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Model validation: Psychic Orb

Psychic Target.mdx

0 errors 0 severe 7 warnings 9 unused
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 0 - "root_bone"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "orb_bone"
    • 1 Scaling
      • Track 1 has the same frame 0 as track 0
  • 1 Bone 3 - "shine_bone"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "star"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 3 ParticleEmitter2 3 - "deathcircle"
    • 1 3 Visibility
      • Interpolation type not set to None
      • Track 2 at frame 100 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 600 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 900 has exactly the same value as tracks 3 and 5
  • 1 ParticleEmitter2 1 - "birthstar"
    • 1 Visibility
      • Track 3 at frame 900 has exactly the same value as tracks 2 and 4
  • 1 ParticleEmitter2 2 - "birthshine"
    • 1 Visibility
      • Track 4 at frame 900 has exactly the same value as tracks 3 and 5
  • unused Texture 0 - "ShockwaveWater1.blp"
  • unused Texture 1 - "Shockwave10.blp"
  • unused Texture 3 - "AuraRune7Green.blp"
  • unused Texture 4 - "GenericGlow5.blp"
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