Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Player - Set Player 2 (Blue) . Current lumber to 6
Player - Set Player 3 (Teal) . Current lumber to 6
Player - Set Player 4 (Purple) . Current lumber to 6
Player - Set Player 5 (Yellow) . Current lumber to 6
Player - Set Player 6 (Orange) . Current lumber to 6
Team
Events
Unit - Demolitions Expert 0042 <gen> Dies
Unit - Machie Gun Expert 0009 <gen> Dies
Unit - Pistol Expert 0008 <gen> Dies
Unit - Shotgun Expert 0006 <gen> Dies
Unit - Sniper Expert 0036 <gen> Dies
Unit - Trained Marine 0004 <gen> Dies
Conditions
Actions
Player - Add -1 to Player 1 (Red) . Current lumber
Player - Add -1 to Player 2 (Blue) . Current lumber
Player - Add -1 to Player 3 (Teal) . Current lumber
Player - Add -1 to Player 4 (Purple) . Current lumber
Player - Add -1 to Player 5 (Yellow) . Current lumber
Player - Add -1 to Player 6 (Orange) . Current lumber
UnShare Vison
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally
Night
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 1.00
Game - Turn the day/night cycle Off
Scary Music
Events
Map initialization
Conditions
Actions
Sound - Play UndeadX1 <gen>
Quest 1
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Level and Experience with the description Level and Experience bars are not on the bottom, they're on the top, where gold and food used to be. , using icon path ReplaceableTextures\CommandButtonsDisabled\DISBTNHold.tga
Fire
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
(Learned Hero Skill) Equal to Imbued Fire.
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Implode
Events
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Game - Display to Player Group - Player 1 (Red) for 30 seconds the text: |cff7777aaMain Base: |cffff0000STAY CALM!|r We are sending backup but it wont be reaching you for a very long time! The base has been taken over by some sort of maniac with demonic powers.Your going to need to fight him off, you're the best, thats why you're all still alive so use your train
Game - Display to Player Group - Player 2 (Blue) for 30 seconds the text: |cff7777aaMain Base: |cffff0000STAY CALM!|r We are sending backup but it wont be reaching you for a very long time! The base has been taken over by some sort of maniac with demonic powers.Your going to need to fight him off, you're the best, thats why you're all still alive so use your train
Game - Display to Player Group - Player 3 (Teal) for 30 seconds the text: |cff7777aaMain Base: |cffff0000STAY CALM!|r We are sending backup but it wont be reaching you for a very long time! The base has been taken over by some sort of maniac with demonic powers.Your going to need to fight him off, you're the best, thats why you're all still alive so use your train
Game - Display to Player Group - Player 4 (Purple) for 30 seconds the text: |cff7777aaMain Base: |cffff0000STAY CALM!|r We are sending backup but it wont be reaching you for a very long time! The base has been taken over by some sort of maniac with demonic powers.Your going to need to fight him off, you're the best, thats why you're all still alive so use your train
Game - Display to Player Group - Player 5 (Yellow) for 30 seconds the text: |cff7777aaMain Base: |cffff0000STAY CALM!|r We are sending backup but it wont be reaching you for a very long time! The base has been taken over by some sort of maniac with demonic powers.Your going to need to fight him off, you're the best, thats why you're all still alive so use your train
Game - Display to Player Group - Player 6 (Orange) for 30 seconds the text: |cff7777aaMain Base: |cffff0000STAY CALM!|r We are sending backup but it wont be reaching you for a very long time! The base has been taken over by some sort of maniac with demonic powers.Your going to need to fight him off, you're the best, thats why you're all still alive so use your train
Game - Display to Player Group - Player 12 (Brown) for 30 seconds the text: |cffff0000Kill|r them all! |cffff0000KILL THEM ALL!
