Name | Type | is_array | initial_value |
a | real | No | |
a_a_a | real | No | |
AAngle | real | Yes | |
Absolaoe | real | No | |
Absolaoezz | real | No | |
AbsolBoolean1zz | boolean | No | |
AbsolBoolean2zz | boolean | No | |
AbsolBoolean3zz | boolean | No | |
AbsolBoolean4zz | boolean | No | |
AbsolCastzz | unit | No | |
AbsolCntzz | integer | No | |
AbsolColzz | real | No | |
AbsolDamg | real | No | |
AbsolDamgzz | real | No | |
AbsolDestroyzz | boolean | No | |
AbsolDummy2 | unit | No | |
AbsolGroupTARGET | group | No | |
AbsolGroupzz | group | No | |
AbsolINTEGERzz | integer | No | |
AbsolLoopzz | integervar | No | |
AbsolMaxBound | integer | No | |
AbsolMaxzz | integer | No | |
AbsolRealHeightUp | real | No | |
AbsolREALzz | real | No | |
AbsolTriggerzz | integer | No | |
AbsolUnitIntegerzz | integer | No | |
ACaster | unit | Yes | |
ACasterPoint | location | Yes | |
ACount | integer | No | |
ADamage | real | Yes | |
ADistance | real | Yes | |
AH1zz | real | No | |
AH2zz | real | No | |
AH3zz | real | No | |
AHas | boolean | Yes | |
AIndex | integer | No | |
AInteger | integervar | No | |
ALastRecycled | integer | No | |
ALT | lightningtype | No | |
AM_BAR_COLOUR | string | Yes | |
AM_BAR_COUNT | integer | No | |
AM_BAR_STRING | string | No | |
AM_BARS_COLOURED | integer | Yes | |
AM_CHOSEN_HERO | unit | Yes | |
AM_CREEP_DENIES | integer | Yes | |
AM_CREEP_KILLS | integer | Yes | |
AM_DOMINATION_TEXT | string | No | |
AM_GAME_TIMER | boolean | No | |
AM_HERO_DEATHS | integer | Yes | |
AM_HERO_ICON_PATH | string | Yes | |
AM_HERO_KILLS | integer | Yes | |
AM_HERO_TYPE | unitcode | Yes | |
AM_HERO_TYPE_COUNT | integer | No | |
AM_LB | leaderboard | Yes | |
AM_MB | multiboard | Yes | |
AM_MULTIPLIER | real | Yes | |
AM_NAME | string | No | |
AM_PG | force | Yes | |
AM_PG_ALL | force | No | |
AM_PLAYER_HERO_ICON_PATH | integer | Yes | |
AM_PLAYER_VALUE | integer | Yes | |
AM_SHOW_OPPONENT_VALUE | boolean | No | |
AM_TEAM_ONE_NAME | string | No | |
AM_TEAM_TWO_NAME | string | No | |
AM_TIME_MINUTES | integer | No | |
AM_TIME_SECONDS | integer | No | |
AM_VALUE_ICON | string | No | |
AM_VALUE_NAME | string | No | |
AMax | integer | No | |
AMaxDistance | real | Yes | |
AMove | real | Yes | |
Angle_Between_Points_Time_Walk | real | Yes | |
AngleVar05 | real | No | |
AP2 | location | No | |
AP3 | location | No | |
APzz | location | No | |
Aqua_Burst_Ability_Level | integer | No | |
Aqua_Burst_Area_of_Effect | real | No | |
Aqua_Burst_Base_Damage | real | No | |
Aqua_Burst_Caster | unit | No | |
Aqua_Burst_Damage_Group | group | No | |
Aqua_Burst_Location | location | No | |
Aqua_Burst_Total_Damage | real | No | |
AR_Point | location | No | |
Arcane_Disruption_Base_Mana | real | No | |
Arcane_Disruption_Bonus_Mana | real | No | |
Arcane_Disruption_Caster | unit | No | |
Arcane_Disruption_Damage | real | No | |
Arcane_Disruption_Level | integer | No | |
Arcane_Disruption_Target | unit | No | |
Arcane_Disruption_Total_Mana | real | No | |
ARecycledList | integer | Yes | |
Array_Variable_Time_Walk | integer | No | |
Arrived | boolean | Yes | |
AS | integervar | No | |
AS_Angle | real | Yes | |
AS_Animation | real | No | |
AS_Defense_fake | integer | Yes | |
AS_Distance | real | Yes | |
AS_Equation | real | Yes | |
AS_FLY | real | Yes | |
AS_Formula | real | Yes | |
AS_Group | group | Yes | |
AS_Hero | unit | Yes | |
AS_Max_Height | real | Yes | |
AS_Off | boolean | Yes | |
AS_Point | location | Yes | |
AS_Skip | integer | No | |
AS_Special | effect | Yes | |
AS_Speed | real | Yes | |
AS_Stable_Distance | real | Yes | |
AS_Times | integer | No | |
AS_X_Special | effect | Yes | |
ATarget | unit | Yes | |
Beast_Attack_Ability_Level | integer | No | |
Beast_Attack_Atribute | integer | No | |
Beast_Attack_Atribute_Damage | real | No | |
Beast_Attack_Caster | unit | No | |
Beast_Attack_Damage_Splitter | integer | No | |
Beast_Attack_Life_Damage | real | No | |
Beast_Attack_Location | location | No | |
Beast_Attack_Location2 | location | No | |
Beast_Attack_Max_Life | real | No | |
Beast_Attack_Target | unit | No | |
Beast_Attack_Total_Damage | real | No | |
Blades | integer | Yes | |
BSB | unit | No | |
BZ_Ability_Level | integer | No | |
BZ_Caster | unit | No | |
BZ_Dummy | unit | No | |
BZ_Dummy_Ability | abilcode | No | |
BZ_Facing | real | No | |
BZ_Location | location | No | |
