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Model validation: Prophet Velen

VelenModel_Portrait.mdx

0 errors 286 severe 60 warnings 6 unused
  • 58 1 Geoset 4
    • Vertex 1: Attached to vertex group 2 which does not exist
    • Vertex 2: Attached to vertex group 1 which does not exist
    • Vertex 3: Attached to vertex group 17 which does not exist
    • Vertex 4: Attached to vertex group 18 which does not exist
    • Vertex 5: Attached to vertex group 15 which does not exist
    • Vertex 6: Attached to vertex group 17 which does not exist
    • Vertex 7: Attached to vertex group 15 which does not exist
    • Vertex 8: Attached to vertex group 14 which does not exist
    • Vertex 9: Attached to vertex group 14 which does not exist
    • Vertex 10: Attached to vertex group 24 which does not exist
    • Vertex 11: Attached to vertex group 23 which does not exist
    • Vertex 12: Attached to vertex group 21 which does not exist
    • Vertex 13: Attached to vertex group 23 which does not exist
    • Vertex 14: Attached to vertex group 21 which does not exist
    • Vertex 15: Attached to vertex group 20 which does not exist
    • Vertex 16: Attached to vertex group 20 which does not exist
    • Vertex 17: Attached to vertex group 17 which does not exist
    • Vertex 18: Attached to vertex group 14 which does not exist
    • Vertex 19: Attached to vertex group 19 which does not exist
    • Vertex 20: Attached to vertex group 17 which does not exist
    • Vertex 21: Attached to vertex group 14 which does not exist
    • Vertex 22: Attached to vertex group 16 which does not exist
    • Vertex 23: Attached to vertex group 23 which does not exist
    • Vertex 24: Attached to vertex group 23 which does not exist
    • Vertex 25: Attached to vertex group 25 which does not exist
    • Vertex 26: Attached to vertex group 20 which does not exist
    • Vertex 27: Attached to vertex group 22 which does not exist
    • Vertex 28: Attached to vertex group 20 which does not exist
    • Vertex 29: Attached to vertex group 6 which does not exist
    • Vertex 30: Attached to vertex group 4 which does not exist
    • Vertex 31: Attached to vertex group 5 which does not exist
    • Vertex 32: Attached to vertex group 7 which does not exist
    • Vertex 33: Attached to vertex group 8 which does not exist
    • Vertex 34: Attached to vertex group 9 which does not exist
    • Vertex 35: Attached to vertex group 4 which does not exist
    • Vertex 36: Attached to vertex group 10 which does not exist
    • Vertex 37: Attached to vertex group 11 which does not exist
    • Vertex 38: Attached to vertex group 26 which does not exist
    • Vertex 39: Attached to vertex group 27 which does not exist
    • Vertex 40: Attached to vertex group 28 which does not exist
    • Vertex 41: Attached to vertex group 12 which does not exist
    • Vertex 42: Attached to vertex group 11 which does not exist
    • Vertex 43: Attached to vertex group 13 which does not exist
    • Vertex 44: Attached to vertex group 26 which does not exist
    • Vertex 45: Attached to vertex group 29 which does not exist
    • Vertex 46: Attached to vertex group 2 which does not exist
    • Vertex 47: Attached to vertex group 26 which does not exist
    • Vertex 48: Attached to vertex group 26 which does not exist
    • Vertex 49: Attached to vertex group 7 which does not exist
    • Vertex 50: Attached to vertex group 12 which does not exist
    • Vertex 51: Attached to vertex group 28 which does not exist
    • Vertex 52: Attached to vertex group 13 which does not exist
    • Vertex 53: Attached to vertex group 3 which does not exist
    • Vertex 54: Attached to vertex group 28 which does not exist
    • Vertex 55: Attached to vertex group 28 which does not exist
    • Vertex 56: Attached to vertex group 9 which does not exist
    • Vertex 58: Attached to vertex group 3 which does not exist
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 146 1 Geoset 5
    • Vertex 0: Attached to vertex group 8 which does not exist
    • Vertex 1: Attached to vertex group 8 which does not exist
    • Vertex 2: Attached to vertex group 9 which does not exist
    • Vertex 3: Attached to vertex group 8 which does not exist
    • Vertex 4: Attached to vertex group 8 which does not exist
    • Vertex 5: Attached to vertex group 8 which does not exist
    • Vertex 6: Attached to vertex group 8 which does not exist
    • Vertex 7: Attached to vertex group 8 which does not exist
