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Triggers
Pyramid Invaders Revamped.w3x
Variables
Cinematic
Cinematic Canceled
Intro
Landing
First Death
Oasis
The Pyramid
Enter Pyramid
Inside Pyramid
Seconds Death
Deeper To The Pyramid
Launch Blade Trap
Stunt Jump
Clear Blades
After The Jump
Boulder Hallway
Third Death
Lever
Boulder Comes
Boulder Gets Close
Fourth Death
Door Dies
Boulder Dies
Oil Trap
Kill Scarabs
Ruby Room
Fifth Death
Beetle Comes
Beetle Chasing
Jump Over Spikes
Kill Beetle
Spike Traps1
Spike Traps2
Spike Traps3
Spike Traps4
Landing2
Fiery Jump
Start burning
Land To The Water
Ending
Credits
Credits Units
Credits Trap
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic Canceled
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Hide Spinning blade 0044 <gen>
Unit - Hide Spinning blade 0045 <gen>
Unit - Hide Spinning blade 0046 <gen>
Game - Set the time of day to 12
Sound - Set music volume to 100 %
Sound - Play Tension <gen>
Unit - Hide Archaeologist 0002 <gen>
Unit - Hide Archaeologist 0006 <gen>
Unit - Hide Archaeologist 0007 <gen>
Unit - Hide Archaeologist 0005 <gen>
Unit - Hide Archaeologist 0008 <gen>
Unit - Hide Archaeologist 0004 <gen>
Unit - Hide Pack Horse 0009 <gen>
Unit - Hide Pack Horse 0010 <gen>
Unit - Hide Makrura Pooldweller 0003 <gen>
Unit - Hide Archaeologist 0021 <gen>
Unit - Hide Archaeologist 0020 <gen>
Unit - Hide Pack Horse 0022 <gen>
Unit - Hide Archaeologist 0026 <gen>
Unit - Hide Pack Horse 0023 <gen>
Unit - Hide Archaeologist 0024 <gen>
Unit - Hide Archaeologist 0025 <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Quest - Display to (All players) the Secret message: Antsu presents:
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Quest - Display to (All players) the Quest Discovered message: |CFFFFFFFFP|CFFFEF0F1Y|CFFFDE1E2R|CFFFCD2D4A|CFFFBC3C5M|CFFF9B4B6I|CFFF8A5A8D |CFFF6868BI|CFFF5777CN|CFFF3686DV|CFFF2595FA|CFFF14A50D|CFFF03B42E|CFFEF2C33R|CFFED1D24S
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play ArthasTheme <gen>
Wait 2.00 seconds
Quest - Display to (All players) the Hint message: This is where our story begings:
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Quest - Display to (All players) the Hint message: The Nile, the longest river in the world
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Archaeologists' boat 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Archaeologists' boat 0001 <gen> to Move To . (Center of Boat_land <gen>)
Wait 0.10 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Quest - Display to (All players) the Hint message: A group of Archaeologists is traveling to the ancient pyramid, to look for a giant ruby, that the legends speak of...
Environment - Set sky to Generic Sky
Landing
Events
Unit - A unit enters Landing_Camera <gen>
Conditions
(Entering unit) Equal to Archaeologists' boat 0001 <gen>
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 3.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.90 seconds
Sound - Play Loading <gen>
Unit - Unhide Archaeologist 0002 <gen>
Wait 0.70 seconds
Unit - Order Archaeologist 0002 <gen> to Move To . (Center of First_arch_walk <gen>)
Cinematic - Send transmission to (All players) from Archaeologist 0002 <gen> named Bruno : Play No sound and display Aaah Egypt! I love this fresh air, this is going to be a lovely day... . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Unit - Unhide Makrura Pooldweller 0003 <gen>
Unit - Order Makrura Pooldweller 0003 <gen> to Attack Once . Archaeologist 0002 <gen>
Wait 1.60 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Archaeologist 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Animation - Lock Archaeologist 0002 <gen> 's Head to face Makrura Pooldweller 0003 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Archaeologist 0002 <gen> face Makrura Pooldweller 0003 <gen> over 1.00 seconds
First Death
Events
Unit - Archaeologist 0002 <gen> Is attacked
Conditions
Actions
Wait 0.65 seconds
Unit - Kill Archaeologist 0002 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Archaeologist 0002 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Order Makrura Pooldweller 0003 <gen> to Move To . (Center of Crab_walk_away <gen>)
Wait 2.50 seconds
Sound - Play Loading <gen>
Unit - Unhide Archaeologist 0007 <gen>
Animation - Lock Archaeologist 0007 <gen> 's Head to face Makrura Pooldweller 0003 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Archaeologist 0007 <gen> named Alex : Play No sound and display The danger is gone now, you can come out. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 2.00 seconds
Sound - Play Loading <gen>
Unit - Unhide Archaeologist 0006 <gen>
Wait 0.20 seconds
Sound - Play Loading <gen>
Unit - Unhide Archaeologist 0005 <gen>
Wait 0.20 seconds
Sound - Play Loading <gen>
Unit - Unhide Archaeologist 0008 <gen>
Wait 0.20 seconds
Sound - Play Loading <gen>
Unit - Unhide Archaeologist 0004 <gen>
Wait 0.40 seconds
Unit - Make Archaeologist 0006 <gen> face Archaeologist 0005 <gen> over 0.70 seconds
Unit - Make Archaeologist 0007 <gen> face Archaeologist 0005 <gen> over 0.70 seconds
Unit - Make Archaeologist 0005 <gen> face Archaeologist 0007 <gen> over 0.70 seconds
Unit - Make Archaeologist 0008 <gen> face Archaeologist 0006 <gen> over 0.70 seconds
Unit - Make Archaeologist 0004 <gen> face Archaeologist 0006 <gen> over 0.70 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0005 <gen> named Billy : Play No sound and display Oh Shit! Did you see what that giant crab did to our combrade! . Modify duration: Set to 2.80 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0008 <gen> named Harry : Play No sound and display Yeah, maybe we should turn back... . Modify duration: Set to 2.70 seconds and Don't wait
Wait 2.80 seconds
Sound - Play BloodElfTheme <gen>
Cinematic - Send transmission to (All players) from Archaeologist 0006 <gen> named Jack : Play No sound and display Bullshit! We can't turn back now! And now we have less people to share the treasure with... *looks greedy* . Modify duration: Set to 4.30 seconds and Don't wait
Wait 4.40 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0007 <gen> named Peter : Play No sound and display Well that's right... Unload the pack horses, we must get moving as fast as we can, we have whole day to travel! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Archaeologist 0004 <gen> to Move To . (Center of Walk_loading_horses <gen>)
Wait 0.35 seconds
Sound - Play Loading <gen>
Unit - Unhide Pack Horse 0009 <gen>
Wait 0.20 seconds
Sound - Play Loading <gen>
Unit - Unhide Pack Horse 0010 <gen>
Unit - Order Archaeologist 0006 <gen> to Move To . (Center of First_arch_walk <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.50 seconds
Wait 0.35 seconds
Unit - Order Archaeologist 0007 <gen> to Move To . (Center of Start_Walking_to_the_desert <gen>)
Wait 0.20 seconds
Unit - Order Archaeologist 0008 <gen> to Move To . (Center of Start_Walking_to_the_desert <gen>)
Wait 0.20 seconds
Unit - Order Pack Horse 0009 <gen> to Move To . (Center of Start_Walking_to_the_desert <gen>)
Wait 0.20 seconds
Unit - Order Pack Horse 0010 <gen> to Move To . (Center of Start_Walking_to_the_desert <gen>)
Wait 0.20 seconds
Unit - Order Archaeologist 0005 <gen> to Move To . (Center of Start_Walking_to_the_desert <gen>)
Unit - Order Archaeologist 0007 <gen> to Move To . (Center of Desert_goal <gen>)
Unit - Order Archaeologist 0006 <gen> to Move To . (Center of Desert_goal <gen>)
Unit - Order Archaeologist 0005 <gen> to Move To . (Center of Desert_goal <gen>)
Unit - Order Archaeologist 0008 <gen> to Move To . (Center of Desert_goal <gen>)
Unit - Order Archaeologist 0004 <gen> to Move To . (Center of Desert_goal <gen>)
Unit - Order Pack Horse 0010 <gen> to Move To . (Center of Desert_goal <gen>)
Unit - Order Pack Horse 0009 <gen> to Move To . (Center of Desert_goal <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 24.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0008 <gen> named Harry : Play No sound and display I'm gonna be there first! . Modify duration: Set to 2.70 seconds and Don't wait
Wait 8.00 seconds
Quest - Display to (All players) the Hint message: Archaeologists traveled all day...
