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Model validation: purple cutefish
0
errors
4
severe
1
warnings
34
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 77400); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Bone 8 - "Bone_Root"
There are no vertices attached to this bone
8
Bone 0 - "Bone_Body"
1
Translation
Track 30 at frame 79900 has exactly the same value as tracks 29 and 31
7
Rotation
Track 2 at frame 3500 has exactly the same value as tracks 1 and 3
Track 3 at frame 4100 has exactly the same value as tracks 2 and 4
Track 4 at frame 4600 has exactly the same value as tracks 3 and 5
Track 11 at frame 10100 has exactly the same value as tracks 10 and 12
Track 12 at frame 10600 has exactly the same value as tracks 11 and 13
Track 15 at frame 12250 has exactly the same value as tracks 14 and 16
Track 32 at frame 79900 has exactly the same value as tracks 31 and 33
2
Bone 2 - "Bone_Tentacle1_1"
1
Translation
Track 21 at frame 79900 has exactly the same value as tracks 20 and 22
1
Rotation
Track 23 at frame 79900 has exactly the same value as tracks 22 and 24
2
Bone 3 - "Bone_Tentacle2_1"
1
Translation
Track 21 at frame 79900 has exactly the same value as tracks 20 and 22
1
Rotation
Track 23 at frame 79900 has exactly the same value as tracks 22 and 24
2
Bone 4 - "Bone_Tentacle3_1"
1
Translation
Track 21 at frame 79900 has exactly the same value as tracks 20 and 22
1
Rotation
Track 23 at frame 79900 has exactly the same value as tracks 22 and 24
6
Bone 5 - "Bone_Tentacle1_2"
3
Translation
Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
Track 20 at frame 79900 has exactly the same value as tracks 19 and 21
3
Rotation
Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
Track 20 at frame 79900 has exactly the same value as tracks 19 and 21
8
Bone 6 - "Bone_Tentacle2_2"
5
Translation
Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
Track 10 at frame 12250 has exactly the same value as tracks 9 and 11
Track 11 at frame 12500 has exactly the same value as tracks 10 and 12
Track 19 at frame 79900 has exactly the same value as tracks 18 and 20
3
Rotation
Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
Track 20 at frame 79900 has exactly the same value as tracks 19 and 21
6
Bone 7 - "Bone_Tentacle3_2"
3
Translation
Track 5 at frame 10100 has exactly the same value as tracks 4 and 6
Track 6 at frame 10600 has exactly the same value as tracks 5 and 7
Track 19 at frame 79900 has exactly the same value as tracks 18 and 20
3
Rotation
Track 6 at frame 10100 has exactly the same value as tracks 5 and 7
Track 7 at frame 10600 has exactly the same value as tracks 6 and 8
Track 20 at frame 79900 has exactly the same value as tracks 19 and 21