    • Vertex 8: Attached to vertex group 8 which does not exist
    • Vertex 9: Attached to vertex group 12 which does not exist
    • Vertex 10: Attached to vertex group 8 which does not exist
    • Vertex 11: Attached to vertex group 8 which does not exist
    • Vertex 12: Attached to vertex group 8 which does not exist
    • Vertex 13: Attached to vertex group 10 which does not exist
    • Vertex 14: Attached to vertex group 8 which does not exist
    • Vertex 15: Attached to vertex group 11 which does not exist
    • Vertex 16: Attached to vertex group 8 which does not exist
    • Vertex 17: Attached to vertex group 17 which does not exist
    • Vertex 18: Attached to vertex group 18 which does not exist
    • Vertex 19: Attached to vertex group 19 which does not exist
    • Vertex 20: Attached to vertex group 9 which does not exist
    • Vertex 21: Attached to vertex group 19 which does not exist
    • Vertex 22: Attached to vertex group 18 which does not exist
    • Vertex 23: Attached to vertex group 10 which does not exist
    • Vertex 24: Attached to vertex group 8 which does not exist
    • Vertex 25: Attached to vertex group 8 which does not exist
    • Vertex 26: Attached to vertex group 8 which does not exist
    • Vertex 27: Attached to vertex group 8 which does not exist
    • Vertex 28: Attached to vertex group 20 which does not exist
    • Vertex 29: Attached to vertex group 18 which does not exist
    • Vertex 30: Attached to vertex group 17 which does not exist
    • Vertex 31: Attached to vertex group 10 which does not exist
    • Vertex 32: Attached to vertex group 18 which does not exist
    • Vertex 33: Attached to vertex group 23 which does not exist
    • Vertex 34: Attached to vertex group 21 which does not exist
    • Vertex 35: Attached to vertex group 22 which does not exist
    • Vertex 36: Attached to vertex group 23 which does not exist
    • Vertex 37: Attached to vertex group 23 which does not exist
    • Vertex 38: Attached to vertex group 21 which does not exist
    • Vertex 39: Attached to vertex group 25 which does not exist
    • Vertex 40: Attached to vertex group 24 which does not exist
    • Vertex 41: Attached to vertex group 26 which does not exist
    • Vertex 42: Attached to vertex group 11 which does not exist
    • Vertex 43: Attached to vertex group 26 which does not exist
    • Vertex 44: Attached to vertex group 25 which does not exist
    • Vertex 45: Attached to vertex group 12 which does not exist
    • Vertex 46: Attached to vertex group 25 which does not exist
    • Vertex 47: Attached to vertex group 27 which does not exist
    • Vertex 48: Attached to vertex group 24 which does not exist
    • Vertex 49: Attached to vertex group 12 which does not exist
    • Vertex 50: Attached to vertex group 25 which does not exist
    • Vertex 51: Attached to vertex group 30 which does not exist
    • Vertex 52: Attached to vertex group 30 which does not exist
    • Vertex 53: Attached to vertex group 28 which does not exist
    • Vertex 54: Attached to vertex group 30 which does not exist
    • Vertex 55: Attached to vertex group 28 which does not exist
    • Vertex 56: Attached to vertex group 29 which does not exist
    • Vertex 57: Attached to vertex group 8 which does not exist
    • Vertex 58: Attached to vertex group 11 which does not exist
    • Vertex 59: Attached to vertex group 8 which does not exist
    • Vertex 60: Attached to vertex group 9 which does not exist
    • Vertex 61: Attached to vertex group 8 which does not exist
    • Vertex 62: Attached to vertex group 8 which does not exist
    • Vertex 63: Attached to vertex group 3 which does not exist
    • Vertex 64: Attached to vertex group 31 which does not exist
    • Vertex 66: Attached to vertex group 5 which does not exist
    • Vertex 67: Attached to vertex group 1 which does not exist
    • Vertex 68: Attached to vertex group 32 which does not exist
    • Vertex 69: Attached to vertex group 6 which does not exist
    • Vertex 70: Attached to vertex group 2 which does not exist
    • Vertex 71: Attached to vertex group 3 which does not exist
    • Vertex 73: Attached to vertex group 5 which does not exist
    • Vertex 74: Attached to vertex group 7 which does not exist
    • Vertex 75: Attached to vertex group 1 which does not exist
    • Vertex 76: Attached to vertex group 4 which does not exist
    • Vertex 77: Attached to vertex group 16 which does not exist