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Oasis <gen> (ignoring conditions)
Oasis
Events
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players) .
Environment - Set sky to Dalaran Sky
Unit - Hide Tent 0018 <gen>
Unit - Hide Camp Fire 0019 <gen>
Game - Set the time of day to 17.00
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Animation - Play Archaeologist 0013 <gen> 's stand ready animation
Cinematic - Send transmission to (All players) from Archaeologist 0013 <gen> named Billy : Play No sound and display Damn... I need... water... Water... I... must have... water... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 18.00
Wait 0.10 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0011 <gen> named Harry : Play No sound and display Hey! I can see water! . Modify duration: Set to 2.30 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0016 <gen> named Jack : Play No sound and display He's gone mad... . Modify duration: Set to 2.30 seconds and Don't wait
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0011 <gen> named Harry : Play No sound and display No! Look! Over there, it's an oasis! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Sound - Play HumanVictory <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Unit - Order Archaeologist 0011 <gen> to Move To . (Center of Walk1 <gen>)
Unit - Order Archaeologist 0012 <gen> to Move To . (Center of Walk2 <gen>)
Unit - Order Archaeologist 0013 <gen> to Move To . (Center of Walk3 <gen>)
Unit - Order Archaeologist 0016 <gen> to Move To . (Center of Walk4 <gen>)
Unit - Order Archaeologist 0017 <gen> to Move To . (Center of Walk5 <gen>)
Unit - Order Pack Horse 0014 <gen> to Move To . (Center of Horse1 <gen>)
Unit - Order Pack Horse 0015 <gen> to Move To . (Center of Horse2 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 7.00 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0013 <gen> named Billy : Play No sound and display Never believed that water could taste so good! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.20 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0016 <gen> named Jack : Play No sound and display We'll set up a camp here, it's getting darker and darker... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.30 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Quest - Display to (All players) the Hint message: Night falls...
Unit - Make Pack Horse 0014 <gen> face (Position of Tent 0018 <gen>) over 0 seconds
Unit - Make Pack Horse 0015 <gen> face (Position of Tent 0018 <gen>) over 0 seconds
Unit - Unhide Tent 0018 <gen>
Unit - Unhide Camp Fire 0019 <gen>
Unit - Move Archaeologist 0011 <gen> instantly to (Center of Camp5 <gen>) , facing (Position of Camp Fire 0019 <gen>)
Unit - Move Archaeologist 0012 <gen> instantly to (Center of Camp4 <gen>) , facing (Position of Camp Fire 0019 <gen>)
Unit - Move Archaeologist 0016 <gen> instantly to (Center of Camp3 <gen>) , facing (Position of Camp Fire 0019 <gen>)
Unit - Move Archaeologist 0013 <gen> instantly to (Center of Camp2 <gen>) , facing (Position of Camp Fire 0019 <gen>)
Unit - Move Archaeologist 0017 <gen> instantly to (Center of Camp1 <gen>) , facing (Position of Camp Fire 0019 <gen>)
Game - Set the time of day to 24.00
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Sound - Play CampFire <gen>
Sound - Play Mainscreen <gen>
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 25.00 seconds
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Send transmission to (All players) from Archaeologist 0016 <gen> named Jack : Play No sound and display OK, if we leave early in the morning, we will be at the pyramid, before sunset. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 3.70 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0013 <gen> named Billy : Play No sound and display I have heard, that the one who takes the ruby, will be cursed! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.20 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0016 <gen> named Jack : Play No sound and display Do you believe fairystories now, kid? We'll just go in, take the ruby, and go away! Is that clear!?! . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Lock Archaeologist 0011 <gen> 's Head to face Archaeologist 0016 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Archaeologist 0012 <gen> 's Head to face Archaeologist 0016 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Archaeologist 0013 <gen> 's Head to face Archaeologist 0016 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Archaeologist 0017 <gen> 's Head to face Archaeologist 0016 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Archaeologist 0013 <gen> named Billy : Play No sound and display Y-y-y-yesh sir! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0017 <gen> named Alex : Play No sound and display Jack, there is no need to be tought with him, we are group, we must stick together! . Modify duration: Set to 4.50 seconds and Don't wait
Wait 4.70 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0016 <gen> named Jack : Play No sound and display Yeah sure. . Modify duration: Set to 1.50 seconds and Don't wait
Wait 1.70 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0012 <gen> named Peter : Play No sound and display I don't know about the curse, but the ruby can be protected by several traps... . Modify duration: Set to 3.50 seconds and Don't wait
Wait 2.40 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 8.00 seconds
Wait 1.30 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0017 <gen> named Alex : Play No sound and display Yeah, that can be true, let's keep our eyes open for them. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.40 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0011 <gen> named Harry : Play No sound and display Yeah, I don't want to die like that... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.30 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0016 <gen> named Jack : Play No sound and display Me eighter, I'm not leaving without that ruby! . Modify duration: Set to 3.00 seconds and Don't wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Stop CampFire <gen> After fading
Wait 5.00 seconds
Trigger - Run The_Pyramid <gen> (ignoring conditions)
The Pyramid
Events
Conditions
Actions
Environment - Set sky to Generic Sky
Game - Set the time of day to 12
Sound - Play Deadly_desert <gen>
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 25.00 seconds
Wait 10.00 seconds
Quest - Display to (All players) the Hint message: Archaeologists traveled miles across the hot desert...
