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Triggers
Pushersv1.0.w3x
Variables
Initialization
Melee Initialization
push
Telekenetic Push Level 1
haven
p1
p2
p3
p4
p5
p6
p7
p8
bak
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
Death
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 003 Copy 5
Untitled Trigger 003 Copy 6
Untitled Trigger 003 Copy 6 Copy
Quest
Untitled Trigger 004
Untitled Trigger 005
cam
Untitled Trigger 006
start
Untitled Trigger 007
death cam
Untitled Trigger 008
Untitled Trigger 008 Copy
Untitled Trigger 008 Copy 2
Untitled Trigger 008 Copy 3
Untitled Trigger 008 Copy 7
Untitled Trigger 008 Copy 4
Untitled Trigger 008 Copy 5
Untitled Trigger 008 Copy 6
winner
red
blue
teal
purple
yellow
oj
green
pink
leavers
Untitled Trigger 009
Untitled Trigger 009 Copy 2
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy 3
Untitled Trigger 009 Copy 4
Untitled Trigger 009 Copy 5
Untitled Trigger 009 Copy 6
Untitled Trigger 009 Copy 7
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Telekenetic Push Level 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Push! (Neutral Hostile)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Move (Target unit of ability being cast) instantly to ((Position of (Target unit of ability being cast)) offset by 200.00 towards (Facing of (Casting unit)) degrees.)
Wait 0.10 seconds
p1
Events
Player - Player 1 (Red) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0000 <gen> instantly to (Random point in Region_000 <gen>)
p2
Events
Player - Player 2 (Blue) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0001 <gen> instantly to (Random point in Region_000 <gen>)
p3
Events
Player - Player 3 (Teal) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0002 <gen> instantly to (Random point in Region_000 <gen>)
p4
Events
Player - Player 4 (Purple) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0003 <gen> instantly to (Random point in Region_000 <gen>)
p5
Events
Player - Player 5 (Yellow) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0004 <gen> instantly to (Random point in Region_000 <gen>)
p6
Events
Player - Player 6 (Orange) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0005 <gen> instantly to (Random point in Region_000 <gen>)
p7
Events
Player - Player 7 (Green) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0006 <gen> instantly to (Random point in Region_000 <gen>)
p8
Events
Player - Player 8 (Pink) types a chat message containing -haven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0007 <gen> instantly to (Random point in Region_000 <gen>)
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0000 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 001 Copy
Events
Player - Player 2 (Blue) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0001 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 001 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0002 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 001 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0003 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 001 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0004 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 001 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0005 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 001 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0006 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 001 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Pusher 0007 <gen> instantly to (Center of Region_001 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 003
Events
Unit - Pusher 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Red has died!
Untitled Trigger 003 Copy
Events
Unit - Pusher 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Blue has died!
Untitled Trigger 003 Copy 2
Events
Unit - Pusher 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: teal has died!
Untitled Trigger 003 Copy 3
Events
Unit - Pusher 0003 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Purple has died!
Untitled Trigger 003 Copy 4
Events
Unit - Pusher 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Yellow has died!
Untitled Trigger 003 Copy 5
Events
Unit - Pusher 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Orange has died!
Untitled Trigger 003 Copy 6
Events
Unit - Pusher 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Green has died!
Untitled Trigger 003 Copy 6 Copy
Events
Unit - Pusher 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Pink has died!
Untitled Trigger 004
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Objectives with the description Push the enemy players in the lava. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Untitled Trigger 005
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set time of day speed to 1000.00 % of the default speed
Untitled Trigger 006
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Pusher 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Pusher 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Pusher 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Pusher 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Pusher 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Pusher 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Pusher 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Pusher 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 007
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.
Game - Display to (All players) the text: By Cool_is_i
Unit - Pause Pusher 0000 <gen>
Unit - Pause Pusher 0001 <gen>
Unit - Pause Pusher 0002 <gen>
Unit - Pause Pusher 0003 <gen>
Unit - Pause Pusher 0004 <gen>
Unit - Pause Pusher 0005 <gen>
Unit - Pause Pusher 0006 <gen>
Unit - Pause Pusher 0007 <gen>
Game - Display to (All players) the text: Game starts in...
Game - Display to (All players) the text:
Wait 1.00 seconds
Game - Display to (All players) the text: ...3
Game - Display to (All players) the text:
Wait 1.00 seconds
Game - Display to (All players) the text: ...2
Game - Display to (All players) the text:
Wait 1.00 seconds
Game - Display to (All players) the text: ...1
Game - Display to (All players) the text:
Wait 1.00 seconds
Game - Display to (All players) the text: GO!