BZ_Location_2 | location | No | |
BZ_Loop_Location | location | No | |
BZ_Loop_Location2 | location | No | |
BZ_Owner | player | No | |
BZ_Total_Filament_Count | integer | No | |
Caster | unit | No | |
Caster_Incerate | unit | No | |
Caster_Time_Walk | unit | Yes | |
Casting_Unit | unit | No | |
CF_Snd | integer | No | |
ChainFrost_Jumps | integer | No | |
Cloud_Angle | real | Yes | |
Cloud_Caster | unit | Yes | |
Cloud_Damage | real | Yes | |
Cloud_Dummy | unit | Yes | |
Cloud_Group | group | No | |
Cloud_Ins | integer | No | |
Cloud_Level | integer | No | |
Cloud_LifeTime | real | Yes | |
Cloud_LocPoint | location | No | |
Cloud_TempInt | integer | No | |
Cloud_TempLoc | location | No | |
Cloud_TempLoc2 | location | No | |
Cloud_TempUnit | unit | No | |
Colour | string | Yes | |
Creep_Point | location | Yes | |
CS | integervar | No | |
CS_Angle | real | Yes | |
CS_Attacked | unit | Yes | |
CS_Attacking | unit | Yes | |
CS_Caster | unit | Yes | |
CS_Chance | integer | No | |
CS_Damage | real | Yes | |
CS_Distance | real | Yes | |
CS_Dummy | unit | Yes | |
CS_Group | group | Yes | |
CS_Jumps | integer | Yes | |
CS_LEVEL | integer | No | |
CS_Off | boolean | Yes | |
CS_Point | location | Yes | |
CS_Skip | integer | No | |
CS_SpecialEffect | effect | Yes | |
CS_Speed | real | Yes | |
CS_SpellGroup | group | No | |
CS_SpellIndex | integer | No | |
CS_SpellPower | integer | Yes | |
CS_SpellRan | boolean | Yes | |
CS_TimeCompletion | real | Yes | |
CS_TimeInterval | real | Yes | |
CS_Times | integer | No | |
cUnitGroup_elci | group | No | |
Damage | real | Yes | |
DBAngle | real | Yes | |
DBAoE | real | Yes | |
DBCaster | unit | Yes | |
DBCasterPoint | location | Yes | |
DBCount | integer | No | |
DBDamage | real | Yes | |
DBDistance | real | Yes | |
DBDummyGroup | group | Yes | |
DBHas | boolean | Yes | |
DBHeight | real | Yes | |
DBHeightInc | real | Yes | |
DBIndex | integer | No | |
DBInteger | integervar | No | |
DBLastRecycled | integer | No | |
DBLevel | integer | Yes | |
DBMax | integer | No | |
DBMaxDistance | real | Yes | |
DBMove | real | Yes | |
DBOrb | unit | Yes | |
DBRecycledList | integer | Yes | |
DBTargetPoint | location | Yes | |
DBTempReal | real | Yes | |
DBTime | real | Yes | |
Destroy_Trees | boolean | Yes | |
Display | integer | Yes | |
Distance_Points_Time_Walk | real | Yes | |
Dummy_Time_Walk | unit | Yes | |
Duration | real | Yes | |
EA_Angle | real | Yes | |
EA_bPoint | location | Yes | |
EA_cPoint | location | Yes | |
EA_cUnit | unit | Yes | |
EA_Distance | real | Yes | |
EA_Dummy | unit | Yes | |
EA_Effect | effect | Yes | |
EA_HitUnit | unit | No | |
EA_Level | integer | Yes | |
EA_MaxDistance | real | Yes | |
EA_mPoint | location | Yes | |
EA_Targets | group | Yes | |
EA_Timer | real | Yes | |
EA_tPoint | location | No | |
EC | integervar | No | |
EC_Anlge | real | Yes | |
EC_Distance | real | Yes | |
EC_Dummy1 | unit | Yes | |
EC_Dummy_Chain | unit | Yes | |
EC_Dummy_Chain2 | unit | Yes | |
EC_Dummy_Chain3 | unit | Yes | |
EC_Dummy_Chain4 | unit | Yes | |
EC_Floating | texttag | Yes | |
EC_Fly | real | Yes | |
EC_Height | real | Yes | |
EC_Max_Distance | real | Yes | |
EC_Off | boolean | Yes | |
EC_Part | integer | Yes | |
EC_Point | location | Yes | |
EC_Power | real | Yes | |
EC_Skip | integer | No | |
EC_Special | effect | Yes | |
EC_Special1 | effect | Yes | |
EC_Special3 | effect | Yes | |
EC_Special4 | effect | Yes | |
EC_Speed | real | Yes | |
EC_String | string | Yes | |
EC_Struggle | real | Yes | |
EC_Target | unit | Yes | |
EC_Times | integer | No | |
EC_Weight | real | Yes | |
EF | integervar | No | |
EF_Angel | real | No | |
EF_AOE | real | Yes | |
EF_D | group | Yes | |
EF_Group | group | No | |
EF_Off | boolean | Yes | |
EF_Point | location | Yes | |
EF_Spawned | unit | Yes | |
EF_Times | integer | No | |
EF_Waves | integer | No | |
Effect | boolean | Yes | |
elci_angle | real | No | |
elci_angle_speed | real | No | |
elci_blades | unit | Yes | |
elci_blades_number | integer | No | |
elci_cast | real | No | |
elci_caster | unit | No | |
elci_damage | real | No | |
elci_range | real | No | |
elci_range2 | real | No | |
elci_timer | timer | No | |
Enemies | group | No | |
Enemies_Incerate | group | No | |
EP | integervar | No | |
EP_Angle | real | Yes | |
EP_Caster | unit | Yes | |
EP_CastNumber | integer | No | |
EP_ConstDistance | real | Yes | |