    • Vertex 78: Attached to vertex group 8 which does not exist
    • Vertex 79: Attached to vertex group 8 which does not exist
    • Vertex 80: Attached to vertex group 15 which does not exist
    • Vertex 81: Attached to vertex group 12 which does not exist
    • Vertex 82: Attached to vertex group 13 which does not exist
    • Vertex 83: Attached to vertex group 10 which does not exist
    • Vertex 84: Attached to vertex group 14 which does not exist
    • Vertex 85: Attached to vertex group 33 which does not exist
    • Vertex 86: Attached to vertex group 33 which does not exist
    • Vertex 87: Attached to vertex group 33 which does not exist
    • Vertex 88: Attached to vertex group 33 which does not exist
    • Vertex 89: Attached to vertex group 33 which does not exist
    • Vertex 90: Attached to vertex group 33 which does not exist
    • Vertex 91: Attached to vertex group 33 which does not exist
    • Vertex 92: Attached to vertex group 34 which does not exist
    • Vertex 93: Attached to vertex group 34 which does not exist
    • Vertex 94: Attached to vertex group 8 which does not exist
    • Vertex 95: Attached to vertex group 8 which does not exist
    • Vertex 96: Attached to vertex group 8 which does not exist
    • Vertex 97: Attached to vertex group 8 which does not exist
    • Vertex 98: Attached to vertex group 8 which does not exist
    • Vertex 99: Attached to vertex group 8 which does not exist
    • Vertex 100: Attached to vertex group 34 which does not exist
    • Vertex 101: Attached to vertex group 35 which does not exist
    • Vertex 102: Attached to vertex group 35 which does not exist
    • Vertex 103: Attached to vertex group 36 which does not exist
    • Vertex 104: Attached to vertex group 35 which does not exist
    • Vertex 105: Attached to vertex group 35 which does not exist
    • Vertex 106: Attached to vertex group 35 which does not exist
    • Vertex 107: Attached to vertex group 8 which does not exist
    • Vertex 108: Attached to vertex group 8 which does not exist
    • Vertex 109: Attached to vertex group 8 which does not exist
    • Vertex 110: Attached to vertex group 8 which does not exist
    • Vertex 111: Attached to vertex group 8 which does not exist
    • Vertex 112: Attached to vertex group 8 which does not exist
    • Vertex 113: Attached to vertex group 8 which does not exist
    • Vertex 114: Attached to vertex group 8 which does not exist
    • Vertex 115: Attached to vertex group 8 which does not exist
    • Vertex 116: Attached to vertex group 8 which does not exist
    • Vertex 117: Attached to vertex group 8 which does not exist
    • Vertex 118: Attached to vertex group 8 which does not exist
    • Vertex 119: Attached to vertex group 8 which does not exist
    • Vertex 120: Attached to vertex group 8 which does not exist
    • Vertex 121: Attached to vertex group 8 which does not exist
    • Vertex 122: Attached to vertex group 8 which does not exist
    • Vertex 123: Attached to vertex group 8 which does not exist
    • Vertex 124: Attached to vertex group 8 which does not exist
    • Vertex 125: Attached to vertex group 8 which does not exist
    • Vertex 126: Attached to vertex group 8 which does not exist
    • Vertex 127: Attached to vertex group 8 which does not exist
    • Vertex 128: Attached to vertex group 8 which does not exist
    • Vertex 129: Attached to vertex group 8 which does not exist
    • Vertex 130: Attached to vertex group 37 which does not exist
    • Vertex 131: Attached to vertex group 37 which does not exist
    • Vertex 132: Attached to vertex group 35 which does not exist
    • Vertex 133: Attached to vertex group 37 which does not exist
    • Vertex 134: Attached to vertex group 35 which does not exist
    • Vertex 135: Attached to vertex group 35 which does not exist
    • Vertex 136: Attached to vertex group 35 which does not exist
    • Vertex 137: Attached to vertex group 37 which does not exist
    • Vertex 138: Attached to vertex group 35 which does not exist
    • Vertex 139: Attached to vertex group 34 which does not exist
    • Vertex 140: Attached to vertex group 34 which does not exist
    • Vertex 141: Attached to vertex group 8 which does not exist
    • Vertex 142: Attached to vertex group 8 which does not exist
    • Vertex 143: Attached to vertex group 8 which does not exist
    • Vertex 144: Attached to vertex group 8 which does not exist
