Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Probe Purifier of the bundle Probe Purifier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Protoss Purifier Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ProbePurifier.mdx
Now Click the "Import File" Button:
Next select 'ProbePurifier.mdx' in the folder which you extracted from the zip archive:
Probe Purifier
FireBlueFly.blp
GasCube.blp
glow_Oran2.blp
HoloLinesBlue.blp
Minerals.blp
Minerals2.blp
probe_difPuri.blp
probe_emisPuri.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
Done, you have imported the file ProbePurifier.mdx.
Importing FireBlueFly.blp
Now Click the "Import File" Button:
Next select 'FireBlueFly.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
GasCube.blp
glow_Oran2.blp
HoloLinesBlue.blp
Minerals.blp
Minerals2.blp
probe_difPuri.blp
probe_emisPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
war3mapimported/FireBlueFly.blp
Double-click the file FireBlueFly.blp:
FireBlueFly.blp
Image / Texture
4
war3mapimported/FireBlueFly.blp
Tick the box "Use Custom Path" and type in the correct path:
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
Done, you have imported the file FireBlueFly.blp.
Importing GasCube.blp
Now Click the "Import File" Button:
Next select 'GasCube.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
FireBlueFly.blp
glow_Oran2.blp
HoloLinesBlue.blp
Minerals.blp
Minerals2.blp
probe_difPuri.blp
probe_emisPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
war3mapimported/GasCube.blp
Double-click the file GasCube.blp:
GasCube.blp
Image / Texture
3
war3mapimported/GasCube.blp
Tick the box "Use Custom Path" and type in the correct path:
GasCube.blp
Image / Texture
3
GasCube.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
Done, you have imported the file GasCube.blp.
Importing glow_Oran2.blp
Now Click the "Import File" Button:
Next select 'glow_Oran2.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
FireBlueFly.blp
GasCube.blp
HoloLinesBlue.blp
Minerals.blp
Minerals2.blp
probe_difPuri.blp
probe_emisPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
war3mapimported/glow_Oran2.blp
Double-click the file glow_Oran2.blp:
glow_Oran2.blp
Image / Texture
10
war3mapimported/glow_Oran2.blp
Tick the box "Use Custom Path" and type in the correct path:
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
Done, you have imported the file glow_Oran2.blp.
Importing HoloLinesBlue.blp
Now Click the "Import File" Button:
Next select 'HoloLinesBlue.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
FireBlueFly.blp
GasCube.blp
glow_Oran2.blp
Minerals.blp
Minerals2.blp
probe_difPuri.blp
probe_emisPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
war3mapimported/HoloLinesBlue.blp
Double-click the file HoloLinesBlue.blp:
HoloLinesBlue.blp
Image / Texture
5
war3mapimported/HoloLinesBlue.blp
Tick the box "Use Custom Path" and type in the correct path:
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Done, you have imported the file HoloLinesBlue.blp.
Importing Minerals.blp
Now Click the "Import File" Button:
Next select 'Minerals.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
FireBlueFly.blp
GasCube.blp
glow_Oran2.blp
HoloLinesBlue.blp
Minerals2.blp
probe_difPuri.blp
probe_emisPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
war3mapimported/Minerals.blp
Double-click the file Minerals.blp:
Minerals.blp
Image / Texture
104
war3mapimported/Minerals.blp
Tick the box "Use Custom Path" and type in the correct path:
Minerals.blp
Image / Texture
104
Minerals.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
Minerals.blp
Done, you have imported the file Minerals.blp.
Importing Minerals2.blp
Now Click the "Import File" Button:
Next select 'Minerals2.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
FireBlueFly.blp
GasCube.blp
glow_Oran2.blp
HoloLinesBlue.blp
Minerals.blp
probe_difPuri.blp
probe_emisPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
Minerals.blp
Minerals2.blp
Image / Texture
83
war3mapimported/Minerals2.blp
Double-click the file Minerals2.blp:
Minerals2.blp
Image / Texture
83
war3mapimported/Minerals2.blp
Tick the box "Use Custom Path" and type in the correct path:
Minerals2.blp
Image / Texture
83
Minerals2.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
Minerals.blp
Minerals2.blp
Image / Texture
83
Minerals2.blp
Done, you have imported the file Minerals2.blp.
Importing probe_difPuri.blp
Now Click the "Import File" Button:
Next select 'probe_difPuri.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
FireBlueFly.blp
GasCube.blp
glow_Oran2.blp
HoloLinesBlue.blp
Minerals.blp
Minerals2.blp
probe_emisPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
Minerals.blp
Minerals2.blp
Image / Texture
83
Minerals2.blp
probe_difPuri.blp
Image / Texture
84
war3mapimported/probe_difPuri.blp
Double-click the file probe_difPuri.blp:
probe_difPuri.blp
Image / Texture
84
war3mapimported/probe_difPuri.blp
Tick the box "Use Custom Path" and type in the correct path:
probe_difPuri.blp
Image / Texture
84
probe_difPuri.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
Minerals.blp
Minerals2.blp
Image / Texture
83
Minerals2.blp
probe_difPuri.blp
Image / Texture
84
probe_difPuri.blp
Done, you have imported the file probe_difPuri.blp.
Importing probe_emisPuri.blp
Now Click the "Import File" Button:
Next select 'probe_emisPuri.blp' in the folder which you extracted from the zip archive:
Probe Purifier
ProbePurifier.mdx
FireBlueFly.blp
GasCube.blp
glow_Oran2.blp
HoloLinesBlue.blp
Minerals.blp
Minerals2.blp
probe_difPuri.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
Minerals.blp
Minerals2.blp
Image / Texture
83
Minerals2.blp
probe_difPuri.blp
Image / Texture
84
probe_difPuri.blp
probe_emisPuri.blp
Image / Texture
14
war3mapimported/probe_emisPuri.blp
Double-click the file probe_emisPuri.blp:
probe_emisPuri.blp
Image / Texture
14
war3mapimported/probe_emisPuri.blp
Tick the box "Use Custom Path" and type in the correct path:
probe_emisPuri.blp
Image / Texture
14
probe_emisPuri.blp
The file has been properly added to the map archive:
ProbePurifier.mdx
Model
63
war3mapimported/ProbePurifier.mdx
FireBlueFly.blp
Image / Texture
4
FireBlueFly.blp
GasCube.blp
Image / Texture
3
GasCube.blp
glow_Oran2.blp
Image / Texture
10
glow_Oran2.blp
HoloLinesBlue.blp
Image / Texture
5
HoloLinesBlue.blp
Minerals.blp
Image / Texture
104
Minerals.blp
Minerals2.blp
Image / Texture
83
Minerals2.blp
probe_difPuri.blp
Image / Texture
84
probe_difPuri.blp
probe_emisPuri.blp
Image / Texture
14
probe_emisPuri.blp
Done, you have imported the file probe_emisPuri.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.