EP_Distance | real | Yes | |
EP_Height | real | Yes | |
EP_Integer | integervar | No | |
EP_Missile | unit | Yes | |
EP_Off | boolean | Yes | |
EP_Point | location | Yes | |
EP_Speed | real | Yes | |
EP_Switch | integer | No | |
Explosion_Angle | real | Yes | |
Explosion_AngleMove | real | Yes | |
Explosion_Boolean | boolean | Yes | |
Explosion_Caster | unit | Yes | |
Explosion_Damage | real | Yes | |
Explosion_Dummy | unit | Yes | |
Explosion_DummyLight | unit | Yes | |
Explosion_GroupDamage | group | Yes | |
Explosion_GroupMove | group | Yes | |
Explosion_Index | integer | Yes | |
Explosion_Level | integer | Yes | |
Explosion_LifeTime | real | Yes | |
Explosion_Point | location | Yes | |
Explosion_Speed | real | Yes | |
Factor_max | integer | No | |
Factor_min | integer | No | |
FB_Blast | unit | Yes | |
FB_Caster | unit | Yes | |
FB_Dummy | unit | Yes | |
FB_Explosion | integervar | Yes | |
FB_Indexsize | integer | No | |
FB_Integer | integer | Yes | |
FB_Loop | integervar | No | |
FB_Maxindexsize | integer | No | |
FB_Point | location | Yes | |
FB_Real | real | Yes | |
FB_Temp | integer | No | |
Float_Text | boolean | Yes | |
FP_Point | location | No | |
Frost_Group | group | No | |
Frost_Move | location | No | |
Frost_Target | group | No | |
FT_Angle | real | No | |
FT_Angle_KB | real | Yes | |
FT_Caster | unit | Yes | |
FT_Caster_Position | location | No | |
FT_Caster_Position_KB | location | Yes | |
FT_Custom_Value | integer | No | |
FT_Flame_Damage | real | Yes | |
FT_Flame_Group | group | No | |
FT_Flame_Point | location | No | |
FT_Group | group | Yes | |
FT_Group_Point | location | No | |
FT_Index | integer | Yes | |
FT_KB_Point | location | Yes | |
FT_Knockback_Speed | real | Yes | |
FT_Level | integer | Yes | |
FT_Order_Point | location | No | |
FT_Picked_Unit | unit | No | |
FT_Run_Trigger | boolean | Yes | |
FT_Time | real | Yes | |
FT_Time_Intervale | real | Yes | |
FT_X | real | No | |
FT_XY_Point | location | Yes | |
FT_Y | real | No | |
FUSION_HASHId | integer | Yes | |
FUSION_MOTIONactive | boolean | Yes | |
FUSION_MOTIONcaster | unit | Yes | |
FUSION_MOTIONdmg | real | Yes | |
FUSION_MOTIONindex | integer | Yes | |
FUSION_MOTIONloc | location | Yes | |
FUSION_MOTIONmaxSize | integer | No | |
FUSION_MOTIONrange | real | Yes | |
FUSION_MOTIONsize | integer | No | |
GameValue | integer | No | |
Group_Time_Walk | group | Yes | |
GS | integervar | No | |
GS_Clutch | integer | Yes | |
GS_Distance | real | Yes | |
GS_Dummy | unit | Yes | |
GS_Group | group | Yes | |
GS_Hero | unit | Yes | |
GS_Levitation | real | Yes | |
GS_MAX | real | Yes | |
GS_Max_height | real | Yes | |
GS_Next | integer | Yes | |
GS_Off | boolean | Yes | |
GS_Point | location | Yes | |
GS_Skip | integer | No | |
GS_Speed | real | Yes | |
GS_Targ | location | Yes | |
GS_Times | integer | No | |
Hammer | unit | Yes | |
harvester_HC | unit | No | |
Hashtable | hashtable | No | |
Hashtable_Increate | hashtable | No | |
HellCircle_Caster | unit | Yes | |
HellCircle_Data | real | Yes | |
HellCircle_Dummys | group | Yes | |
HellCircle_Hit | group | Yes | |
HellCircle_Max | integer | No | |
HellCircle_Text | texttag | Yes | |
Holy_Wrath_Group | group | No | |
i | integervar | No | |
I | integervar | No | |
i2 | integervar | No | |
i2_HC | integervar | No | |
I2I | integervar | No | |
I_Caster | unit | Yes | |
I_CountDown | integer | Yes | |
I_Distance | real | Yes | |
I_DistDecoy | real | Yes | |
I_Formula | real | Yes | |
i_HC | integervar | No | |
I_Lag | integer | Yes | |
I_Off | boolean | Yes | |
I_Part | integer | Yes | |
I_Point | location | Yes | |
I_Red | real | Yes | |
I_Skip | integer | No | |
I_Special | effect | Yes | |
I_Targeted | unit | Yes | |
I_Times | integer | No | |
I_TotalRed | real | Yes | |
IB_ang | real | No | |
IB_ang_add | real | No | |
IB_tmpeff | effect | No | |
IB_tmppoint | location | No | |
IB_tmppoint2 | location | No | |
IB_tmppoint3 | location | No | |
Incinerateds | group | No | |
Incinerateds_Increate | group | No | |
Ion_Canon_Ability_Level | integer | No | |
Ion_Canon_AoE | real | No | |
Ion_Canon_Base_Damage | real | No | |
Ion_Canon_Base_Mana_Burn | real | No | |
Ion_Canon_Caster | unit | No | |
Ion_Canon_Damage_Group | group | No | |
Ion_Canon_Distance | real | No | |
Ion_Canon_Location | location | No | |
Ion_Canon_Loop_Location | location | No | |
