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Triggers
Psychotic Arena V1.25.w3x
Variables
Sounds
Standard Ambience
Traps
Fat Statue of Pain
LeaveGame
leftgame1
leftgame2
leftgame3
leftgame4
leftgame5
leftgame6
leftgame7
leftgame8
Multiboard
Multiboard Update
Multiboard
Maps Lab
Text1
rewardlab
Amulet of Balance
Shard of fire create it
Shard of ice create it
Silence is Reborn
Spec FX
Aang goes b00m
Gold
Kill O Meter
give gold 1
Visibility
Reveal
Welcome MSG
Welcome Message
Select
Map1Pick1
AnubisPick
seungpick
Neoselect
tankpick
airshipselect
Warlordselect
Masamune Select
Repick
MasterChief Select
Nightmare Select
Lurker Select
Alien Select
Blackwater Select
Secret Pick
Ninja Pick
Dan Pick
Map2 pick
Dante Pick
Demonmurderer pick
Diablo pick
Revive
Revive 1
Revive 2
Misc Msgs
herodeath
Monster Spawner
Ultralisk Spawn
uberfie me capn
Infinity Power
ubercatapult spawn 1
uberfootman spawn 1
uberghoul spam 1
Catapult Spawn 1
Footman Spawn 1
Ghoul Spam 1
Comments
Beta Testers
Da Shit List
Quests
Help me
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
P1kills
string
No
0
P2kills
string
No
0
P3kills
string
No
0
P4kills
string
No
0
P5kills
string
No
0
P6kills
string
No
0
P7kills
string
No
0
P8kills
string
No
0
Standard Ambience
Events
Map initialization
Conditions
Actions
Wait 2.00 seconds
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Clear the music list
Sound - Play Ambient <gen>
Fat Statue of Pain
Events
Unit - A unit enters ummmmmoops <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Hostile
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Special Effect - Create a special effect at (Center of (Playable map area)) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Kill (Triggering unit)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Your hero has become a small black splotch.Prepare to be revived.
Game - Display to (All players) the text: You hear a vaguely electrical sound emanating from the large statue near my lab....
leftgame1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player - Set name of Player 1 (Red) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
leftgame2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player - Set name of Player 2 (Blue) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
leftgame3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player - Set name of Player 3 (Teal) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
leftgame4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player - Set name of Player 4 (Purple) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
leftgame5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player - Set name of Player 5 (Yellow) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
leftgame6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player - Set name of Player 6 (Orange) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
leftgame7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player - Set name of Player 7 (Green) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
leftgame8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player - Set name of Player 8 (Pink) to |cff8c6239Left Game
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game...........)
Multiboard Update
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (Name of Player 1 (Red))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to (Name of Player 2 (Blue))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to (Name of Player 3 (Teal))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to (Name of Player 4 (Purple))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to (Name of Player 5 (Yellow))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 6 to (Name of Player 6 (Orange))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 7 to (Name of Player 7 (Green))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 8 to (Name of Player 8 (Pink))
Multiboard
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Multiboard - Create a multiboard with 1 columns and 8 rows, titled Psychotic Arena 1.25 .
Multiboard - Show (Last created multiboard)
Multiboard - Set the color for (Last created multiboard) item in column 1 , row 0 to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 0 to ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 0 to 14.00 % of the total screen width
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (Name of Player 1 (Red))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to (Name of Player 2 (Blue))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to (Name of Player 3 (Teal))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to (Name of Player 4 (Purple))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to (Name of Player 5 (Yellow))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 6 to (Name of Player 6 (Orange))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 7 to (Name of Player 7 (Green))
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 8 to (Name of Player 8 (Pink))
Text1
Events
Unit - A unit enters MaplabText1 <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Behold, the huge assed, overstatued lair of the master of maps.Enter at thy own risk.[evil] Youve been warned...
rewardlab
Events
Unit - A unit enters Maplabportreward <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Mapmaster-1-bak: Congratulations, hero! you have entered the realm of the uber characters.