Unit - Unhide Archaeologist 0021 <gen>
Unit - Unhide Archaeologist 0020 <gen>
Unit - Unhide Archaeologist 0026 <gen>
Unit - Unhide Archaeologist 0024 <gen>
Unit - Unhide Archaeologist 0025 <gen>
Unit - Unhide Pack Horse 0022 <gen>
Unit - Unhide Pack Horse 0023 <gen>
Unit - Order Archaeologist 0021 <gen> to Move To . (Center of Reading_hieroglyphs <gen>)
Unit - Order Archaeologist 0020 <gen> to Move To . (Random point in Others_wait_here <gen>)
Unit - Order Archaeologist 0026 <gen> to Move To . (Random point in Others_wait_here <gen>)
Unit - Order Archaeologist 0024 <gen> to Move To . (Random point in Others_wait_here <gen>)
Unit - Order Archaeologist 0025 <gen> to Move To . (Center of Horse_keeper <gen>)
Unit - Order Pack Horse 0022 <gen> to Move To . (Center of Horse4 <gen>)
Unit - Order Pack Horse 0023 <gen> to Move To . (Center of Horse3 <gen>)
Wait 15.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Quest - Display to (All players) the Hint message: ...until they finally came to the pyramid!
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Make Archaeologist 0021 <gen> face (Center of Reading_hieroglyphs <gen>) over 0 seconds
Unit - Make Archaeologist 0020 <gen> face (Position of Archaeologist 0021 <gen>) over 0 seconds
Unit - Make Archaeologist 0026 <gen> face (Position of Archaeologist 0021 <gen>) over 0 seconds
Unit - Make Archaeologist 0024 <gen> face (Position of Archaeologist 0021 <gen>) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0021 <gen> named Peter : Play No sound and display Hmmm... *reading hieroglyphs* ... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0021 <gen> named Peter : Play No sound and display The hieroglyphs says, that we should not enter, or we will be doomed. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0020 <gen> named Jack : Play No sound and display Hah! Like we would care!!! Let's go in, i can't wait... (to get my hands to the ruby!) . Modify duration: Set to 5.50 seconds and Don't wait
Wait 5.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0024 <gen> named Harry : Play No sound and display Sure, that's why we came. Tie the horses Billy. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0025 <gen> named Billy : Play No sound and display Yes, yes... . Modify duration: Set to 2.30 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0021 <gen> named Peter : Play No sound and display How do we get in? . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.70 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0026 <gen> named Alex : Play No sound and display Bah, can't you see, that it's old and rotten? Just hit the door, and it will break. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Order Archaeologist 0021 <gen> to Attack . Ruined Gate 0185 <gen>
Enter Pyramid
Events
Destructible - Ruined Gate 0185 <gen> dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Archaeologist 0026 <gen> named Alex : Play No sound and display OK, let's go in. . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Archaeologist 0021 <gen> to Move To . (Center of Pyramid_entrace <gen>)
Unit - Order Archaeologist 0020 <gen> to Move To . (Center of Pyramid_entrace <gen>)
Unit - Order Archaeologist 0026 <gen> to Move To . (Center of Pyramid_entrace <gen>)
Unit - Order Archaeologist 0024 <gen> to Move To . (Center of Pyramid_entrace <gen>)
Unit - Order Archaeologist 0025 <gen> to Move To . (Center of Pyramid_entrace <gen>)
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 5.00 seconds
Trigger - Run Inside_Pyramid <gen> (ignoring conditions)
Inside Pyramid
Events
Conditions
Actions
Unit - Hide Spinning blade 0044 <gen>
Unit - Hide Spinning blade 0045 <gen>
Unit - Hide Spinning blade 0046 <gen>
Unit - Hide Makrura Deepseer 0043 <gen>
Unit - Hide Makrura Deepseer 0035 <gen>
Unit - Hide Makrura Deepseer 0036 <gen>
Unit - Hide Makrura Deepseer 0037 <gen>
Unit - Hide Makrura Deepseer 0034 <gen>
Unit - Hide Makrura Deepseer 0038 <gen>
Unit - Hide Makrura Deepseer 0039 <gen>
Unit - Hide Makrura Deepseer 0033 <gen>
Unit - Hide Makrura Deepseer 0040 <gen>
Unit - Hide Makrura Deepseer 0041 <gen>
Unit - Hide Makrura Deepseer 0032 <gen>
Unit - Hide Makrura Deepseer 0042 <gen>
Destructible - Open Rolling Stone Door 0225 <gen>
Environment - Set sky to None
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Sound - Play Inside_Pyramid <gen>
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Quest - Display to (All players) the Hint message: Inside the pyramid:
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0031 <gen> named Billy : Play No sound and display Damn, can't see a thing... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0027 <gen> named Peter : Play No sound and display Wait till your eyes get used to the darkness... . Modify duration: Set to 2.50 seconds and Don't wait
Cinematic - Fade in over 10.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0029 <gen> named Alex : Play No sound and display Aaah, i can see now. . Modify duration: Set to 2.50 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0030 <gen> named Harry : Play No sound and display Yeah now I can too, let's go! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Archaeologist 0030 <gen> to Move To . (Center of Harry_walk1 <gen>)
Unit - Order Archaeologist 0028 <gen> to Move To . (Random point in Others_walk <gen>)
Unit - Order Archaeologist 0031 <gen> to Move To . (Random point in Others_walk <gen>)
Unit - Order Archaeologist 0027 <gen> to Move To . (Random point in Others_walk <gen>)
Unit - Order Archaeologist 0029 <gen> to Move To . (Random point in Others_walk <gen>)
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0030 <gen> named Harry : Play No sound and display Hmmm that door is closed... . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 1.00 seconds
Wait 0.95 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0030 <gen> named Harry : Play No sound and display Yay! That's open, and... . Modify duration: Set to 2.50 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0030 <gen> named Harry : Play No sound and display Gold! Big chest of gold!!! come dudes, we are rich!!! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0028 <gen> named Jack : Play No sound and display Don't go, it's a trick! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Archaeologist 0030 <gen> to Move To . (Center of Harry_walk2 <gen>)
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Archaeologist 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0030 <gen> named Harry : Play No sound and display Yay! Gold! . Modify duration: Set to 2.00 seconds and Don't wait
Seconds Death
Events
Unit - A unit enters Harry_walk2 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0227 <gen>
Sound - Play Lever <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0030 <gen> named Harry : Play No sound and display What the fuck? . Modify duration: Set to 1.50 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Destructible - Close Rolling Stone Door 0225 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Sound - Play Burrow <gen>
