1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

How to import 'Probe'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model Probe of the bundle Probe. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Probe.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Protoss Probe.MDX

Now Click the "Import File" Button:

Next select 'Protoss Probe.MDX' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX

Done, you have imported the file Protoss Probe.MDX.

Importing ProtossFire1.blp

Now Click the "Import File" Button:

Next select 'ProtossFire1.blp' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
war3mapimported/ProtossFire1.blp

Double-click the file ProtossFire1.blp:

ProtossFire1.blp
Image / Texture
44
war3mapimported/ProtossFire1.blp

Tick the box "Use Custom Path" and type in the correct path:

ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp

Done, you have imported the file ProtossFire1.blp.

Importing ReaverSmoke2.blp

Now Click the "Import File" Button:

Next select 'ReaverSmoke2.blp' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp

Double-click the file ReaverSmoke2.blp:

ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp

Tick the box "Use Custom Path" and type in the correct path:

ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp

Done, you have imported the file ReaverSmoke2.blp.

Importing ProtossFire2.blp

Now Click the "Import File" Button:

Next select 'ProtossFire2.blp' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
war3mapimported/ProtossFire2.blp

Double-click the file ProtossFire2.blp:

ProtossFire2.blp
Image / Texture
44
war3mapimported/ProtossFire2.blp

Tick the box "Use Custom Path" and type in the correct path:

ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp

Done, you have imported the file ProtossFire2.blp.

Importing TerranWelder2.blp

Now Click the "Import File" Button:

Next select 'TerranWelder2.blp' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
war3mapimported/TerranWelder2.blp

Double-click the file TerranWelder2.blp:

TerranWelder2.blp
Image / Texture
2
war3mapimported/TerranWelder2.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp

Done, you have imported the file TerranWelder2.blp.

Importing white.blp

Now Click the "Import File" Button:

Next select 'white.blp' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp
white.blp
Image / Texture
1
war3mapimported/white.blp

Double-click the file white.blp:

white.blp
Image / Texture
1
war3mapimported/white.blp

Tick the box "Use Custom Path" and type in the correct path:

white.blp
Image / Texture
1
white.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp
white.blp
Image / Texture
1
white.blp

Done, you have imported the file white.blp.

Importing Probe.blp

Now Click the "Import File" Button:

Next select 'Probe.blp' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp
white.blp
Image / Texture
1
white.blp
Probe.blp
Image / Texture
44
war3mapimported/Probe.blp

Double-click the file Probe.blp:

Probe.blp
Image / Texture
44
war3mapimported/Probe.blp

Tick the box "Use Custom Path" and type in the correct path:

Probe.blp
Image / Texture
44
Probe.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp
white.blp
Image / Texture
1
white.blp
Probe.blp
Image / Texture
44
Probe.blp

Done, you have imported the file Probe.blp.

Importing GrayGlow1.blp

Now Click the "Import File" Button:

Next select 'GrayGlow1.blp' in the folder which you extracted from the zip archive:

Probe
Protoss Probe.MDX
ProtossFire1.blp
ReaverSmoke2.blp
ProtossFire2.blp
TerranWelder2.blp
white.blp
Probe.blp
GrayGlow1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp
white.blp
Image / Texture
1
white.blp
Probe.blp
Image / Texture
44
Probe.blp
GrayGlow1.blp
Image / Texture
12
war3mapimported/GrayGlow1.blp

Double-click the file GrayGlow1.blp:

GrayGlow1.blp
Image / Texture
12
war3mapimported/GrayGlow1.blp

Tick the box "Use Custom Path" and type in the correct path:

GrayGlow1.blp
Image / Texture
12
GrayGlow1.blp

The file has been properly added to the map archive:

Protoss Probe.MDX
Model
28
war3mapimported/Protoss Probe.MDX
ProtossFire1.blp
Image / Texture
44
ProtossFire1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ProtossFire2.blp
Image / Texture
44
ProtossFire2.blp
TerranWelder2.blp
Image / Texture
2
TerranWelder2.blp
white.blp
Image / Texture
1
white.blp
Probe.blp
Image / Texture
44
Probe.blp
GrayGlow1.blp
Image / Texture
12
GrayGlow1.blp

Done, you have imported the file GrayGlow1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.