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) for 30 seconds the text: Lockdown
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_004 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_042 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_043 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_044 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_007 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_045 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_046 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_047 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_048 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_049 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_050 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_061 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_062 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_063 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Center of Region_006 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_003 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_051 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_052 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_053 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_054 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_055 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_056 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_057 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_058 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_059 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Region_060 <gen>) facing (Random angle) with scale 1 and variation 0
Trigger - Turn off (This trigger)
Exp
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to (Hero experience of Trained Marine 0004 <gen>)
Player - Set Player 2 (Blue) . Current gold to (Hero experience of Trained Marine 0004 <gen>)
Player - Set Player 3 (Teal) . Current gold to (Hero experience of Trained Marine 0004 <gen>)
Player - Set Player 4 (Purple) . Current gold to (Hero experience of Trained Marine 0004 <gen>)
Player - Set Player 5 (Yellow) . Current gold to (Hero experience of Trained Marine 0004 <gen>)
Player - Set Player 6 (Orange) . Current gold to (Hero experience of Trained Marine 0004 <gen>)
Player - Set Player 12 (Brown) . Current gold to (Hero experience of Trained Marine 0004 <gen>)
Food Level
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 12 (Brown) . Gains a level
Conditions
Actions
Player - Add 1 to (Triggering player) . Food used
Respawn 4
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_000 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing (Position of (Triggering unit))
Respawn 5
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_001 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Respawn 6
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_005 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Respawn 7
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_016 <gen>)) Equal to 0
Actions
Unit - Create 6 Zombie for Player 11 (Dark Green) at (Center of Region_016 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_016 <gen>) facing (Position of (Triggering unit))
Respawn 8
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_017 <gen>)) Equal to 0
Actions
Unit - Create 6 Zombie for Player 11 (Dark Green) at (Center of Region_017 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_017 <gen>) facing (Position of (Triggering unit))
Respawn 10
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_019 <gen>)) Equal to 0
Actions
Unit - Create 6 Zombie for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing (Position of (Triggering unit))
Respawn 11
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_020 <gen>)) Equal to 0
Actions
Unit - Create 6 Zombie for Player 11 (Dark Green) at (Center of Region_020 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_020 <gen>) facing (Position of (Triggering unit))
Respawn 12
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_021 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_021 <gen>) facing (Position of (Triggering unit))
Respawn 13
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_022 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_022 <gen>) facing (Position of (Triggering unit))
Respawn 14
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_023 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_023 <gen>) facing (Position of (Triggering unit))
Respawn 15
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_024 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_024 <gen>) facing (Position of (Triggering unit))
Respawn 16
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_025 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing (Position of (Triggering unit))
Respawn 17
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_026 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing (Position of (Triggering unit))
Respawn 18
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_027 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_027 <gen>) facing (Position of (Triggering unit))
Respawn 19
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_010 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Respawn 20
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_012 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Respawn 21
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_028 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_028 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_028 <gen>) facing (Position of (Triggering unit))
Respawn 22
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_029 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_029 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_029 <gen>) facing (Position of (Triggering unit))
Respawn 23
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_030 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_030 <gen>) facing (Position of (Triggering unit))
Respawn 24
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_031 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_031 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_031 <gen>) facing (Position of (Triggering unit))
Respawn 25
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_032 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_032 <gen>) facing (Position of (Triggering unit))
Respawn 26
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_033 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_033 <gen>) facing (Position of (Triggering unit))
Respawn 27
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_034 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_034 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_034 <gen>) facing (Position of (Triggering unit))
Respawn 28
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_035 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_035 <gen>) facing (Position of (Triggering unit))
Respawn 29
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_036 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_036 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_036 <gen>) facing (Position of (Triggering unit))
Respawn 30
