• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Proudmore

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Proudmore of the bundle Proudmore. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Proudmore.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Proudmore
Proudmoore.mdx
hair.blp
Sword_2H_Broadsword_A_01.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleCape.blp
HumanMaleBody.blp
SpellBreakerShoulder.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Proudmoore.mdx

Now Click the "Import File" Button:

Next select 'Proudmoore.mdx' in the folder which you extracted from the zip archive:

Proudmore
Proudmoore.mdx
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
HumanMaleCape.blp
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp

The file has been properly added to the map archive:

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx

Done, you have imported the file Proudmoore.mdx.

Importing hair.blp

Now Click the "Import File" Button:

Next select 'hair.blp' in the folder which you extracted from the zip archive:

Proudmore
Proudmoore.mdx
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
HumanMaleCape.blp
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
war3mapimported/hair.blp

Double-click the file hair.blp:

hair.blp
Image / Texture
5
war3mapimported/hair.blp

Tick the box "Use Custom Path" and type in the correct path:

hair.blp
Image / Texture
5
hair.blp

The file has been properly added to the map archive:

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp

Done, you have imported the file hair.blp.

Importing Helm_Cloth_B_01Pirate_HuFCape.blp

Now Click the "Import File" Button:

Next select 'Helm_Cloth_B_01Pirate_HuFCape.blp' in the folder which you extracted from the zip archive:

Proudmore
Proudmoore.mdx
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
HumanMaleCape.blp
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
war3mapimported/Helm_Cloth_B_01Pirate_HuFCape.blp

Double-click the file Helm_Cloth_B_01Pirate_HuFCape.blp:

Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
war3mapimported/Helm_Cloth_B_01Pirate_HuFCape.blp

Tick the box "Use Custom Path" and type in the correct path:

Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp

The file has been properly added to the map archive:

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp

Done, you have imported the file Helm_Cloth_B_01Pirate_HuFCape.blp.

Importing HumanMaleBody.blp

Now Click the "Import File" Button:

Next select 'HumanMaleBody.blp' in the folder which you extracted from the zip archive:

Proudmore
Proudmoore.mdx
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
HumanMaleCape.blp
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
war3mapimported/HumanMaleBody.blp

Double-click the file HumanMaleBody.blp:

HumanMaleBody.blp
Image / Texture
75
war3mapimported/HumanMaleBody.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp

The file has been properly added to the map archive:

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp

Done, you have imported the file HumanMaleBody.blp.

Importing HumanMaleCape.blp

Now Click the "Import File" Button:

Next select 'HumanMaleCape.blp' in the folder which you extracted from the zip archive:

Proudmore
Proudmoore.mdx
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
HumanMaleCape.blp
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp
HumanMaleCape.blp
Image / Texture
45
war3mapimported/HumanMaleCape.blp

Double-click the file HumanMaleCape.blp:

HumanMaleCape.blp
Image / Texture
45
war3mapimported/HumanMaleCape.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanMaleCape.blp
Image / Texture
45
HumanMaleCape.blp

The file has been properly added to the map archive:

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp
HumanMaleCape.blp
Image / Texture
45
HumanMaleCape.blp

Done, you have imported the file HumanMaleCape.blp.

Importing SpellBreakerShoulder.blp

Now Click the "Import File" Button:

Next select 'SpellBreakerShoulder.blp' in the folder which you extracted from the zip archive:

Proudmore
Proudmoore.mdx
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
HumanMaleCape.blp
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp
HumanMaleCape.blp
Image / Texture
45
HumanMaleCape.blp
SpellBreakerShoulder.blp
Image / Texture
53
war3mapimported/SpellBreakerShoulder.blp

Double-click the file SpellBreakerShoulder.blp:

SpellBreakerShoulder.blp
Image / Texture
53
war3mapimported/SpellBreakerShoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

SpellBreakerShoulder.blp
Image / Texture
53
SpellBreakerShoulder.blp

The file has been properly added to the map archive:

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp
HumanMaleCape.blp
Image / Texture
45
HumanMaleCape.blp
SpellBreakerShoulder.blp
Image / Texture
53
SpellBreakerShoulder.blp

Done, you have imported the file SpellBreakerShoulder.blp.

Importing Sword_2H_Broadsword_A_01.blp

Now Click the "Import File" Button:

Next select 'Sword_2H_Broadsword_A_01.blp' in the folder which you extracted from the zip archive:

Proudmore
Proudmoore.mdx
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
HumanMaleCape.blp
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp
HumanMaleCape.blp
Image / Texture
45
HumanMaleCape.blp
SpellBreakerShoulder.blp
Image / Texture
53
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp
Image / Texture
10
war3mapimported/Sword_2H_Broadsword_A_01.blp

Double-click the file Sword_2H_Broadsword_A_01.blp:

Sword_2H_Broadsword_A_01.blp
Image / Texture
10
war3mapimported/Sword_2H_Broadsword_A_01.blp

Tick the box "Use Custom Path" and type in the correct path:

Sword_2H_Broadsword_A_01.blp
Image / Texture
10
Sword_2H_Broadsword_A_01.blp

The file has been properly added to the map archive:

Proudmoore.mdx
Model
347
war3mapimported/Proudmoore.mdx
hair.blp
Image / Texture
5
hair.blp
Helm_Cloth_B_01Pirate_HuFCape.blp
Image / Texture
9
Helm_Cloth_B_01Pirate_HuFCape.blp
HumanMaleBody.blp
Image / Texture
75
HumanMaleBody.blp
HumanMaleCape.blp
Image / Texture
45
HumanMaleCape.blp
SpellBreakerShoulder.blp
Image / Texture
53
SpellBreakerShoulder.blp
Sword_2H_Broadsword_A_01.blp
Image / Texture
10
Sword_2H_Broadsword_A_01.blp

Done, you have imported the file Sword_2H_Broadsword_A_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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