Hero - Instantly revive Avatar of Water 0060 <gen> at (Position of Avatar of Water 0060 <gen>) , Hide revival graphics
Hero - Instantly revive Avatar of Flames 0039 <gen> at (Position of Avatar of Flames 0039 <gen>) , Hide revival graphics
Hero - Instantly revive Avatar of Water 0000 <gen> at (Position of Avatar of Water 0000 <gen>) , Hide revival graphics
Hero - Instantly revive Evil Brother of Mapmaster 0126 <gen> at (Position of Evil Brother of Mapmaster 0126 <gen>) , Hide revival graphics
Hero - Instantly revive Friend of Mapmaster-1-bak 0135 <gen> at (Position of Friend of Mapmaster-1-bak 0135 <gen>) , Hide revival graphics
(Item being manipulated) Equal to gg_item_I007_0091
((Triggering unit) has gg_item_I008_0087) Equal to True
Actions
Item - Remove gg_item_I008_0087
Item - Remove gg_item_I007_0091
Item - Move gg_item_I009_0093 to (Position of (Triggering unit))
Unit - Order (Triggering unit) to Right-Click . gg_item_I009_0093
Shard of ice create it
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I008_0087
((Triggering unit) has gg_item_I007_0091) Equal to True
Actions
Item - Remove gg_item_I007_0091
Item - Remove gg_item_I008_0087
Item - Move gg_item_I009_0093 to (Position of (Triggering unit))
Unit - Order (Triggering unit) to Right-Click . gg_item_I009_0093
Silence is Reborn
Events
Unit - A unit Dies
Conditions
((Dying unit) has gg_item_I009_0093) Equal to True
Actions
Wait 6.00 seconds
Unit - Create 1 Ultimate warrior (...?) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Game - Display to (All players) the text: Silence has been freed by the powers of death...hope the guy who freed him wanted a different hero.
Game - Display to (Player group((Owner of (Triggering unit)))) the text: not to worry, hapless friend, hes twice as strong as your last character would ever be...
Unit - Remove (Dying unit) from the game
Aang goes b00m
Events
Unit - A unit enters AangGoezB00M <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0936 <gen>
Special Effect - Create a special effect at (Position of Aangs Cage 0092 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Trigger - Turn off (This trigger)
Wait 2.00 seconds
Destructible - Resurrect Foot Switch 0936 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Trigger - Turn on (This trigger)
Kill O Meter
Events
Unit - A unit Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
give gold 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Reveal
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Welcome Message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to psychotic arena Version 1.25 (1.2 became a gift to a friend...)....You all shall be pwned >:)
Wait 30.00 seconds
Game - Display to (All players) the text: Tip- DONT FIGHT THE AVATARS UNLESS YOU KNOW YOU WILL WIN!!! THEY ARE PWNZ0R!!! THEY ARE UNKILLABLE BY HARRASMENT!!! DONT EVEN TRY IT!!!
Map1Pick1
Events
Unit - A unit enters Map1Pick1 <gen>
Conditions
((Owner of (Triggering unit)) Not equal to Neutral Passive) and ((Owner of (Triggering unit)) Not equal to Neutral Hostile)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Playable Psychotic Scientist for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected Mapmaster-1-bak's Non Rigged Playable Version (that is hard as **** to get))
Sound - Play Finesse <gen>
Unit - Remove (Triggering unit) from the game
AnubisPick
Events
Unit - A unit enters AnUbIsPiCk <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Not equal to Neutral Passive) and ((Owner of (Triggering unit)) Not equal to Neutral Hostile)
Actions
Sound - Play Rightclick <gen>
Unit - Create 1 . Lord of the Dead for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Someone has located the secret character, Anubis. Prepare to get your nuts ripped off (hes 2X your size :o)
Unit - Remove (Triggering unit) from the game
seungpick
Events
Unit - A unit enters Seungpick <gen>
Conditions
Actions
Unit - Create 1 . Crazy Person for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Seungmina has been selected, prepare for skills with odd names =/...yeah.
Sound - Play DONTTOUCHME1 <gen>
Unit - Explode (Triggering unit) .
Neoselect
Events
Unit - A unit enters NeoPick <gen>
Conditions
Actions
Unit - Create 1 . One for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected neo and entered the arena (note-neo's skills are largely incomplete and will change ALOT in the future -_-;;;))
Sound - Play StoleBus <gen>
Unit - Explode (Triggering unit) .
tankpick
Events
Unit - A unit enters TankPick <gen>
Conditions
Actions
Unit - Create 1 . Psycho Freak Dude for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Tanks been picked and his explosions are weird as hell because i did this at midnight in a sleep-deprived moment of insanity...
Unit - Explode (Triggering unit) .
airshipselect
Events
Unit - A unit enters AirshipSelect <gen>
Conditions
Actions
Unit - Create 1 . Human Zeppelin for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected the zeppelin and entered the arena (WARNING: airship is a land unit and not air))
Unit - Explode (Triggering unit) .
Warlordselect
Events
Unit - A unit enters ElvenWarlordSelect <gen>
Conditions
Actions
Unit - Create 1 . Elvish Warlord for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected the elven warlord. Prepare to be creamed...)
Unit - Explode (Triggering unit) .
Masamune Select
Events
Unit - A unit enters MasamuneSelect <gen>
Conditions
Actions
Unit - Create 1 . Legendary Swordsman for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected Date Masamune, the ultimate swordsman...)
Sound - Play Taunt2 <gen>
Unit - Explode (Triggering unit) .
Repick
Events
Unit - A unit enters Repick <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . High Elf (Female) for (Owner of (Triggering unit)) at (Center of Repick_Loc2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + is repicking his/her hero. he will find his picker at the blank circle of power in the selection area.)
