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Triggers
Protect the king! v0.1.w3x
Variables
Initialization
Quests
Bounty
Bounty On
Gold
Gold
Lumber
Creeps
Creep Start
Creep Start 2
Creep human
Creep night elf
Creep orc
Creep undead
Creep undead 2
Hero Dies
Hero dies
Hero dies message
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quests
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled How to win with the description Protect the king as long time as you can. , using icon path ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp
Quest - Create a Optional quest titled E-mail Me! with the description E-mail me at [email protected] if you find any bugs or other issues regarding this map. If you have suggestions, also please do send them in. If you have ideas on how to counter such bugs, also send them in! I will appreciate every mail you send in, but may not necassarily reply, so don't be. pls , using icon path ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp
Bounty On
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 12 (Brown) . Current gold
Lumber
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 0
Player - Set Player 2 (Blue) . Current lumber to 0
Player - Set Player 3 (Teal) . Current lumber to 0
Player - Set Player 4 (Purple) . Current lumber to 0
Player - Set Player 5 (Yellow) . Current lumber to 0
Player - Set Player 6 (Orange) . Current lumber to 0
Player - Set Player 7 (Green) . Current lumber to 0
Player - Set Player 8 (Pink) . Current lumber to 0
Player - Set Player 9 (Gray) . Current lumber to 0
Player - Set Player 10 (Light Blue) . Current lumber to 0
Player - Set Player 11 (Dark Green) . Current lumber to 0
Player - Set Player 12 (Brown) . Current lumber to 0
Creep Start
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . Knight for Player 1 (Red) at (Center of Reinforcement_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 1 (Red) at (Center of Reinforcement_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Player 1 (Red) at (Center of Reinforcement_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Spellbreaker for Player 1 (Red) at (Center of Reinforcement_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 1 (Red) at (Center of Reinforcement_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Treant for Player 9 (Gray) at (Center of Reinforcement_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Druid of the Talon (Night Elf Form) for Player 9 (Gray) at (Center of Reinforcement_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Sentry for Player 9 (Gray) at (Center of Reinforcement_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Warden for Player 9 (Gray) at (Center of Reinforcement_2 <gen>) facing Default building facing degrees
Creep Start 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 3 . Grunt for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 2 . Raider for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 1 . Witch Doctor for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warlock for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 2 . Orc Warchief for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 1 . Berserker for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 2 . Shadow Wolf (Level 3) for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 1 . Misha for Player 10 (Light Blue) at (Center of Orc <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 11 (Dark Green) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 11 (Dark Green) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 11 (Dark Green) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 11 (Dark Green) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 11 (Dark Green) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 11 (Dark Green) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 3 . Zombie for Player 12 (Brown) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 12 (Brown) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Undead <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of Undead <gen>) facing Default building facing degrees
Creep human
Events
Unit - A unit enters Reinforcement_1 <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Game - Display to (All players) the text: Human reinforcement reach!
Creep night elf
Events
Unit - A unit enters Reinforcement_2 <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 10 (Light Blue) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Unit - Order (Triggering unit) to Attack-Move To . (Player 11 (Dark Green) start location)
Game - Display to (All players) the text: Night elf reinforcement reach!
Creep orc
Events
Unit - A unit enters Orc <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Player 1 (Red) start location)
Creep undead
Events
Unit - A unit enters Undead <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Player 1 (Red) start location)
Creep undead 2
Events
Unit - A unit enters Undead_2 <gen>
Conditions
((Triggering unit) is Summoned) Equal to False
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Player 1 (Red) start location)
Hero dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_005 <gen>) , Hide revival graphics
Hero dies message
Events
Unit - Ghostly Archmage 0101 <gen> Dies
Unit - Paladin 0102 <gen> Dies
Unit - Mountain King 0103 <gen> Dies
Unit - Blood Mage 0104 <gen> Dies
Unit - Archmage 0105 <gen> Dies
Unit - Dark Knight 0106 <gen> Dies
Unit - Ranger 0108 <gen> Dies
Unit - Keeper of the Grove 0156 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: A Hero has been killed!
Game - Display to (All allies of Player 1 (Red).) the text: An your/ally Hero has died. Please wait 20 seconds for your/an ally's hero to spawn beside the Altar.
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