• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: purple cutefish

cutefish purple.mdx

0 errors 4 severe 1 warnings 34 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 8 - "Bone_Root"
    • There are no vertices attached to this bone
  • 8 Bone 0 - "Bone_Body"
    • 1 Translation
      • Track 30 at frame 79900 has exactly the same value as tracks 29 and 31
    • 7 Rotation
      • Track 2 at frame 3500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4100 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4600 has exactly the same value as tracks 3 and 5
      • Track 11 at frame 10100 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 10600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 12250 has exactly the same value as tracks 14 and 16
      • Track 32 at frame 79900 has exactly the same value as tracks 31 and 33
  • 2 Bone 2 - "Bone_Tentacle1_1"
    • 1 Translation
      • Track 21 at frame 79900 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 23 at frame 79900 has exactly the same value as tracks 22 and 24
  • 2 Bone 3 - "Bone_Tentacle2_1"
    • 1 Translation
      • Track 21 at frame 79900 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 23 at frame 79900 has exactly the same value as tracks 22 and 24
  • 2 Bone 4 - "Bone_Tentacle3_1"
    • 1 Translation
      • Track 21 at frame 79900 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 23 at frame 79900 has exactly the same value as tracks 22 and 24
  • 6 Bone 5 - "Bone_Tentacle1_2"
    • 3 Translation
      • Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
      • Track 20 at frame 79900 has exactly the same value as tracks 19 and 21
    • 3 Rotation
      • Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
      • Track 20 at frame 79900 has exactly the same value as tracks 19 and 21
  • 8 Bone 6 - "Bone_Tentacle2_2"
    • 5 Translation
      • Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 12250 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 12500 has exactly the same value as tracks 10 and 12
      • Track 19 at frame 79900 has exactly the same value as tracks 18 and 20
    • 3 Rotation
      • Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
      • Track 20 at frame 79900 has exactly the same value as tracks 19 and 21
  • 6 Bone 7 - "Bone_Tentacle3_2"
    • 3 Translation
      • Track 5 at frame 10100 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10600 has exactly the same value as tracks 5 and 7
      • Track 19 at frame 79900 has exactly the same value as tracks 18 and 20
    • 3 Rotation
      • Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
      • Track 20 at frame 79900 has exactly the same value as tracks 19 and 21
Back
Top