Wait 1.00 seconds
Unit - Unpause Pusher 0000 <gen>
Unit - Unpause Pusher 0001 <gen>
Unit - Unpause Pusher 0002 <gen>
Unit - Unpause Pusher 0003 <gen>
Unit - Unpause Pusher 0004 <gen>
Unit - Unpause Pusher 0005 <gen>
Unit - Unpause Pusher 0006 <gen>
Unit - Unpause Pusher 0007 <gen>
Untitled Trigger 008
Events
Unit - Pusher 0000 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 5.00 seconds
Untitled Trigger 008 Copy
Events
Unit - Pusher 0001 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 2 (Blue) to standard game-view over 5.00 seconds
Untitled Trigger 008 Copy 2
Events
Unit - Pusher 0002 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 3 (Teal) to standard game-view over 5.00 seconds
Untitled Trigger 008 Copy 3
Events
Unit - Pusher 0003 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 4 (Purple) to standard game-view over 5.00 seconds
Untitled Trigger 008 Copy 7
Events
Unit - Pusher 0004 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 5.00 seconds
Untitled Trigger 008 Copy 4
Events
Unit - Pusher 0005 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 6 (Orange) to standard game-view over 5.00 seconds
Untitled Trigger 008 Copy 5
Events
Unit - Pusher 0006 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 7 (Green) to standard game-view over 5.00 seconds
Untitled Trigger 008 Copy 6
Events
Unit - Pusher 0007 <gen> Dies
Conditions
Actions
Camera - Reset camera for Player 8 (Pink) to standard game-view over 5.00 seconds
red
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0001 <gen> is dead) Equal to True
(Pusher 0002 <gen> is dead) Equal to True
(Pusher 0003 <gen> is dead) Equal to True
(Pusher 0004 <gen> is dead) Equal to True
(Pusher 0005 <gen> is dead) Equal to True
(Pusher 0006 <gen> is dead) Equal to True
(Pusher 0007 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0000 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: RED IS THE WINNER!!!!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: RED WON!
Game - Defeat Player 3 (Teal) with the message: RED WON!
Game - Defeat Player 4 (Purple) with the message: RED WON!
Game - Defeat Player 5 (Yellow) with the message: RED WON!
Game - Defeat Player 6 (Orange) with the message: RED WON!
Game - Defeat Player 7 (Green) with the message: RED WON!
Game - Defeat Player 8 (Pink) with the message: RED WON!
blue
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0000 <gen> is dead) Equal to True
(Pusher 0002 <gen> is dead) Equal to True
(Pusher 0003 <gen> is dead) Equal to True
(Pusher 0004 <gen> is dead) Equal to True
(Pusher 0005 <gen> is dead) Equal to True
(Pusher 0006 <gen> is dead) Equal to True
(Pusher 0007 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0001 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: BLUE IS THE WINNER!!!!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: BLUE WON!
Game - Defeat Player 3 (Teal) with the message: BLUE WON!
Game - Defeat Player 4 (Purple) with the message: BLUE WON!
Game - Defeat Player 5 (Yellow) with the message: BLUE WON!
Game - Defeat Player 6 (Orange) with the message: BLUE WON!
Game - Defeat Player 7 (Green) with the message: BLUE WON!
Game - Defeat Player 8 (Pink) with the message: BLUE WON!
teal
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0000 <gen> is dead) Equal to True
(Pusher 0001 <gen> is dead) Equal to True
(Pusher 0003 <gen> is dead) Equal to True
(Pusher 0004 <gen> is dead) Equal to True
(Pusher 0005 <gen> is dead) Equal to True
(Pusher 0006 <gen> is dead) Equal to True
(Pusher 0007 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0002 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: TEAL IS THE WINNER!!!!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: TEAL WON!
Game - Defeat Player 2 (Blue) with the message: TEAL WON!
Game - Defeat Player 4 (Purple) with the message: TEAL WON!
Game - Defeat Player 5 (Yellow) with the message: TEAL WON!
Game - Defeat Player 6 (Orange) with the message: TEAL WON!
Game - Defeat Player 7 (Green) with the message: TEAL WON!
Game - Defeat Player 8 (Pink) with the message: TEAL WON!
purple
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0000 <gen> is dead) Equal to True
(Pusher 0001 <gen> is dead) Equal to True
(Pusher 0002 <gen> is dead) Equal to True
(Pusher 0004 <gen> is dead) Equal to True
(Pusher 0005 <gen> is dead) Equal to True
(Pusher 0006 <gen> is dead) Equal to True
(Pusher 0007 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0003 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: PURPLE IS THE WINNER!!!!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: PURPLE WON!
