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Model validation: Prismatic elemental

Prismatic Elemental.mdx

0 errors 0 severe 19 warnings 15 unused
  • 1 Model
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 6 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 27 - "Mesh26"
    • 1 Scaling
      • Track 3 at frame 7433 has exactly the same value as tracks 2 and 4
  • 3 Bone 42 - "Mesh36"
    • 3 Scaling
      • Track 4 at frame 12400 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 13900 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 15267 has exactly the same value as tracks 5 and 7
  • unused GlobalSequence
  • unused Texture 0 - "Lords0000.blp"
  • unused Texture 1 - "Lords0001.blp"
  • unused Texture 2 - "Lords0002.blp"
  • unused Texture 3 - "Lords0003.blp"
  • unused Texture 4 - "Lords0004.blp"
  • unused Texture 5 - "Lords0005.blp"
  • unused Texture 6 - "Lords0006.blp"
  • unused Texture 7 - "Lords0007.blp"
  • unused Texture 10 - "WaterBlobs1.blp"
  • unused Texture 11 - "ShockwaveWater1.blp"
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