to True
Then - Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Spiderling for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
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