Game - Defeat Player 2 (Blue) with the message: PURPLE WON!
Game - Defeat Player 3 (Teal) with the message: PURPLE WON!
Game - Defeat Player 5 (Yellow) with the message: PURPLE WON!
Game - Defeat Player 6 (Orange) with the message: PURPLE WON!
Game - Defeat Player 7 (Green) with the message: PURPLE WON!
Game - Defeat Player 8 (Pink) with the message: PURPLE WON!
yellow
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0000 <gen> is dead) Equal to True
(Pusher 0001 <gen> is dead) Equal to True
(Pusher 0002 <gen> is dead) Equal to True
(Pusher 0003 <gen> is dead) Equal to True
(Pusher 0005 <gen> is dead) Equal to True
(Pusher 0006 <gen> is dead) Equal to True
(Pusher 0007 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0004 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: YELLOW IS THE WINNER!!!!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: YELLOW WON!
Game - Defeat Player 2 (Blue) with the message: YELLOW WON!
Game - Defeat Player 3 (Teal) with the message: YELLOW WON!
Game - Defeat Player 4 (Purple) with the message: YELLOW WON!
Game - Defeat Player 6 (Orange) with the message: YELLOW WON!
Game - Defeat Player 7 (Green) with the message: YELLOW WON!
Game - Defeat Player 8 (Pink) with the message: YELLOW WON!
oj
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0000 <gen> is dead) Equal to True
(Pusher 0001 <gen> is dead) Equal to True
(Pusher 0002 <gen> is dead) Equal to True
(Pusher 0003 <gen> is dead) Equal to True
(Pusher 0004 <gen> is dead) Equal to True
(Pusher 0006 <gen> is dead) Equal to True
(Pusher 0007 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0005 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: ORANGE IS THE WINNER!!!!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: ORANGE WON!
Game - Defeat Player 2 (Blue) with the message: ORANGE WON!
Game - Defeat Player 3 (Teal) with the message: ORANGE WON!
Game - Defeat Player 4 (Purple) with the message: ORANGE WON!
Game - Defeat Player 5 (Yellow) with the message: ORANGE WON!
Game - Defeat Player 7 (Green) with the message: ORANGE WON!
Game - Defeat Player 8 (Pink) with the message: ORANGE WON!
green
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0000 <gen> is dead) Equal to True
(Pusher 0001 <gen> is dead) Equal to True
(Pusher 0002 <gen> is dead) Equal to True
(Pusher 0003 <gen> is dead) Equal to True
(Pusher 0004 <gen> is dead) Equal to True
(Pusher 0005 <gen> is dead) Equal to True
(Pusher 0007 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0006 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: GREEN IS THE WINNER!!!!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: GREEN WON!
Game - Defeat Player 2 (Blue) with the message: GREEN WON!
Game - Defeat Player 3 (Teal) with the message: GREEN WON!
Game - Defeat Player 4 (Purple) with the message: GREEN WON!
Game - Defeat Player 5 (Yellow) with the message: GREEN WON!
Game - Defeat Player 6 (Orange) with the message: GREEN WON!
Game - Defeat Player 8 (Pink) with the message: GREEN WON!
pink
Events
Time - Every 0.50 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Pusher 0000 <gen> is dead) Equal to True
(Pusher 0001 <gen> is dead) Equal to True
(Pusher 0002 <gen> is dead) Equal to True
(Pusher 0003 <gen> is dead) Equal to True
(Pusher 0004 <gen> is dead) Equal to True
(Pusher 0005 <gen> is dead) Equal to True
(Pusher 0006 <gen> is dead) Equal to True
Actions
Unit - Move Pusher 0007 <gen> instantly to (Random point in Region_000 <gen>)
Game - Display to (All players) the text: THE GAME WILL END IN 20 SECONDS
Game - Display to (All players) the text: Thanks to Yoz for his push trigger.By Cool_is_i
Wait 20.00 seconds
Game - Display to (All players) the text: PINK IS THE WINNER!!!!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: PINK WON!
Game - Defeat Player 2 (Blue) with the message: PINK WON!
Game - Defeat Player 3 (Teal) with the message: PINK WON!
Game - Defeat Player 4 (Purple) with the message: PINK WON!
Game - Defeat Player 5 (Yellow) with the message: PINK WON!
Game - Defeat Player 6 (Orange) with the message: PINK WON!
Game - Defeat Player 7 (Green) with the message: PINK WON!
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