Unit - Unhide Makrura Deepseer 0042 <gen>
Unit - Unhide Makrura Deepseer 0032 <gen>
Unit - Unhide Makrura Deepseer 0041 <gen>
Unit - Unhide Makrura Deepseer 0040 <gen>
Unit - Unhide Makrura Deepseer 0033 <gen>
Unit - Unhide Makrura Deepseer 0039 <gen>
Unit - Unhide Makrura Deepseer 0038 <gen>
Unit - Unhide Makrura Deepseer 0034 <gen>
Unit - Unhide Makrura Deepseer 0037 <gen>
Unit - Unhide Makrura Deepseer 0036 <gen>
Unit - Unhide Makrura Deepseer 0035 <gen>
Unit - Unhide Makrura Deepseer 0043 <gen>
Special Effect - Create a special effect at (Position of Makrura Deepseer 0043 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0035 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0036 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0037 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0034 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0038 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0039 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0033 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0040 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0041 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0032 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Position of Makrura Deepseer 0042 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 1.00 seconds
Unit - Order Makrura Deepseer 0043 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0035 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0036 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0037 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0034 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0038 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0039 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0033 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0040 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0041 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0032 <gen> to Attack . Archaeologist 0030 <gen>
Unit - Order Makrura Deepseer 0042 <gen> to Attack . Archaeologist 0030 <gen>
Cinematic - Send transmission to (All players) from Archaeologist 0030 <gen> named Harry : Play No sound and display NOOOOOOOO! . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Trigger - Run Deeper_To_The_Pyramid <gen> (ignoring conditions)
Deeper To The Pyramid
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0028 <gen> named Jack : Play No sound and display Did you hear that? We'll propably never see him again... . Modify duration: Set to 3.50 seconds and Don't wait
Wait 3.50 seconds
Destructible - Open Rolling Stone Door 0226 <gen>
Cinematic - Send transmission to (All players) from Archaeologist 0029 <gen> named Alex : Play No sound and display Yeah, Hey the door is opening! Let's keep going. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Archaeologist 0028 <gen> to Move To . (Center of Start_Jump <gen>)
Unit - Order Archaeologist 0031 <gen> to Move To . (Random point in Others_walk2 <gen>)
Unit - Order Archaeologist 0027 <gen> to Move To . (Random point in Others_walk2 <gen>)
Unit - Order Archaeologist 0029 <gen> to Move To . (Center of Trap_Launch1 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0028 <gen> named Jack : Play No sound and display By the way, don't step to that buttom... . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Make Archaeologist 0028 <gen> face (Center of Trap_Launch1 <gen>) over 0.50 seconds
Launch Blade Trap
Events
Unit - A unit enters Trap_Launch1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Stop music Immediately
Sound - Play Lever <gen>
Destructible - Kill Foot Switch 0233 <gen>
Cinematic - Send transmission to (All players) from Archaeologist 0029 <gen> named Alex : Play No sound and display What buttom? . Modify duration: Set to 1.50 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 1.30 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade out over 2.00 seconds using texture Dream and color ( 0.00 %, 20.00 %, 100.00 %) with 50.00 % transparency
Unit - Make Archaeologist 0031 <gen> face (Center of Start_super_stunt <gen>) over 2.00 seconds
Unit - Make Archaeologist 0027 <gen> face (Center of Start_super_stunt <gen>) over 2.00 seconds
Unit - Make Archaeologist 0029 <gen> face (Center of Start_super_stunt <gen>) over 2.00 seconds
Wait 0.10 seconds
Unit - Unhide Spinning blade 0044 <gen>
Unit - Order Spinning blade 0044 <gen> to Move To . (Center of Blade1 <gen>)
Animation - Change Spinning blade 0044 <gen> flying height to 40.00 at 0.00
Wait 0.50 seconds
Unit - Unhide Spinning blade 0045 <gen>
Unit - Order Spinning blade 0045 <gen> to Move To . (Center of Blade2 <gen>)
Animation - Change Spinning blade 0045 <gen> flying height to 40.00 at 0.00
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 5.00 seconds
Unit - Unhide Spinning blade 0046 <gen>
Unit - Order Spinning blade 0046 <gen> to Move To . (Center of Blade3 <gen>)
Animation - Change Spinning blade 0046 <gen> flying height to 40.00 at 0.00
Wait 0.50 seconds
Stunt Jump
Events
Unit - A unit enters Start_super_stunt <gen>
Conditions
(Entering unit) Equal to Spinning blade 0045 <gen>
Actions
Unit - Move Archaeologist 0028 <gen> instantly to (Center of Store_Jump_time <gen>) , facing (Position of Spinning blade 0045 <gen>)
Unit - Move Stuntman (jump) 0047 <gen> instantly to (Center of Start_Jump <gen>) , facing (Position of Spinning blade 0045 <gen>)
Animation - Change Stuntman (jump) 0047 <gen> 's animation speed to 5.00 % of its original speed
Unit - Set Stuntman (jump) 0047 <gen> movement speed to 100.00
Unit - Order Stuntman (jump) 0047 <gen> to Move To . (Center of Super_Jump <gen>)
Animation - Change Stuntman (jump) 0047 <gen> flying height to 70.00 at 120.00
Wait 0.50 seconds
Animation - Change Stuntman (jump) 0047 <gen> flying height to 90.00 at 45.00
Wait 0.20 seconds
Animation - Change Stuntman (jump) 0047 <gen> flying height to 100.00 at 20.00
Wait 0.20 seconds
Animation - Change Stuntman (jump) 0047 <gen> flying height to 90.00 at 20.00
Wait 0.20 seconds
Animation - Change Stuntman (jump) 0047 <gen> flying height to 0.00 at 58.00
Wait 0.50 seconds
Animation - Change Stuntman (jump) 0047 <gen> flying height to 0.00 at 110.00
Clear Blades
Events
Unit - A unit enters Blade1 <gen>
Conditions
(Entering unit) Equal to Spinning blade 0044 <gen>
Actions
Unit - Kill Spinning blade 0044 <gen>
Wait 0.50 seconds
Unit - Kill Spinning blade 0045 <gen>
Wait 0.50 seconds
Unit - Kill Spinning blade 0046 <gen>
After The Jump
Events
Unit - A unit enters Super_Jump <gen>
Conditions
(Entering unit) Equal to Stuntman (jump) 0047 <gen>
Actions
Unit - Make Archaeologist 0031 <gen> face (Center of Walk_after_jump2 <gen>) over 2.00 seconds
Unit - Make Archaeologist 0029 <gen> face (Center of Walk_after_jump2 <gen>) over 2.00 seconds
