• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Probe

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Probe of the bundle Probe. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Probe
Probe.mdx
probe_diffuse.blp
energyplane1.blp
hololines_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
resourcecrystaldiff_blue.blp
tesla_particle01_teal.blp
Teal_Glow.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Probe.mdx

Now Click the "Import File" Button:

Next select 'Probe.mdx' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx

Done, you have imported the file Probe.mdx.

Importing energyplane1.blp

Now Click the "Import File" Button:

Next select 'energyplane1.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
war3mapimported/energyplane1.blp

Double-click the file energyplane1.blp:

energyplane1.blp
Image / Texture
42
war3mapimported/energyplane1.blp

Tick the box "Use Custom Path" and type in the correct path:

energyplane1.blp
Image / Texture
42
energyplane1.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp

Done, you have imported the file energyplane1.blp.

Importing hololines_blue.blp

Now Click the "Import File" Button:

Next select 'hololines_blue.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
war3mapimported/hololines_blue.blp

Double-click the file hololines_blue.blp:

hololines_blue.blp
Image / Texture
42
war3mapimported/hololines_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

hololines_blue.blp
Image / Texture
42
hololines_blue.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp

Done, you have imported the file hololines_blue.blp.

Importing probe_diffuse.blp

Now Click the "Import File" Button:

Next select 'probe_diffuse.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
war3mapimported/probe_diffuse.blp

Double-click the file probe_diffuse.blp:

probe_diffuse.blp
Image / Texture
84
war3mapimported/probe_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp

Done, you have imported the file probe_diffuse.blp.

Importing resourcecrystaldiff_blue.blp

Now Click the "Import File" Button:

Next select 'resourcecrystaldiff_blue.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
war3mapimported/resourcecrystaldiff_blue.blp

Double-click the file resourcecrystaldiff_blue.blp:

resourcecrystaldiff_blue.blp
Image / Texture
429
war3mapimported/resourcecrystaldiff_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp

Done, you have imported the file resourcecrystaldiff_blue.blp.

Importing resourcepallet_diffuse.blp

Now Click the "Import File" Button:

Next select 'resourcepallet_diffuse.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
war3mapimported/resourcepallet_diffuse.blp

Double-click the file resourcepallet_diffuse.blp:

resourcepallet_diffuse.blp
Image / Texture
180
war3mapimported/resourcepallet_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp

Done, you have imported the file resourcepallet_diffuse.blp.

Importing resourcepallet_emissive.blp

Now Click the "Import File" Button:

Next select 'resourcepallet_emissive.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
war3mapimported/resourcepallet_emissive.blp

Double-click the file resourcepallet_emissive.blp:

resourcepallet_emissive.blp
Image / Texture
19
war3mapimported/resourcepallet_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp

Done, you have imported the file resourcepallet_emissive.blp.

Importing Teal_Glow.blp

Now Click the "Import File" Button:

Next select 'Teal_Glow.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp
Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp

Double-click the file Teal_Glow.blp:

Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp

Done, you have imported the file Teal_Glow.blp.

Importing tesla_particle01_teal.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:

Probe
Probe.mdx
energyplane1.blp
hololines_blue.blp
probe_diffuse.blp
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Double-click the file tesla_particle01_teal.blp:

tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

The file has been properly added to the map archive:

Probe.mdx
Model
376
war3mapimported/Probe.mdx
energyplane1.blp
Image / Texture
42
energyplane1.blp
hololines_blue.blp
Image / Texture
42
hololines_blue.blp
probe_diffuse.blp
Image / Texture
84
probe_diffuse.blp
resourcecrystaldiff_blue.blp
Image / Texture
429
resourcecrystaldiff_blue.blp
resourcepallet_diffuse.blp
Image / Texture
180
resourcepallet_diffuse.blp
resourcepallet_emissive.blp
Image / Texture
19
resourcepallet_emissive.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

Done, you have imported the file tesla_particle01_teal.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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