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Triggers
A Collo.w3x
Variables
Initialization
Untitled Trigger 003
Untitled Trigger 006
Untitled Trigger 004
Untitled Trigger 005
Melee Initialization
Untitled Trigger 002
Initialization
Leaderboard
Changevalue
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kill
integer
Yes
leaderboard
integer
Yes
Untitled Trigger 003
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Bubble Laser Blaster Gun at (Random point in Region_006 <gen>)
Item - Create Laser Sniper Canon at (Random point in Region_000 <gen>)
Item - Create Lightning gun at (Random point in Region_008 <gen>)
Item - Create Rail Gun at (Random point in Region_009 <gen>)
Item - Create Rocket Launcher at (Center of Region_010 <gen>)
Item - Create Shot Gun at (Random point in Region_014 <gen>)
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Unit - Make Quake Dueller 0008 <gen> face Quake Dueller 0010 <gen> over 0 seconds
Unit - Make Quake Dueller 0010 <gen> face Quake Dueller 0008 <gen> over 0 seconds
Unit - Order Quake Dueller 0008 <gen> to Move To . (Center of Region_015 <gen>)
Animation - Play Quake Dueller 0008 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Quake Dueller 0010 <gen> 's attack animation
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Unit - Kill Quake Dueller 0008 <gen>
Unit - Kill Quake Dueller 0010 <gen>
Unit - Remove Quake Dueller 0008 <gen> from the game
Unit - Remove Quake Dueller 0010 <gen> from the game
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: QUAKE 3 LET IT BEGIN!
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 0 seconds)
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Sound - Play Titan_A_E__Soundtrack__2000__03_Electrasy___Cosmic_Castaway <gen>
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Player Group - Make Player Group - Neutral Hostile treat Player Group - Neutral Hostile as an Enemy
Default melee game initialization for all players
Melee Initialization
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's max life and mana
Untitled Trigger 002
Events
Unit - A unit Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Random point in Region_005 <gen>) , Hide revival graphics
Leaderboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Frags
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Show (Last created leaderboard)
Changevalue
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to Neutral Hostile
Actions
Set Variable Set leaderboard[(Player number of (Owner of (Killing unit)))] = (leaderboard[(Player number of (Owner of (Killing unit)))] + 1)
Set Variable Set kill[(Player number of (Owner of (Killing unit)))] = (kill[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to leaderboard[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Not equal to Neutral Hostile
kill[(Player number of (Owner of (Killing unit)))] Equal to 100
Actions
Game - Victory (Owner of (Killing unit)) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
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