Unit - Make Archaeologist 0027 <gen> face (Center of Walk_after_jump2 <gen>) over 2.00 seconds
Animation - Change Stuntman (jump) 0047 <gen> 's animation speed to 15.00 % of its original speed
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Super_Jump <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Order Stuntman (jump) 0047 <gen> to Move To . (Center of Walk_after_jump <gen>)
Wait 1.00 seconds
Unit - Order Stuntman (jump) 0047 <gen> to Move To . (Center of Walk_after_jump2 <gen>)
Wait 1.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Dream and color ( 0.00 %, 20.00 %, 100.00 %) with 50.00 % transparency
Wait 1.00 seconds
Cinematic - Fade out and back in over 0.70 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Sound - Play DefendCaster <gen>
Wait 0.35 seconds
Unit - Remove Stuntman (jump) 0047 <gen> from the game
Unit - Move Archaeologist 0028 <gen> instantly to (Center of Walk_after_jump2 <gen>) , facing 65.00 degrees
Sound - Resume music
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0028 <gen> named Jack : Play No sound and display THAT buttom, you dumbass! Now let's keep going. . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Unit - Order Archaeologist 0031 <gen> to Move To . (Center of Plan_Dynamite <gen>)
Unit - Order Archaeologist 0029 <gen> to Move To . (Random point in Others_wait3 <gen>)
Unit - Order Archaeologist 0028 <gen> to Move To . (Random point in Others_wait3 <gen>)
Unit - Order Archaeologist 0027 <gen> to Move To . (Random point in Others_wait3 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0027 <gen> named Peter : Play No sound and display Oh no! How are we gonna get pass that door! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0031 <gen> named Billy : Play No sound and display I've got some dynamite... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Play Archaeologist 0031 <gen> 's stand work gold animation
Wait 0.90 seconds
Unit - Order Archaeologist 0031 <gen> to Move To . (Random point in BackUp <gen>)
Unit - Order Archaeologist 0029 <gen> to Move To . (Random point in BackUp <gen>)
Unit - Order Archaeologist 0028 <gen> to Move To . (Random point in BackUp <gen>)
Unit - Order Archaeologist 0027 <gen> to Move To . (Random point in BackUp <gen>)
Cinematic - Send transmission to (All players) from Archaeologist 0031 <gen> named Billy : Play No sound and display Back up, it's gonna blow! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Archaeologist 0031 <gen> face (Center of Plan_Dynamite <gen>) over 0.70 seconds
Unit - Make Archaeologist 0029 <gen> face (Center of Plan_Dynamite <gen>) over 0.70 seconds
Unit - Make Archaeologist 0028 <gen> face (Center of Plan_Dynamite <gen>) over 0.70 seconds
Unit - Make Archaeologist 0027 <gen> face (Center of Plan_Dynamite <gen>) over 0.70 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Dynamite1 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Animation - Queue Massive Ruined Gate 0237 <gen> 's stand hit animation
Wait 0.35 seconds
Special Effect - Create a special effect at (Center of Dynamite2 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Animation - Queue Massive Ruined Gate 0237 <gen> 's stand hit animation
Wait 0.35 seconds
Special Effect - Create a special effect at (Center of Dynamite3 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Cinematic - Send transmission to (All players) from Archaeologist 0031 <gen> named Peter : Play No sound and display Hehee, that worked! Let's go! . Modify duration: Set to 2.50 seconds and Don't wait
Unit - Order Archaeologist 0031 <gen> to Move To . (Random point in Walk_away_from_the_scene <gen>)
Unit - Order Archaeologist 0029 <gen> to Move To . (Random point in Walk_away_from_the_scene <gen>)
Unit - Order Archaeologist 0028 <gen> to Move To . (Random point in Walk_away_from_the_scene <gen>)
Unit - Order Archaeologist 0027 <gen> to Move To . (Random point in Walk_away_from_the_scene <gen>)
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Trigger - Run Boulder_Hallway <gen> (ignoring conditions)
Boulder Hallway
Events
Conditions
Actions
Unit - Hide Mummy 0073 <gen>
Animation - Play the death animation for all doodads of type YOf1 (Unexpected type: 'doodadcode') within (Playable map area) .
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2.50 seconds
Destructible - Open Rolling Stone Door 0288 <gen>
Unit - Order Archaeologist 0049 <gen> to Move To . (Random point in Random_walk <gen>)
Unit - Order Archaeologist 0050 <gen> to Move To . (Random point in Random_walk <gen>)
Unit - Order Archaeologist 0051 <gen> to Move To . (Random point in Random_walk <gen>)
Unit - Order Archaeologist 0052 <gen> to Move To . (Random point in Random_walk <gen>)
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display Hmm, this place looks dangerous, better advance quickly! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0052 <gen> named Peter : Play No sound and display Yeah, but how are going to get forward? Both doors are closed, and we have no more dynamite. . Modify duration: Set to 4.50 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 1.50 seconds
Unit - Order Archaeologist 0049 <gen> to Move To . (Random point in Random_walk <gen>)
Unit - Order Archaeologist 0050 <gen> to Move To . (Random point in Random_walk <gen>)
Unit - Order Archaeologist 0051 <gen> to Move To . (Random point in Random_walk <gen>)
Unit - Order Archaeologist 0052 <gen> to Move To . (Random point in Random_walk <gen>)
Wait 2.00 seconds
Unit - Make Archaeologist 0049 <gen> face (Center of Look_here <gen>) over 0.50 seconds
Unit - Make Archaeologist 0050 <gen> face (Center of Look_here <gen>) over 0.50 seconds
Unit - Make Archaeologist 0051 <gen> face (Center of Look_here <gen>) over 0.50 seconds
Unit - Make Archaeologist 0052 <gen> face (Center of Look_here <gen>) over 0.50 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Hmm what are we going to do now? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Archaeologist 0052 <gen> to Move To . (Center of Victim_of_fire <gen>)
Wait 1.00 seconds
Unit - Order Archaeologist 0051 <gen> to Move To . (Center of Launch_Fire_trap <gen>)
Third Death
Events
Unit - A unit enters Launch_Fire_trap <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0309 <gen>
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 2.00 seconds
Sound - Play Lever <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Ops! . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Make Archaeologist 0051 <gen> face Archaeologist 0052 <gen> over 0.70 seconds
Unit - Make Archaeologist 0050 <gen> face Archaeologist 0052 <gen> over 0.70 seconds
Unit - Make Archaeologist 0049 <gen> face Archaeologist 0052 <gen> over 0.70 seconds
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOf1 (Unexpected type: 'doodadcode') within (Playable map area) .
Wait 1.00 seconds
Animation - Play the death animation for all doodads of type YOf1 (Unexpected type: 'doodadcode') within (Playable map area) .