Ion_Canon_Loop_Number | integer | No | |
Ion_Canon_Total_Damage | real | No | |
Ion_Canon_Total_Mana_Burn | real | No | |
JD_Angle | real | Yes | |
JD_BouncesCur | integer | Yes | |
JD_BouncesMax | integer | Yes | |
JD_DamageBig | real | Yes | |
JD_DamageSmall | real | Yes | |
JD_Distances | real | Yes | |
JD_Group | group | No | |
JD_HighSettings | real | Yes | |
JD_IntegerAVar | integervar | No | |
JD_Integers | integer | Yes | |
JD_JumpHigh | real | Yes | |
JD_Owner | unit | Yes | |
JD_ReachedDistance | real | Yes | |
JD_RealTimer | real | Yes | |
JD_SmallFalse_BigTrue | boolean | Yes | |
JD_SmallPoint | location | No | |
JD_SpeedUnits | real | Yes | |
JD_TempGroup | group | No | |
JD_TempPoint | location | Yes | |
JD_TreesDestroy | boolean | Yes | |
JD_Unit | unit | Yes | |
JDA_Caster | unit | No | |
JDA_DestroyTrees_Dash | boolean | No | |
JDA_JumpHigh_Distance | real | No | |
JDA_SmallFalse_BigTrue | boolean | No | |
JDA_Speed | real | No | |
JDA_TargetPoint | location | No | |
JDA_Unit | unit | No | |
JP | integervar | No | |
JP_Angel | real | Yes | |
JP_Distance | real | Yes | |
JP_Fly | real | Yes | |
JP_Fly_Distance | real | Yes | |
JP_Formula | real | Yes | |
JP_Hero | unit | Yes | |
JP_Max_Height | real | Yes | |
JP_Off | boolean | Yes | |
JP_Parabole | real | Yes | |
JP_Point | location | Yes | |
JP_Spam | integer | No | |
JP_Special | effect | Yes | |
JP_Speed | real | Yes | |
JP_Times | integer | No | |
KB | integervar | No | |
KB_Angle | real | Yes | |
KB_Distance | real | Yes | |
KB_Off | boolean | Yes | |
KB_Point | location | Yes | |
KB_Skip | integer | No | |
KB_Spam | integer | Yes | |
KB_Speed | real | Yes | |
KB_Target | unit | Yes | |
KB_Times | integer | No | |
Key | integer | No | |
Knockback | real | Yes | |
Knockback_Loc1 | location | No | |
Knockback_Loc2 | location | No | |
Knockback_Target | unit | No | |
KnockbackAngle | real | No | |
KnockbackDistance | real | No | |
KnockbackSpeed | real | No | |
KnockbackTable | hashtable | No | |
KnockbackUnits | group | No | |
LAE_Alien_egg_position | location | No | |
LAE_Egg_group | group | No | |
LAE_Egg_Unit | unitcode | No | |
LAE_Hash | hashtable | No | |
LAE_Hatch_Time | integer | No | |
LAE_Hatched_Unit | unitcode | No | |
LAE_Level | integer | No | |
LAE_Maximum_Eggs | integer | No | |
LAE_Number_Of_Eggs | group | No | |
LAE_Position | location | No | |
LAE_Remaining_Time | integer | No | |
Leap_Angle | real | Yes | |
Leap_Caster | unit | No | |
Leap_CasterLoc | location | No | |
Leap_CountMaxSize | integer | No | |
Leap_Counts | integer | No | |
Leap_CustomValue | integer | No | |
Leap_Distance | real | Yes | |
Leap_DistanceTravel | real | Yes | |
Leap_MoveGroup | group | No | |
Leap_Movement | location | No | |
Leap_UnitGroup | group | No | |
Lich | unit | No | |
Lightning_On | boolean | Yes | |
LightningShieldGroup | group | No | |
LightningShieldMiddleGroup | group | No | |
LlamaradaAoE_Caster | unit | No | |
LlamaradaAoE_CasterPoint | location | No | |
LlamaradaAoE_EffectPoint | location | No | |
LlamaradaAoE_Group | group | No | |
LlamaradaAoE_PickedPoint | location | No | |
lolz | rect | No | |
MA | integervar | No | |
MA_Chance | integer | No | |
MA_Chance2 | real | No | |
MA_Group | group | Yes | |
MA_Hero | unit | Yes | |
MA_Next | integer | Yes | |
MA_Nova | integervar | No | |
MA_Off | boolean | Yes | |
MA_Point | location | Yes | |
MA_Real | real | No | |
MA_Skip | integer | No | |
MA_Spawn | unit | Yes | |
MA_Targ | location | Yes | |
MA_Times | integer | No | |
Manyshot | integer | No | |
ManyshotA | integervar | No | |
ManyshotCaster | unit | Yes | |
ManyshotLevel | integer | Yes | |
ManyshotOn | boolean | Yes | |
ManyshotPoint | location | No | |
ManyshotSkip | integer | No | |
Max_Index | integer | No | |
Max_Jumps | integer | No | |
Max_JumpsCH | integer | No | |
MO_abilityLevel | integer | No | |
MO_AoE | real | No | |
MO_baseDrain | real | Yes | |
MO_caster | unit | Yes | |
MO_casterPoint | location | No | |
MO_drainIncrement | real | Yes | |
MO_drainIncrementCount | real | Yes | |
MO_drainIncrementDelay | real | Yes | |
MO_dummyUnit | unit | No | |
MO_duration | real | Yes | |
MO_index1 | integer | Yes | |
MO_index2 | integer | No | |
MO_index3 | integervar | No | |
MO_indexMax | integer | No | |
MO_indexSize | integer | No | |
MO_leftLife | real | No | |
MO_pickedPoint | location | No | |