    • Vertex 145: Attached to vertex group 8 which does not exist
    • Vertex 146: Attached to vertex group 8 which does not exist
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 21 1 Geoset 7
    • Vertex 8: Attached to vertex group 1 which does not exist
    • Vertex 9: Attached to vertex group 1 which does not exist
    • Vertex 10: Attached to vertex group 1 which does not exist
    • Vertex 11: Attached to vertex group 1 which does not exist
    • Vertex 16: Attached to vertex group 3 which does not exist
    • Vertex 17: Attached to vertex group 3 which does not exist
    • Vertex 18: Attached to vertex group 3 which does not exist
    • Vertex 19: Attached to vertex group 3 which does not exist
    • Vertex 20: Attached to vertex group 2 which does not exist
    • Vertex 21: Attached to vertex group 2 which does not exist
    • Vertex 22: Attached to vertex group 2 which does not exist
    • Vertex 23: Attached to vertex group 2 which does not exist
    • Vertex 24: Attached to vertex group 4 which does not exist
    • Vertex 25: Attached to vertex group 4 which does not exist
    • Vertex 26: Attached to vertex group 4 which does not exist
    • Vertex 27: Attached to vertex group 4 which does not exist
    • Vertex 28: Attached to vertex group 5 which does not exist
    • Vertex 29: Attached to vertex group 5 which does not exist
    • Vertex 30: Attached to vertex group 5 which does not exist
    • Vertex 31: Attached to vertex group 5 which does not exist
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 1 2 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 23 2 Geoset 9
    • Vertex 11: Attached to vertex group 21 which does not exist
    • Vertex 12: Attached to vertex group 21 which does not exist
    • Vertex 13: Attached to vertex group 21 which does not exist
    • Vertex 14: Attached to vertex group 21 which does not exist
    • Vertex 15: Attached to vertex group 21 which does not exist
    • Vertex 16: Attached to vertex group 21 which does not exist
    • Vertex 17: Attached to vertex group 21 which does not exist
    • Vertex 18: Attached to vertex group 21 which does not exist
    • Vertex 19: Attached to vertex group 21 which does not exist
    • Vertex 20: Attached to vertex group 21 which does not exist
    • Vertex 21: Attached to vertex group 21 which does not exist
    • Vertex 22: Attached to vertex group 21 which does not exist
    • Vertex 23: Attached to vertex group 21 which does not exist
    • Vertex 24: Attached to vertex group 21 which does not exist
    • Vertex 25: Attached to vertex group 21 which does not exist
    • Vertex 26: Attached to vertex group 21 which does not exist
    • Vertex 27: Attached to vertex group 21 which does not exist
    • Vertex 28: Attached to vertex group 21 which does not exist
    • Vertex 29: Attached to vertex group 21 which does not exist
    • Vertex 30: Attached to vertex group 21 which does not exist
    • Vertex 31: Attached to vertex group 21 which does not exist
    • Vertex 32: Attached to vertex group 21 which does not exist
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 2 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 2 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 2 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 2 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 2 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 2 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 2 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 1 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 1 Geoset 0
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 1 Geoset 1
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 1 Geoset 2
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 1 Geoset 3
    • Number of sequence extents (9) does not match the number of sequences (10)
  • 1 Helper 3
    • 1 Translation
      • Track 7 at frame 41400 has exactly the same value as tracks 6 and 8
  • 1 Helper 4
    • 1 Translation
      • Track 6 at frame 41400 has exactly the same value as tracks 5 and 7
  • 2 Helper 23
    • 2 Rotation
      • Track 67 at frame 60767 has roughly the same value as tracks 66 and 68
      • Track 68 at frame 60900 has roughly the same value as tracks 67 and 69
  • 1 Helper 25
    • 1 Rotation
      • Track 62 at frame 60733 has roughly the same value as tracks 61 and 63
  • unused GlobalSequence
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