Sound - Play RepickSound <gen>
Unit - Remove (Triggering unit) from the game
MasterChief Select
Events
Unit - A unit enters MasterChiefSelect <gen>
Conditions
Actions
Unit - Create 1 . Spartan Soldier for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected The Master Chief, prepare to be pwned.)
Unit - Explode (Triggering unit) .
Nightmare Select
Events
Unit - A unit enters Nightmare_Pick <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Someone has selected Nightmare--*shoved out of the way*Nightmare: I WILL SHOW YOU..THE GREATEST NIGHTMARE!!!
Sound - Play Taunt2 <gen>
Unit - Explode (Triggering unit) .
Lurker Select
Events
Unit - A unit enters ZergHeroPick <gen>
Conditions
Actions
Unit - Create 1 . Proto-Type Zerg Hero for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected the lurker, a secret character that is under construction.)
Unit - Explode (Triggering unit) .
Alien Select
Events
Unit - A unit enters Alien_Pick <gen>
Conditions
Actions
Unit - Create 1 . Alien Drone for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected the alien drone, and will now kill you all :D)
Sound - Play Life <gen>
Unit - Explode (Triggering unit) .
Blackwater Select
Events
Unit - A unit enters Blackwater <gen>
Conditions
Actions
Unit - Create 1 . Insane creation of Mapmaster-1-bak for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Has selected the blackwater project, freshly reborn and ready to kill.)
Sound - Play Taunt3 <gen>
Unit - Explode (Triggering unit) .
Secret Pick
Events
Unit - A unit enters Secret_Arena_Select <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Secret_Arena_Char_tele <gen>)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: You have entered the gallery of Secret Characters...there is no turning back. Choose well, mortal fool...and know that power just may come at a cost....hehehehe....
Ninja Pick
Events
Unit - A unit enters Ninja_Select <gen>
Conditions
Actions
Unit - Create 1 . Ninja for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected the ninja, prepare for bloody gorey special effects :D)
Unit - Explode (Triggering unit) .
Dan Pick
Events
Unit - A unit enters Dan_Select <gen>
Conditions
Actions
Unit - Create 1 . Ressurected Knight for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Has selected Sir Daniel Fortesque...)
Unit - Explode (Triggering unit) .
Map2 pick
Events
Unit - A unit enters Map2_Select <gen>
Conditions
Actions
Unit - Create 1 . Evil Brother of Mapmaster for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected my bro Mapmaster-2-bak, who has been REVAMPED!)
Sound - Play StoleBus <gen>
Unit - Explode (Triggering unit) .
Dante Pick
Events
Unit - A unit enters FallenSouls_Select <gen>
Conditions
Actions
Unit - Create 1 . Friend of Mapmaster-1-bak for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected Dantesinferno, one of my friends who have been included in this map...fear him.)
Sound - Play BloodElfGoesNutso <gen>
Unit - Explode (Triggering unit) .
Demonmurderer pick
Events
Unit - A unit leaves DemonMurdererselect <gen>
Conditions
Actions
Unit - Create 1 . |cffff0000Demonic Murderer for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected the Demonic Murderer and entered the arena, ready to rend and tear his opponents. )
Unit - Explode (Triggering unit) .
Diablo pick
Events
Unit - A unit enters Diablo_Select <gen>
Conditions
Actions
Unit - Create 1 . Lord of Terror for (Owner of (Triggering unit)) at (Center of Select <gen>) facing Default building facing degrees
Sound - Play DiabloSelect <gen>
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has selected Diablo, Lord of Terror.)
Unit - Explode (Triggering unit) .
Revive 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Team1 <gen>) , Show revival graphics
Revive 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive_Team2 <gen>) , Show revival graphics
herodeath
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play Herodeath <gen>
Wait 3.00 seconds
Sound - Stop Herodeath <gen> After fading
Ultralisk Spawn
Events
Destructible - Cage 0188 <gen> dies
Conditions
Actions
Destructible - Resurrect Cage 0188 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Unit - Create 10 . Ultralisk for Neutral Hostile at (Center of Spawn_Ultraliskz <gen>) facing Default building facing degrees
uberfie me capn
Events
Player - Player 1 (Red) types a chat message containing I am Almighty (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + :I AM ALMIGHTY)
Wait 1.00 seconds
Game - Display to (All players) the text: ???: You wish you were, at least....let me show you what true power is...
Wait 5.00 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + has caused a mysterious force to empower the creeps...)