MO_pickedUnit | unit | No | |
MO_pickedUnitPoint | location | No | |
MO_targetpoint | location | No | |
MO_totalDrainAmount | real | Yes | |
MO_unitGroup | group | Yes | |
MS_angle | real | No | |
MS_angle_ex | real | Yes | |
MS_arc_core_angle | real | Yes | |
MS_arc_dist | real | No | |
MS_arc_distance_ex | real | Yes | |
MS_arc_type | integer | No | |
MS_arcs | boolean | No | |
MS_arcs_ex | boolean | Yes | |
MS_build_point | location | Yes | |
MS_calc_real | real | Yes | |
MS_create_point | location | No | |
MS_damage | real | No | |
MS_damage_ex | real | Yes | |
MS_distance | real | No | |
MS_distance_current | real | Yes | |
MS_distance_max | real | Yes | |
MS_dmg_source | unit | No | |
MS_dmg_source_ex | unit | Yes | |
MS_dyn_index | integer | No | |
MS_empty_index | boolean | Yes | |
MS_get_X | real | Yes | |
MS_get_Y | real | Yes | |
MS_impact_gfx | string | No | |
MS_impact_gfx_ex | string | Yes | |
MS_index | integer | Yes | |
MS_index_selected | boolean | No | |
MS_missile | unit | Yes | |
MS_missile_eff | effect | Yes | |
MS_missile_gfx | string | No | |
MS_owner | player | No | |
MS_parabola | boolean | No | |
MS_parabola_ex | boolean | Yes | |
MS_parabola_height | real | No | |
MS_parabola_height_ex | real | Yes | |
MS_player_check | player | Yes | |
MS_seconds_to_reach | real | No | |
MS_speed_ex | real | Yes | |
MS_target_point | location | No | |
MS_temp_group | group | Yes | |
MS_temp_point | location | Yes | |
MS_unit_hit_eff | string | No | |
MS_unit_hit_eff_ex | string | Yes | |
MUI1 | integer | No | |
MUI2 | integer | No | |
MUI3 | integer | No | |
MUI_1 | integer | No | |
MUI_2 | integer | Yes | |
Multi_Shot_Ability_Level | integer | No | |
Multi_Shot_Base_Arrow_Count | integer | No | |
Multi_Shot_Caster | unit | No | |
Multi_Shot_Dummy_Ability | abilcode | No | |
Multi_Shot_Facing | real | No | |
Multi_Shot_Location | location | No | |
Multi_Shot_Location_2 | location | No | |
Multi_Shot_Loop_Location | location | No | |
Multi_Shot_Loop_Location2 | location | No | |
Multi_Shot_Owner | player | No | |
Multi_Shot_Total_Arrow_Count | integer | No | |
NetherPosition | location | Yes | |
NetherUnit1 | unit | Yes | |
NetherUnit2 | unit | Yes | |
Nova_Damage | abilcode | No | |
Nova_DamageCH | abilcode | No | |
Nova_Point | location | No | |
Nova_PointCH | location | No | |
Nova_Target | unit | No | |
Nova_TargetCH | unit | No | |
Nova_TempInt | location | No | |
Nova_TempInt2 | location | No | |
OB_Aoe | real | No | |
OB_BombNumber | integer | No | |
OB_Counter | integer | No | |
OB_Damage | real | No | |
OB_DInt | integervar | No | |
OB_FlareDur | real | No | |
OB_FSMax | real | No | |
OB_FSMin | real | No | |
OB_Hash | hashtable | No | |
OB_HMax | real | No | |
OB_HMin | real | No | |
OB_Light | lightning | Yes | |
OB_LightAoe | real | No | |
OB_LightDamage | real | No | |
OB_LightEff | lightningtype | No | |
OB_LightSpeed | real | No | |
OB_Missiles | group | No | |
OB_Point | location | Yes | |
OB_Real | real | No | |
OB_SRMax | real | No | |
OB_StartFall | real | No | |
OB_Targets | group | No | |
OB_Unit | unit | Yes | |
Order | string | Yes | |
PathCheckRegion | rect | No | |
pathitem2_HC | item | No | |
pathitem_HC | item | No | |
PB | integervar | No | |
PB_Damage | real | Yes | |
PB_DebugGroup | group | Yes | |
PB_Group | group | Yes | |
PB_Hero | unit | Yes | |
PB_Level | integer | Yes | |
PB_Point | location | Yes | |
PB_Skip | integer | No | |
PB_Times | integer | No | |
PH_Cast_Point | location | No | |
PH_Caster | unit | Yes | |
PH_Counter | integer | Yes | |
PH_Damage | integer | No | |
PH_Distance | integer | No | |
PH_Dummy | unit | Yes | |
PH_Dummy_Point | location | Yes | |
PH_Effect | unit | No | |
PH_Hook_Angle | real | Yes | |
PH_Hook_Point | location | Yes | |
PH_Hooked_Is | boolean | Yes | |
PH_Hooked_Unit | unit | Yes | |
PH_Index | integer | Yes | |
PH_Near_Point | location | No | |
PH_Table | hashtable | No | |
PH_Target_Point | location | No | |
Picked_Unit_Time_Walk | unit | Yes | |
Point | location | Yes | |
Point_Caster_Time_Walk | location | Yes | |
Point_Elci | location | No | |
Point_Target_Time_Walk | location | Yes | |
Points | location | Yes | |
Points_Increated | location | Yes | |
Preload_Point | location | No | |
r | real | No | |
r_HC | real | No | |
Random_Spell | abilcode | Yes | |
Random_spell_Count | integer | No | |
