Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Project Smirnoff_Beta.w3x
Variables
Initialization
Mission Start
Talk
Go Go Go
Little Battle
Marine Dies
Arrives on Base
Time for Fight
Victory
SECRET
Victory for Aliens
TURN OFF SECRET
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Mission Start
Events
Map initialization
Conditions
Actions
Visibility - Enable fog of war
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads Welcome to the World of Ernst. at (Center of Region_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Sound - Play Dark Victory .
Game - Display to (All players) for 15.00 seconds the text: |c006969FFYour Mission:|rYou'r the Soldier #1.An very Important Captain of the Smirnoff Armmy.The Ernst Smirnoff Base are having problems with the Creatures of the Planet.After 5 Years of fight, the Smirnoff Base is losing the War, and now, they need all troops they can send to help.You have to reach the Smirnoff Base and Fight for your Side!
Wait 13.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |c0096FF96World of Ernst:|r You have many ways to reach the Smirnoff Base.Each way have it's |c000000FFGood|r and |c00FF0000Bad|r points.Try to find the fastest way to reach the Base, before it get's destroyed.
Wait 2 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Time to Reach Base
Wait 2 seconds
Cinematic - Fade in over 6.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Floating Text - Destroy (Last created floating text)
Wait 2 seconds
Floating Text - Create floating text that reads !!!AREA NOT AVAIBLE ON BETA VERSION!!! at (Center of Region_009 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 10.00 %, 10.00 %), and 0 % transparency
Wait 2 seconds
Animation - Play Marine 0007 <gen> 's death animation
Animation - Play Marine 0006 <gen> 's death animation
Animation - Play Marine 0008 <gen> 's death animation
Talk
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Triggering unit) Equal to Captain 0001 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0004 <gen> named Soldier #241 : Play No sound and display Greetings Captain.We were waiting for you.Beware the creatures of the Planet!Good Luck! . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Unit - Order Marine 0004 <gen> to Move To . (Center of Region_002 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Go Go Go
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Triggering unit) Equal to Captain 0001 <gen>
Actions
Game - Display to (All players) for 8.00 seconds the text: And the Mission Begins!
Wait 2 seconds
Animation - Play Marine 0033 <gen> 's death animation
Little Battle
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Triggering unit) Equal to Captain 0001 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Captain 0001 <gen> to Move To . (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Make Marine 0010 <gen> face Captain 0001 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0010 <gen> named Soldier #153 : Play No sound and display Hello, Sir!We are making scout here.This way is very dangerous, but is the fastest to the Base.Good Luck! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Region_005 <gen>) to Move To . (Center of Region_006 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Marine 0010 <gen> named Soldier #153 : Play No sound and display Oh my Godness!They have reached your scout!FIGHT! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Marine Dies
Events
Unit - Captain 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You Died!Try Again.Project Smirnoff made by Krollis.
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Arrives on Base
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Triggering unit) Equal to Captain 0001 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Countdown Timer - Destroy (Last created timer window)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.00 seconds
Unit - Make Marine 0026 <gen> face Captain 0001 <gen> over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0026 <gen> named Gunner #10 : Play No sound and display Welcome Sir.You have finally arrived.This area is very dangerous, you need to be ready to fight agaisnt the most powerfull Aliens of the Planet.You will reach the Base if you continue this way.Good Luck! . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Unit - Order Marine 0026 <gen> to Move To . (Center of Region_014 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Time for Fight
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Triggering unit) Equal to Captain 0001 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Unit - Order Captain 0001 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Unit - Make Terran Marine 0062 <gen> face Captain 0001 <gen> over 1.00 seconds
Wait 2 seconds
Unit - Make Captain 0001 <gen> face Terran Marine 0062 <gen> over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Terran Marine 0062 <gen> named Gunner #1 : Play No sound and display Greetings our Captain.The time has come, lead your troops to the Final War.Lets Fight! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Make (Picked unit) Rescuable by Player Group - Player 1 (Red))
Wait 2 seconds
Trigger - Turn off Victory_for_Aliens <gen>
Victory
Events
Unit - Alien Queen 0110 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Good Job!You have cleaned the First Smirnoff Base.Thanks for Playing Project Smirnoff BETA.Made by Krollis.@Clan CGE
Wait 8.00 seconds
Game - Display to (All players) the text: Project Smirnoff Full Version coming soon.In a www.wc3sear.ch next to you!
Wait 8.00 seconds
Game - Display to (All players) for 30 seconds the text: But wait.That's not all!Want a new way to Play?When the Game Begins, type:-iwannabealienAnd see what happens.
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
SECRET
Events
Player - Player 1 (Red) types a chat message containing -iwannabealien (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Marine_Dies <gen>
Trigger - Turn off Arrives_on_Base <gen>
Trigger - Turn off Go_Go_Go <gen>
Trigger - Turn off Little_Battle <gen>
Trigger - Turn off Mission_Start <gen>
Trigger - Turn off Talk <gen>
Trigger - Turn off Time_for_Fight <gen>
Trigger - Turn off Victory <gen>
Wait 2 seconds
Game - Display to (All players) the text: So, you wanna play with the Aliens eh?
Wait 2 seconds
Game - Display to (All players) the text: Loading the Conditions...Please Wait...
Wait 2 seconds
Unit - Kill Captain 0001 <gen>
Unit - Kill Soldier House 0005 <gen>
Wait 2 seconds
Unit - Make Alien Queen 0110 <gen> Invulnerable
Wait 3.00 seconds
Unit - Change ownership of Alien Queen 0110 <gen> to Player 1 (Red) and Change color
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Make (Picked unit) Rescuable by Player Group - Player 1 (Red))
Wait 2 seconds
Game - Display to (All players) the text: To have the Aliens as your Troops, move near to them, like you did with the Smirnoff Side to begin the war.!!!THE LOAD ISN'T OVER!!!
Wait 2 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Wait 2 seconds
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Wait 2 seconds
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Wait 2 seconds
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Wait 2 seconds
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 2 seconds
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy_2 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy_3 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy_4 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy_5 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy_6 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy_7 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of Region_015_Copy_8 <gen>) facing (Random angle) with scale 1 and variation 0
Wait 2 seconds
Unit - Make Alien Queen 0110 <gen> Vulnerable
Wait 2 seconds
Game - Display to (All players) the text: Load Done.You are only able to Fight in the Last War.It's very hard!Good Luck!
Wait 2 seconds
Trigger - Turn off (This trigger)
Victory for Aliens
Events
Unit - Marine 0057 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Congratulations!You have won with the Aien's Too!Good Job!Made by Krollis.@Clan CGE
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.