Sound - Play Taunt2 <gen>
Trigger - Turn off Ghoul_Spam_1 <gen>
Trigger - Turn off Footman_Spawn_1 <gen>
Trigger - Turn off Catapult_Spawn_1 <gen>
Trigger - Turn on uberghoul_spam_1 <gen>
Trigger - Turn on uberfootman_spawn_1 <gen>
Trigger - Turn on ubercatapult_spawn_1 <gen>
Trigger - Turn on Infinity_Power <gen>
Trigger - Turn off (This trigger)
Infinity Power
Events
Conditions
Actions
ubercatapult spawn 1
Events
Destructible - Barrel 0122 <gen> dies
Conditions
Actions
Destructible - Resurrect Barrel 0122 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Unit - Create 3 . Gargoyle for Neutral Hostile at (Center of Catapult_Spammer <gen>) facing Default building facing degrees
uberfootman spawn 1
Events
Destructible - Rock Chunks 1072 <gen> dies
Conditions
Actions
Destructible - Resurrect Rock Chunks 1072 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Unit - Create 5 . Knight for Neutral Hostile at (Center of Spawn1 <gen>) facing Default building facing degrees
uberghoul spam 1
Events
Destructible - Crates 0287 <gen> dies
Conditions
Actions
Destructible - Resurrect Crates 0287 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Unit - Create 10 . Crypt Fiend for Neutral Hostile at (Center of Ghoul_Spammer_1 <gen>) facing Default building facing degrees
Catapult Spawn 1
Events
Destructible - Barrel 0122 <gen> dies
Conditions
Actions
Destructible - Resurrect Barrel 0122 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Unit - Create 3 . Demolisher for Neutral Hostile at (Center of Catapult_Spammer <gen>) facing Default building facing degrees
Footman Spawn 1
Events
Destructible - Rock Chunks 1072 <gen> dies
Conditions
Actions
Destructible - Resurrect Rock Chunks 1072 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Unit - Create 5 . Footman for Neutral Hostile at (Center of Spawn1 <gen>) facing Default building facing degrees
Ghoul Spam 1
Events
Destructible - Crates 0287 <gen> dies
Conditions
Actions
Destructible - Resurrect Crates 0287 <gen> with (Max life of Crates 0287 <gen>) life and Show birth animation
Unit - Create 10 . Ghoul for Neutral Hostile at (Center of Ghoul_Spammer_1 <gen>) facing Default building facing degrees
As of this map, my beta testers consist of:
Fallensouls/ThefallenangelD/Dantesinferno
Mapmaster-2-bak/Outsidegameboy
Mapmaster-1-bak/Mapmaster-1/Violadnd/LostNFound
AKELFS/Brutewarrior
Drunk.Monkeyz
Usernames seperated by slashes are one person
(so dante and fallen are one person)
(so is viola and map-1)
(and map-2 and outside...)
(...yeah)
Avatar_aang: hes a dumbass. He always has been a dumbass. He always will be a dumbass. hes not getting this map.
Legato.Dimitri: my clan has a beef against him...o_o
anyone involving joethenakedhippo: hes a mapthieving fuckwad.
f_u_t_U_R_A_M_A : NO ONE CALLS ME A FIGMENT DICKWEED
elemental-drake: you just plain suck
dark-portal]HA (or whatever the **** hes called...): ditto.
Help me
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled For Starters with the description To play, -move your character selecter onto a hero you want.-spawn monsters to fight by destroying some destructibles-pwnz0r ur enemeez wit Über movez.-have fun. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled Reselecting a hero with the description step one: have a herostep two: break down my lab gates (that huge building)step three: step on the circle of power in the top left corner of my labstep four: pick a new hero with your (now female) elf , using icon path war3mapImported\BTNAmuletofBalance.BLP
Quest - Create a Optional quest titled Credits with the description This is pretty general but...I cant begin to tell you how many people i owe credits to for icons and models and such. Therefore, this credits section shall honor the modelers and icon makers of WC3Sear.ch as a whole. You people made this map possible... , using icon path war3mapImported\BTNAmuletofBalance.BLP
Quest - Create a Required quest titled Beta Testers with the description These are people whove tested the map in its beta stages. THANK YOU :D-Dantesinferno (tested EVERY version o_o)-AKElfs-x-cronic-x-tankdown , using icon path war3mapImported\BTNBloodstainedSword.BLP
Quest - Create a Required quest titled Gamma Testers with the description These people Tested version 1 and only version 1...-f_u_t_u_r_a_m_a-firebird2000-bluetoaste-everyone else (...you know who the fuck you are -_-;) , using icon path Textures\Zap1.blp
Quest - Create a Required quest titled Whats my Deal with aang? with the description You've noticed that i seem to excessively bag upon the Battle Net user Avatar_Aang. It is for good reason, my fellow maniacs. I do not tolerate bastards of that calibur. for that reason, know that members of the shitlist shall NEVER be allowed into my games under any circumstances. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Required quest titled Project Oblivion with the description Project oblivion is currently in Version Zero. It exists in Blueprint only. dont even ask. , using icon path ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp
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