Random_Value | integer | No | |
RandomDamageMYspell | real | No | |
RandomNumberCreep | group | No | |
Real | real | No | |
Real_Damage | real | No | |
Real_Heal | real | No | |
Real_Increate | real | Yes | |
Realno | real | No | |
Reflect_Users | group | No | |
Region_Moving_Enemy_Time_Walk | rect | Yes | |
Repeleds | group | No | |
Res_Loc | location | No | |
RespawnTime_Creeps | real | No | |
RevivePoint | location | No | |
Rot_Fx | effect | Yes | |
Rot_Fx2 | effect | Yes | |
Rot_U | unit | No | |
Rot_X | integer | No | |
Rupture_Apagado | boolean | Yes | |
Rupture_Integer | integer | No | |
Rupture_Loop | integervar | No | |
RuptureCaster_1 | unit | Yes | |
RuptureCaster_2 | unit | Yes | |
RupturePunto_1 | location | Yes | |
RupturePunto_2 | location | No | |
RuptureTiempo | integer | Yes | |
RuptureTurnoApagado | integer | No | |
SB | integervar | No | |
SB_Angle | real | Yes | |
SB_Caster | unit | Yes | |
SB_Colision | real | Yes | |
SB_CountdownTimer | integer | Yes | |
SB_Damage | real | Yes | |
SB_Distance | real | Yes | |
SB_Group | group | No | |
SB_Height | real | Yes | |
SB_Hero | unit | Yes | |
SB_Level | integer | Yes | |
SB_LifeCaster | real | Yes | |
SB_LifeCaster_Reduction | real | Yes | |
SB_Light | lightning | Yes | |
SB_MaxDistance | real | Yes | |
SB_Missile | unit | Yes | |
SB_Off | boolean | Yes | |
SB_On | boolean | Yes | |
SB_Parabola | real | Yes | |
SB_Part | integer | Yes | |
SB_Point | location | Yes | |
SB_Skip | integer | No | |
SB_Special1 | effect | Yes | |
SB_Special2 | effect | Yes | |
SB_Special3 | effect | Yes | |
SB_Speed | real | Yes | |
SB_Sticked | boolean | Yes | |
SB_Target | unit | Yes | |
SB_Timer | real | Yes | |
SB_Times | integer | No | |
Scream_Ability_Level | integer | No | |
Scream_Area_of_Effect | real | No | |
Scream_Base_Area_of_Effect | real | No | |
Scream_Base_Damage | real | No | |
Scream_Bounus_Area_of_Effect | real | No | |
Scream_Caster | unit | No | |
Scream_Damage_Group | group | No | |
Scream_Dummy_Ability | abilcode | No | |
Scream_Location | location | No | |
Scream_Owner | player | No | |
Scream_Sound | sound | No | |
Scream_Sound_Volume | real | No | |
Scream_Total_Damage | real | No | |
SD | integervar | No | |
SD_Angle | real | Yes | |
SD_Distance | real | Yes | |
SD_Equation | real | Yes | |
SD_FLY | real | Yes | |
SD_Fly_Distance | real | Yes | |
SD_Formula | real | Yes | |
SD_Hero | unit | Yes | |
SD_HERO | location | Yes | |
SD_Max_Height | real | Yes | |
SD_NexT | integer | Yes | |
SD_Off | boolean | Yes | |
SD_Point | location | Yes | |
SD_Realistic_Air_Resistance | real | Yes | |
SD_Skip | integer | No | |
SD_Speed | real | Yes | |
SD_Times | integer | No | |
SD_Unit_Spear | unit | Yes | |
SF_BouncesNumber | integer | No | |
SF_DamageBigMissiles | real | No | |
SF_DamageSmallMissiles | real | No | |
SF_DestroyTrees | boolean | No | |
SF_NumberOfSmallMissiles | integer | No | |
SF_RangeBetweenBounces | real | No | |
SF_RangeOfSmallMissiles | real | No | |
SF_TempPoint | location | Yes | |
Shadowstep_Ability_Level | integer | No | |
Shadowstep_Base_Damage | real | No | |
Shadowstep_Calculation | real | No | |
Shadowstep_Caster | unit | No | |
Shadowstep_Damage_Multiplier | real | No | |
Shadowstep_Location | location | No | |
Shadowstep_Location_2 | location | No | |
Shadowstep_Loop_Location | location | No | |
Shadowstep_Loop_Number | integer | No | |
Shadowstep_Target | unit | No | |
Shadowstep_Total_Damage | real | No | |
Shock_Heal_Store | real | No | |
SparkyUnit | unit | No | |
Speed | real | Yes | |
SpellBook | integer | No | |
Spheres | group | No | |
SR_Angle | real | Yes | |
SR_Boolean | boolean | Yes | |
SR_Caster | unit | Yes | |
SR_Duration | real | Yes | |
SR_Group | group | Yes | |
SR_Index | integervar | Yes | |
SR_Loc | location | Yes | |
SR_Projectile | unit | Yes | |
SR_WaitCounter | real | Yes | |
ST_Chance | integer | No | |
Target | unit | No | |
Target_Increate | unit | No | |
Target_Location | location | No | |
TDS | integervar | No | |
TDS_Damage | real | Yes | |
TDS_Hero | unit | Yes | |
TDS_On | boolean | Yes | |
TDS_Skip | integer | No | |
TDS_Target | unit | Yes | |
TDS_Time | real | Yes | |
TDS_Times | integer | No | |
Temp | integer | No | |
Temp_Caster | unit | No | |
Temp_Integer | integer | No | |
Temp_Point | location | No | |
Temp_Point_Time_Walk | location | Yes | |