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Archaeologist 0052 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Add Burning (+1) to Archaeologist 0052 <gen>
Unit - Order Archaeologist 0052 <gen> to Move To . (Center of Burning_guy_walks_here <gen>)
Cinematic - Send transmission to (All players) from Archaeologist 0052 <gen> named Peter : Play No sound and display Aaargh! I'm on fire! . Modify duration: Set to 1.80 seconds and Don't wait
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display errrr.... OPS! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0050 <gen> named Billy : Play No sound and display ... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Trigger - Run Lever <gen> (ignoring conditions)
Lever
Events
Conditions
Actions
Unit - Move Archaeologist 0051 <gen> instantly to (Random point in Looking_at_door <gen>) , facing 90.00 degrees
Unit - Move Archaeologist 0050 <gen> instantly to (Random point in Looking_at_door <gen>) , facing 90.00 degrees
Unit - Move Archaeologist 0049 <gen> instantly to (Random point in Looking_at_door <gen>) , facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display OK, time to get through this door, but how? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0050 <gen> named Billy : Play No sound and display Hey, maybe we could use that switch! . Modify duration: Set to 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Right! . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Order Archaeologist 0051 <gen> to Attack . Lever 0310 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Boulder Comes
Events
Destructible - Lever 0310 <gen> dies
Conditions
Actions
Sound - Play Lever <gen>
Animation - Change Rolling Stone 0048 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Destructible - Open Ruined Gate 0287 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 7.00 seconds
Unit - Order Archaeologist 0050 <gen> to Move To . (Center of Victim_of_boulder <gen>)
Wait 3.00 seconds
Unit - Order Rolling Stone 0048 <gen> to Move To . (Center of Boulder_goal <gen>)
Animation - Change Rolling Stone 0048 <gen> 's animation speed to 60.00 % of its original speed
Wait 4.00 seconds
Camera - Lock camera target for Player 1 (Red) to Rolling Stone 0048 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Make Archaeologist 0050 <gen> face (Center of Boulder_goal <gen>) over 0.70 seconds
Boulder Gets Close
Events
Unit - A unit leaves Face_door <gen>
Conditions
(Triggering unit) Equal to Rolling Stone 0048 <gen>
Actions
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Watch out for that boulder! . Modify duration: Set to 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 5.00 seconds
Unit - Order Archaeologist 0051 <gen> to Move To . (Center of Shelter2 <gen>)
Unit - Order Archaeologist 0049 <gen> to Move To . (Center of Shelter1 <gen>)
Wait 2.30 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0050 <gen> named Billy : Play No sound and display What boulder? . Modify duration: Set to 2.00 seconds and Don't wait
Fourth Death
Events
Unit - A unit enters Kill_Billy <gen>
Conditions
(Triggering unit) Equal to Rolling Stone 0048 <gen>
Actions
Unit - Kill Archaeologist 0050 <gen>
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 5.00 seconds
Door Dies
Events
Unit - A unit enters Boulder_goal <gen>
Conditions
(Triggering unit) Equal to Rolling Stone 0048 <gen>
Actions
Sound - Play WyvernCageDeath1 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Unit - Order Rolling Stone 0048 <gen> to Move To . (Center of Boulder_Dies <gen>)
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 4.50 seconds
Special Effect - Create a special effect at (Center of Boulder_goal <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Random point in Boulder_goal <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.40 seconds
Special Effect - Create a special effect at (Random point in Boulder_goal <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.40 seconds
Special Effect - Create a special effect at (Random point in Boulder_goal <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.40 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Boulder Dies
Events
Unit - A unit enters Boulder_Dies <gen>
Conditions
(Triggering unit) Equal to Rolling Stone 0048 <gen>
Actions
Sound - Play GateEpicDeath <gen>
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Playable map area) .
Environment - Change water tinting color to ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Unit - Kill Rolling Stone 0048 <gen>
Environment - Create a 0.5 second Permanent crater deformation at (Center of Boulder_Dies <gen>) with radius 80.00 and depth 20.00
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Special Effect - Create a special effect at (Center of Boulder_Dies <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Random point in Boulder_Dies <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Special Effect - Create a special effect at (Random point in Boulder_Dies <gen>) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
Special Effect - Create a special effect at (Center of Boulder_Dies <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Boulder_Dies <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.70 seconds
Special Effect - Create a special effect at (Center of Boulder_Dies <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display Oh shit! Now there is only you and me! *sigh*... We better keep going... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Yeah... . Modify duration: Set to 1.50 seconds and Don't wait
Unit - Order Archaeologist 0051 <gen> to Move To . (Random point in Random_walking_point <gen>)
Unit - Order Archaeologist 0049 <gen> to Move To . (Random point in Random_walking_point <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0.00 seconds
Sound - Play Ambush <gen>
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Quest - Display to (All players) the Hint message: Mummy wakes up...
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display There's suddenly a cold chill in the air... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display Jack! Look! . Modify duration: Set to 1.30 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 3.50 seconds
Unit - Make Archaeologist 0051 <gen> face Mummy 0073 <gen> over 0.70 seconds
Unit - Make Archaeologist 0049 <gen> face Mummy 0073 <gen> over 0.70 seconds
Animation - Play Mummy 0073 <gen> 's stand animation
Wait 4.50 seconds
Unit - Hide Mummy 0073 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 1.20 seconds
Destructible - Open Rolling Stone Door 0318 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display ...Oh no! . Modify duration: Set to 1.30 seconds and Don't wait
Unit Group - Pick every unit in (Units in Scarabs <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Scarabs_death <gen>)
Unit Group - Remove all units from (Last created unit group) .
Unit - Order Archaeologist 0051 <gen> to Move To . (Random point in Lights_on <gen>)
Unit - Order Archaeologist 0049 <gen> to Move To . (Random point in Lights_on <gen>)
Wait 1.30 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Scarabs) and do (Order (Picked unit) to Stop.)
Unit Group - Remove all units from (Last created unit group) .
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Scarabs! Run! . Modify duration: Set to 1.30 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Archaeologist 0051 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Oil Trap
Events
Unit - A unit enters Scarabs_death <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play Inside_Pyramid <gen>
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 7.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display What the...? This is oil! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.50 seconds
Unit - Make Archaeologist 0051 <gen> face (Center of Start_fire_here <gen>) over 0.70 seconds
Unit - Make Archaeologist 0049 <gen> face (Center of Start_fire_here <gen>) over 0.70 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Maybe it's some trap, that didn't work. . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display Then we'll make it work! *throws a match* . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.00 seconds
Unit - Create 1 . Matchstick for Player 1 (Red) at (Position of Archaeologist 0049 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Start_fire_here <gen>)
Wait 1.40 seconds
Unit - Remove (Last created unit) from the game
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within 50.00 of (Center of Start_fire_here <gen>) .
Wait 0.50 seconds
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within 100.00 of (Center of Start_fire_here <gen>) .
Wait 0.50 seconds
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within 150.00 of (Center of Start_fire_here <gen>) .