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_037 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_037 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_037 <gen>) facing (Position of (Triggering unit))
Respawn 31
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_038 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_038 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_038 <gen>) facing (Position of (Triggering unit))
Respawn 32
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_039 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_039 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Freak for Player 11 (Dark Green) at (Center of Region_039 <gen>) facing (Position of (Triggering unit))
Respawn 33
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_040 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_040 <gen>) facing (Position of (Triggering unit))
Respawn 34
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Region_041 <gen>)) Equal to 0
Actions
Unit - Create 5 Zombie for Player 11 (Dark Green) at (Center of Region_041 <gen>) facing (Position of (Triggering unit))
High Powered Rifle
Events
Unit - Trained Marine 0004 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Trained Marine 0004 <gen> of type High Powered Rifle)
Actions
Sound - Play Rifle_Shot <gen>
High Powered Rifle Copy
Events
Unit - Machie Gun Expert 0009 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Machie Gun Expert 0009 <gen> of type High Powered Rifle)
Actions
Sound - Play Rifle_Shot <gen>
High Powered Rifle Copy 2
Events
Unit - Pistol Expert 0008 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Pistol Expert 0008 <gen> of type High Powered Rifle)
Actions
Sound - Play Rifle_Shot <gen>
High Powered Rifle Copy 3
Events
Unit - Shotgun Expert 0006 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Shotgun Expert 0006 <gen> of type High Powered Rifle)
Actions
Sound - Play Rifle_Shot <gen>
Thompson
Events
Unit - Trained Marine 0004 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Trained Marine 0004 <gen> of type Thompson (t))
Actions
Sound - Play Thompson <gen>
Thompson Copy
Events
Unit - Machie Gun Expert 0009 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Machie Gun Expert 0009 <gen> of type Thompson (t))
Actions
Sound - Play Thompson <gen>
Thompson Copy 2
Events
Unit - Pistol Expert 0008 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Pistol Expert 0008 <gen> of type Thompson (t))
Actions
Sound - Play Thompson <gen>
Thompson Copy 3
Events
Unit - Shotgun Expert 0006 <gen> Uses an item
Conditions
(Item being manipulated) Equal to (Item carried by Shotgun Expert 0006 <gen> of type Thompson (t))
Actions
Sound - Play Thompson <gen>
Slash
Events
Unit - Psycho 0057 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Slash (S)
Actions
Sound - Play Slash_sound_1 <gen>
Going near marines
Events
Unit - Psycho 0057 <gen> Acquires a target
Conditions
(Targeted unit) Equal to Machie Gun Expert 0009 <gen>
Actions
Sound - Play Creepy_walking <gen>
Attacking Marines 5
Events
Unit - Psycho 0057 <gen> Acquires a target
Conditions
(Targeted unit) Equal to Pistol Expert 0008 <gen>
Actions
Sound - Play Creepy_walking <gen>
Attacking marines 6
Events
Unit - Psycho 0057 <gen> Acquires a target
Conditions
(Targeted unit) Equal to Trained Marine 0004 <gen>
Actions
Sound - Play Creepy_walking <gen>
Attacking Marines 4
Events
Unit - Psycho 0057 <gen> Acquires a target
Conditions
(Targeted unit) Equal to Shotgun Expert 0006 <gen>
Actions
Sound - Play Creepy_walking <gen>
Attacking marines 2
Events
Unit - Psycho 0057 <gen> Acquires a target
Conditions
(Targeted unit) Equal to Sniper Expert 0036 <gen>
Actions
Sound - Play Creepy_walking <gen>
Attacking marines 3
Events
Unit - Psycho 0057 <gen> Acquires a target
Conditions
(Targeted unit) Equal to Demolitions Expert 0042 <gen>
Actions
Sound - Play Creepy_walking <gen>
Release
Events
Unit - Psycho 0057 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 5.00 seconds
Unit - Create 1 Psychotic Manifestation. for Player 12 (Brown) at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Hellfire
Events
Unit - Psycho 0057 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to HellFire (F)
Actions
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 90.00 degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 180.00 degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 270.00 degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 360.00 degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 45.00 degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 135.00 degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 225.00 degrees
Unit - Create 1 . Fire for Player 7 (Green) at (Position of Psycho 0057 <gen>) facing 315.00 degrees
Wait 1.00 seconds
Unit - Cause Psycho 0057 <gen> to damage circular area after 0 seconds of radius 500 at (Position of Psycho 0057 <gen>) , dealing 2.00 damage of attack type Chaos and damage type Normal
Evil
Events
Unit - Psycho 0057 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Death Beam
Actions
Unit - Create 1 . Death Beam for Player 7 (Green) at (Position of (Triggering unit)) facing 90.00 degrees
Unit - Create 1 . Death Beam for Player 7 (Green) at (Position of (Triggering unit)) facing 180.00 degrees
Unit - Create 1 . Death Beam for Player 7 (Green) at (Position of (Triggering unit)) facing 270.00 degrees
Unit - Create 1 . Death Beam for Player 7 (Green) at (Position of (Triggering unit)) facing 360.00 degrees
Wait 2 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 2000.00 damage of attack type Chaos and damage type Normal
Wait 2.00 seconds
Unit - Kill (Last created unit)
Wait 0.01 seconds
Unit - Kill (Last created unit)
Wait 0.01 seconds
Unit - Kill (Last created unit)
Wait 0.01 seconds
Unit - Kill (Last created unit)
Deagle
Events
Unit - Pistol Expert 0008 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Desert Eagle (W)
Actions
Sound - Play deagle_1 <gen>
Jackhammer
Events
Unit - Shotgun Expert 0006 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Jackhammer (J)
Actions
Sound - Play shotgun_dbl_fire7 <gen>
Grenade
Events
Unit - Demolitions Expert 0042 <gen> Begins casting an ability
Unit - Trained Marine 0004 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to HE Grenade
Actions
Sound - Play explode4 <gen>
Unit - Create 1 Grenade for Player 10 (Light Blue) at (Target point of ability being cast) facing (Position of (Triggering unit))
Wait 1.00 seconds
Unit - Kill (Last created unit)
Reload SOund
Events
Unit - Machie Gun Expert 0009 <gen> Learns a skill
Unit - Pistol Expert 0008 <gen> Learns a skill
Unit - Sniper Expert 0036 <gen> Learns a skill
Conditions
Actions
Sound - Play smg1_reload <gen>
Pistol 2
Events
Unit - Pistol Expert 0008 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to CZ 75 Pistol
Actions
Sound - Play glock18_1 <gen>
Rload 2
Events
Unit - Shotgun Expert 0006 <gen> Learns a skill
Unit - Demolitions Expert 0042 <gen> Learns a skill
Conditions
Actions
Sound - Play cockgun <gen>
Knife
Events
Unit - Shotgun Expert 0006 <gen> Begins casting an ability
Unit - Pistol Expert 0008 <gen> Begins casting an ability
Unit - Trained Marine 0004 <gen> Begins casting an ability
Unit - Sniper Expert 0036 <gen> Begins casting an ability
Unit - Demolitions Expert 0042 <gen> Begins casting an ability
Unit - Machie Gun Expert 0009 <gen> Begins casting an ability
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.