Temp_Target | unit | No | |
TempGroup | group | No | |
TempGroup1 | group | No | |
TempInt | integer | No | |
TempKey | integer | No | |
TempLoc | location | No | |
TempLoc2 | location | No | |
TempLoc38 | location | No | |
TempLoc39 | location | No | |
TempLoc40 | location | No | |
TempPoint | location | No | |
TempPoint1 | location | No | |
TempPoint2 | location | No | |
TempPoint3 | location | No | |
TempUnit | unit | No | |
TempUnit1 | unit | No | |
TextKillME | texttag | Yes | |
Time | real | Yes | |
Timer | timer | Yes | |
TK_AttackType | attacktype | No | |
TK_DamageType | damagetype | No | |
TK_FlyingUnits | group | No | |
TK_FSpeed | real | Yes | |
TK_HDmgInPercIncreasement | real | No | |
TK_HDmgInPercStart | real | No | |
TK_Hero | unit | Yes | |
TK_ImpactDmgIncreasement | real | No | |
TK_ImpactDmgStart | real | No | |
TK_ImpactSFX | string | No | |
TK_Integers | integer | Yes | |
TK_Interval | real | Yes | |
TK_Level | integer | Yes | |
TK_LiftSFX | string | No | |
TK_LiftSFXTimer | real | No | |
TK_LsfxT | real | Yes | |
TK_MaxHeight | real | Yes | |
TK_MaxHeightIncreasement | real | No | |
TK_MaxHeightStart | real | No | |
TK_MinHeightIncreasement | real | No | |
TK_MinHeightStart | real | No | |
TK_Pause | boolean | No | |
TK_Speed | real | No | |
TK_SpeedVariationPerc | real | No | |
TK_SpellAoEIncreasement | real | No | |
TK_SpellAoEStart | real | No | |
TK_StartSFX | string | No | |
TK_TempPoint | location | Yes | |
TK_Unit | unit | Yes | |
TK_UnitGroup | group | No | |
Total_Damage | real | Yes | |
u | unit | No | |
u_HC | unit | No | |
UH_Angle | real | No | |
UH_Caster | unit | No | |
UH_Circle_Decrease | real | No | |
UH_Damage | real | No | |
UH_Distance | real | No | |
UH_Dummy | unit | No | |
UH_DummyLoc | location | No | |
UH_Effect | effect | No | |
UH_Enemy | player | No | |
UH_Floating_Text | boolean | No | |
UH_Group | group | No | |
UH_HashTable | hashtable | No | |
UH_Heal | real | No | |
UH_High | real | No | |
UH_Integer | integervar | No | |
UH_Message | string | Yes | |
UH_Player | player | No | |
UH_Point | location | Yes | |
UH_Projectile_Number | integer | No | |
UH_Rotation | real | No | |
UH_Sinking_Speed | real | No | |
UH_Special_Effect | string | Yes | |
UH_Target | unit | No | |
UH_TargetLoc | location | No | |
Unit_Location | location | No | |
UnitGroup | group | No | |
UnitIndexerEnabled | boolean | No | |
VO_Angle | real | Yes | |
VO_Boolean | boolean | Yes | |
VO_Caster | unit | Yes | |
VO_Damage | real | Yes | |
VO_Duration | real | Yes | |
VO_index | integervar | Yes | |
VO_Point | location | Yes | |
VO_Speed | real | Yes | |
VO_Victom | unit | Yes | |
VP_Caster_Point | location | No | |
VP_Distance | real | No | |
VP_Puppet | unit | No | |
VP_Puppet_Point | location | No | |
VP_String | lightning | No | |
VP_UnitGroup | group | No | |
WBlades | integer | No | |
WCaster | unit | Yes | |
WCount | integer | No | |
WDamage | real | Yes | |
WDummyGroup | group | Yes | |
WHas | boolean | Yes | |
WIndex | integer | No | |
WInteger | integervar | No | |
WLastRecycled | integer | No | |
WMax | integer | No | |
WRecycledList | integer | Yes | |
WS | integervar | No | |
WS_Angle | real | Yes | |
WS_Caster | unit | Yes | |
WS_Debug_Angle | integer | Yes | |
WS_Distance | real | Yes | |
WS_Dummy | unit | Yes | |
WS_Group | group | Yes | |
WS_Integer_Loop | integervar | No | |
WS_KillorDie | integer | Yes | |
WS_Max_Distance | real | Yes | |
WS_Off | boolean | Yes | |
WS_Offset_Height | real | Yes | |
WS_Parabola | real | Yes | |
WS_Picker | unit | No | |
WS_Point | location | Yes | |
WS_Pointer | location | Yes | |
WS_Skip | integer | No | |
WS_SpecialEffect | effect | Yes | |
WS_Speed | real | Yes | |
WS_Times | integer | No | |
WTargetPoint | location | Yes | |
WTimer | real | Yes | |
x | real | No | |
x2 | real | No | |
x2_HC | real | No | |
x_HC | real | No | |
y | real | No | |
y2 | real | No | |
y2_HC | real | No | |
y_HC | real | No | |
zLoc | location | No | |
zLoc_HC | location | No |
function Trig_Exp_Decay_And_Bounty_Actions takes nothing returns nothing
call SetTimeOfDay( 24.00 )
call UseTimeOfDayBJ( true )
call SetTimeOfDayScalePercentBJ( 50.00 )
call SetSkyModel( "Environment\\Sky\\FoggedSky\\FoggedSky.mdl" )
call SetPlayerHandicapXPBJ( Player(1), 100.00 )
call SetPlayerHandicapXPBJ( Player(2), 100.00 )