Wait 0.50 seconds
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within 500.00 of (Center of Start_fire_here <gen>) .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 5.00 seconds
Unit Group - Pick every unit in (Units of type Scarabs) and do (Order (Picked unit) to Move To.(Center of Start_fire_here <gen>))
Destructible - Open Rolling Stone Door 0343 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0051 <gen> named Jack : Play No sound and display Well done. Let's go. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0049 <gen> named Alex : Play No sound and display Yeah. . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Order Archaeologist 0051 <gen> to Move To . (Center of Walk_away <gen>)
Unit - Order Archaeologist 0049 <gen> to Move To . (Center of Walk_away <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within (Playable map area) .
Trigger - Run Ruby_Room <gen> (ignoring conditions)
Kill Scarabs
Events
Unit - A unit enters Scarabs_death <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Scarabs
Actions
Unit - Kill (Entering unit)
Ruby Room
Events
Conditions
Actions
Unit - Hide Mummy 0076 <gen>
Unit - Hide Beetle normal 0077 <gen>
Destructible - Pick every destructible in All_spikes <gen> and do (Queue (Picked destructible)'s death animation)
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 4.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Massive Ruined Gate 0460 <gen>
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 9.00 seconds
Wait 0.50 seconds
Unit - Order Archaeologist 0074 <gen> to Move To . (Center of Alex1 <gen>)
Unit - Order Archaeologist 0075 <gen> to Move To . (Center of Jack1 <gen>)
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0075 <gen> named Jack : Play No sound and display Look where we are, this looks like a treasure chamber! . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0074 <gen> named Alex : Play No sound and display Yeah, but... . Modify duration: Add 1.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0075 <gen> named Jack : Play No sound and display There's the ruby! Let's go get it! . Modify duration: Add 3.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2.00 seconds
Sound - Play Ambush <gen>
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0074 <gen> named Alex : Play No sound and display I have a bad feeling about this... . Modify duration: Add 2.50 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0075 <gen> named Jack : Play No sound and display Then stay here, you coward, i'll go get it! . Modify duration: Add 3.50 seconds and Don't wait
Unit - Order Archaeologist 0075 <gen> to Move To . (Center of Jack2 <gen>)
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 9.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Fifth Death
Events
Unit - A unit enters Jack2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0075 <gen> named Jack : Play No sound and display Heh heh hee, this is too easy, that ruby will be mine! . Modify duration: Add 4.50 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 3.00 seconds
Animation - Play Mummy 0076 <gen> 's stand animation
Wait 3.00 seconds
Animation - Play Mummy 0076 <gen> 's spell animation
Wait 2.00 seconds
Unit - Hide Mummy 0076 <gen>
Cinematic - Send transmission to (All players) from Archaeologist 0075 <gen> named Jack : Play No sound and display What the...?!? . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0.00 seconds
Sound - Stop music After fading
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 4.00 seconds
Destructible - Pick every destructible in Spiketrap1 <gen> and do (Play (Picked destructible)'s stand animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap2 <gen> and do (Play (Picked destructible)'s stand animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap3 <gen> and do (Play (Picked destructible)'s stand animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap4 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap1 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap5 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap2 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap6 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap3 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap7 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap4 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Unit - Make Archaeologist 0075 <gen> face (Center of Spiketrap8 <gen>) over 0.80 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Archaeologist 0075 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Destructible - Pick every destructible in Spiketrap8 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap5 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap9 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap6 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap10 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap7 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap11 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap8 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Special Effect - Destroy (Last created special effect)
Unit - Kill Archaeologist 0075 <gen>
Sound - Play EggSackDeath1 <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap12 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap9 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap13 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap10 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Destructible - Pick every destructible in Spiketrap14 <gen> and do (Play (Picked destructible)'s stand animation)
Destructible - Pick every destructible in Spiketrap11 <gen> and do (Play (Picked destructible)'s death animation)
Sound - Play Lever <gen>
Wait 0.30 seconds
Sound - Play Lever <gen>
Destructible - Pick every destructible in Spiketrap13 <gen> and do (Play (Picked destructible)'s death animation)
Wait 0.30 seconds
Sound - Play Lever <gen>
Destructible - Pick every destructible in Spiketrap12 <gen> and do (Play (Picked destructible)'s death animation)
Wait 0.30 seconds
Sound - Play Lever <gen>
Destructible - Pick every destructible in Spiketrap14 <gen> and do (Play (Picked destructible)'s death animation)
Wait 1.00 seconds
Sound - Resume music
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 2.00 seconds
Trigger - Run Beetle_Comes <gen> (ignoring conditions)
Beetle Comes
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0074 <gen> named Alex : Play No sound and display Oh shit! Jack is dead, what am I going to do? . Modify duration: Add 3.50 seconds and Don't wait
Wait 4.00 seconds
Unit - Unhide Mummy 0076 <gen>
Unit - Move Mummy 0076 <gen> instantly to (Center of Jack2 <gen>)
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Jack2 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of Mummy 0076 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Mummy 0076 <gen> instantly to (Center of Spiketrap7 <gen>)
Wait 5.00 seconds
Unit - Move Mummy 0076 <gen> instantly to (Center of Spiketrap3 <gen>)
Special Effect - Create a special effect at (Center of Spiketrap7 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Position of Mummy 0076 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 2.00 seconds
Animation - Queue Mummy 0076 <gen> 's stand channel animation
Wait 3.50 seconds
Animation - Change Beetle normal 0077 <gen> 's animation speed to 20.00 % of its original speed
Unit - Unhide Beetle normal 0077 <gen>
Animation - Play Beetle normal 0077 <gen> 's morph defend animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archaeologist 0074 <gen> named Alex : Play No sound and display HOLY SHIT!!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Archaeologist 0074 <gen> to Move To . (Center of Away_from_the_scene2 <gen>)
Animation - Change Beetle normal 0077 <gen> 's animation speed to 100 % of its original speed
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 5.00 seconds
Wait 0.30 seconds
Unit - Order Beetle normal 0077 <gen> to Move To . (Center of Away_from_the_scene2 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play Inside_Pyramid <gen>
Trigger - Run Beetle_Chasing <gen> (ignoring conditions)
Beetle Chasing
Events
Conditions
Actions
Destructible - Pick every destructible in Last_spikes <gen> and do (Play (Picked destructible)'s death animation)
Unit Group - Pick every unit in (Units in Desert_wind <gen>) and do (Hide (Picked unit))
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 7.00 seconds
Camera - Lock camera target for Player 1 (Red) to Stuntman (jump) 0079 <gen> , offset by ( 0 , 0 ) using Default rotation
Animation - Change Beetle normal 0078 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Stuntman (jump) 0079 <gen> 's animation speed to 3.00 % of its original speed
Animation - Play Beetle normal 0078 <gen> 's attack animation
Unit - Set Beetle normal 0078 <gen> movement speed to 50.00
Unit - Set Stuntman (jump) 0079 <gen> movement speed to 50.00
Destructible - Open Rolling Stone Door 0517 <gen>
Unit - Order Beetle normal 0078 <gen> to Move To . (Center of Kill_beetle <gen>)
Unit - Order Stuntman (jump) 0079 <gen> to Move To . (Center of Start_Jumping <gen>)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Dream and color ( 0.00 %, 10.00 %, 100.00 %) with 60.00 % transparency
Jump Over Spikes
Events
Unit - A unit enters Start_Jumping <gen>
Conditions
(Entering unit) Equal to Stuntman (jump) 0079 <gen>
Actions
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 9.00 seconds
Unit - Order Stuntman (jump) 0079 <gen> to Move To . (Center of Jump_destination <gen>)
Animation - Change Stuntman (jump) 0079 <gen> flying height to 150.00 at 150.00
Kill Beetle
Events
Unit - A unit enters Kill_beetle <gen>
Conditions
(Entering unit) Equal to Beetle normal 0078 <gen>
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Spike Traps1
Events
Unit - A unit leaves Spikes1 <gen>
Conditions
Actions
Destructible - Pick every destructible in Spikes1 <gen> and do (Play (Picked destructible)'s birth animation)
Sound - Play Lever <gen>
Spike Traps2
Events
Unit - A unit leaves Spikes2 <gen>
Conditions
Actions
Destructible - Pick every destructible in Spikes2 <gen> and do (Play (Picked destructible)'s birth animation)
Sound - Play Lever <gen>
Spike Traps3
Events
Unit - A unit leaves Spikes3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Pick every destructible in Spikes3 <gen> and do (Play (Picked destructible)'s birth animation)
Sound - Play Lever <gen>
Spike Traps4
Events
Unit - A unit leaves Spikes4 <gen>
Conditions
Actions
Destructible - Pick every destructible in Spikes4 <gen> and do (Play (Picked destructible)'s birth animation)
Sound - Play Lever <gen>
Landing2
Events
Unit - A unit enters End_Jump <gen>
Conditions
(Entering unit) Equal to Stuntman (jump) 0079 <gen>
Actions
Animation - Change Stuntman (jump) 0079 <gen> flying height to 0.00 at 150.00
Cinematic - Fade in over 1.00 seconds using texture Dream and color ( 0.00 %, 10.00 %, 100.00 %) with 60.00 % transparency
Wait 1.00 seconds
Cinematic - Fade out and back in over 0.70 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Sound - Play DefendCaster <gen>
Unit - Hide Stuntman (jump) 0079 <gen>
Unit - Create 1 Archaeologist for Player 7 (Green) at (Position of Stuntman (jump) 0079 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Jump_destination <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 3.00 seconds
Trigger - Run Fiery_Jump <gen> (ignoring conditions)
Fiery Jump
Events
Conditions
Actions
Environment - Change water tinting color to ( 25.00 %, 50.00 %, 100 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0.00 %, 10.00 %, 100.00 %) with 60.00 % transparency
Unit - Order Stuntman (jump) 0085 <gen> to Move To . (Center of Jump_ends <gen>)
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 2.20 seconds
Wait 2.10 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 5.00 seconds
Start burning
Events
Unit - A unit enters Fire <gen>
Conditions
Actions
Unit - Add Burning (+1) to (Entering unit)
Land To The Water
Events
Unit - A unit enters Jump_ends <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade in over 1.00 seconds using texture Dream and color ( 0.00 %, 10.00 %, 100.00 %) with 60.00 % transparency
Unit - Remove Burning (+1) from (Entering unit)
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Hide Stuntman (jump) 0085 <gen>
Unit - Create 1 . Archaeologist for Player 7 (Green) at (Center of Jump_ends <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Last_region <gen>)
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 8.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Last replaced unit) , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Cinematic - Fade out and back in over 0.70 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Sound - Play DefendCaster <gen>
Wait 3.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2.00 seconds
Quest - Display to (All players) the Hint message: Only one of the achaeologists managed to escape the pyramid alive...
Wait 2.00 seconds
Trigger - Run Ending <gen> (ignoring conditions)
Ending
Events
Conditions
Actions
Sound - Play Deadly_desert <gen>
Game - Set the time of day to 15.00
Unit - Create 1 Archaeologist for Player 7 (Green) at (Center of Escaping_archaeologist <gen>) facing (Center of Horse4 <gen>)
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 12.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Order (Last created unit) to Move To . (Center of Ending_region <gen>)
Wait 0.10 seconds
Cinematic - Fade in over 2.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 10.00 seconds
Cinematic - Fade out over 7.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 10.00 seconds
Wait 0.10 seconds
Unit - Move Archaeologists' boat 0001 <gen> instantly to (Center of Boat_land <gen>)
Environment - Set sky to Generic Sky
Environment - Change water tinting color to ( 0.00 %, 10.00 %, 100.00 %) with 0.00 % transparency
Unit - Order Archaeologists' boat 0001 <gen> to Move To . (Center of Sail_Back <gen>)
Camera - Lock camera target for Player 1 (Red) to Archaeologists' boat 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Sound - Play Loading <gen>
Wait 7.00 seconds
Quest - Display to (All players) the Hint message: He returned back to his home, and lived his live well...
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Destructible - Pick every destructible in Credits_Spikes <gen> and do (Play (Picked destructible)'s death animation)
Game - Set the time of day to 15.00
Environment - Set sky to None
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Quest - Display to (All players) the Hint message: Credits:
Wait 4.00 seconds
Destructible - Open Rolling Stone Door 0758 <gen>
Trigger - Turn on Credits_Units <gen>
Cinematic - Send transmission to (All players) from Mummy 0080 <gen> named Mummy : Play No sound and display Map created by: Antsu . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Mummy 0080 <gen> named Mummy : Play No sound and display Custom music by: Finntroll, Beherit & Billy Brown, edited by: Antsu . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Mummy 0080 <gen> named Mummy : Play No sound and display Thanks to:Rulerofiron99 for telling me, why the sounds didn't work,Mario eh for helping with some ideas,You for watching this cinematic, created by Antsu, member of clan EX-MAP. . Modify duration: Add 7.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Fade out over 5.00 seconds using texture War3MapPreview.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Credits Units
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Create 1 Archaeologist for Player 1 (Red) at (Center of Create_Credits_Units <gen>) facing (Center of Credits_trap <gen>)
Unit - Order (Last created unit) to Move To . (Center of Get_Rid_Of_Credits_Units <gen>)
Credits Trap
Events
Unit - A unit enters Credits_trap <gen>
Conditions
Actions
Sound - Play Lever <gen>
Destructible - Kill Foot Switch 0760 <gen>
Destructible - Pick every destructible in Credits_Spikes <gen> and do (Play (Picked destructible)'s birth medium animation)
Unit Group - Pick every unit in (Units in Credits_Spikes <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Sound - Play Lever <gen>
Destructible - Resurrect Foot Switch 0760 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Pick every destructible in Credits_Spikes <gen> and do (Play (Picked destructible)'s death animation)
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