call SetPlayerHandicapXPBJ( Player(3), 100.00 )
call SetPlayerHandicapXPBJ( Player(4), 100.00 )
call SetPlayerHandicapXPBJ( Player(5), 100.00 )
call SetPlayerHandicapXPBJ( Player(7), 100.00 )
call SetPlayerHandicapXPBJ( Player(8), 100.00 )
call SetPlayerHandicapXPBJ( Player(9), 100.00 )
call SetPlayerHandicapXPBJ( Player(10), 100.00 )
call SetPlayerHandicapXPBJ( Player(11), 100.00 )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(0) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(1) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(2) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(3) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(4) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(5) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(6) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(7) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(8) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(9) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(10) )
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(11) )
endfunction
function InitTrig_Exp_Decay_And_Bounty takes nothing returns nothing
set gg_trg_Exp_Decay_And_Bounty = CreateTrigger( )
call TriggerAddAction( gg_trg_Exp_Decay_And_Bounty, function Trig_Exp_Decay_And_Bounty_Actions )
endfunction
//TESH.scrollpos=43
//TESH.alwaysfold=0
//
//________________________________________________________________________________________________
//
// ----- |---| | |---| | | |--|
// | | | | | | | | | |
// | | | | | | | | |--|
// | | | | | | | | | \
// ----- |---| |--- |---| |---| | \
//
// by Priest170234
//
// Version 1.01
//
// -----------------------------------------------------------------------------------------------
// What is Colour?
// Colour is a code written by Priest170234 (Myself) to make colour codes simpler with just
// one trigger.
// -----------------------------------------------------------------------------------------------
//
// Colour Codes for Player 1 to 12, colours according to the player colour
// Colours of index 13 and above are extra colours that you might need
// -----------------------------------------------------------------------------------------------
//
//________________________________________________________________________________________________
// Change Log
// -----------------------------------------------------------------------------------------------
// v1.01
// - Added a new colour : White
//
// v1.00
// - First Release
//
//________________________________________________________________________________________________
// Required Variables
// -----------------------------------------------------------------------------------------------
//
// - udg_Colour : String Array
//
//________________________________________________________________________________________________
// How to Import?
// -----------------------------------------------------------------------------------------------
//
// 1. Go to trigger editor, create a new trigger and go to Edit > Convert to Custom Text
// 2. Copy (Ctrl + C) and Paste (Ctrl + V) all the data here into that trigger
// 3. Go to Variables (Ctrl + B) and create a new variable with name EXACTLY "Colour",
// type "String" and check (tick) the Array box. You're done!
// -----------------------------------------------------------------------------------------------
//
function InitTrig_Colour takes nothing returns nothing
set udg_Colour[1] = "|cffff0303" // Red
set udg_Colour[2] = "|cff0042ff" // Blue
set udg_Colour[3] = "|cff1ce6b9" // Teal
set udg_Colour[4] = "|cff540081" // Purple
set udg_Colour[5] = "|cfffffc01" // Yellow
set udg_Colour[6] = "|cfffeba0e" // Orange
set udg_Colour[7] = "|cff20c000" // Green
set udg_Colour[8] = "|cffe55bb0" // Pink
set udg_Colour[9] = "|cff959697" // Gray
set udg_Colour[10] = "|cff7ebff1" // Light Blue
set udg_Colour[11] = "|cff106246" // Dark Green
set udg_Colour[12] = "|cff4e2a04" // Brown
set udg_Colour[13] = "|cff000000" // Black
set udg_Colour[14] = "|cffffffff" // White
set udg_Colour[15] = "|cffffcc00" // Gold
set udg_Colour[16] = "|cff006666" // Darker Teal
endfunction
// -----------------------------------------------------------------------------------------------
// END OF CODE
// -----------------------------------------------------------------------------------------------