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Model validation: Prism Tower
Prism Tower.mdx
4errors4severe2warnings18unused
1
4
Bone 0 - "BonePrismTowerBodyLower"
Invalid geoset 4
3
Translation
Track 5 at frame 11979 is not in any sequence
Track 6 at frame 13979 is not in any sequence
Track 9 at frame 25000 is not in any sequence
1
Rotation
Track 2 at frame 11979 is not in any sequence
1
4
Bone 1 - "BonePrismTowerBodyCenter"
Invalid geoset 5
3
Translation
Track 7 at frame 11979 is not in any sequence
Track 8 at frame 13979 is not in any sequence
Track 12 at frame 25000 is not in any sequence
1
Rotation
Track 7 at frame 11979 is not in any sequence
1
4
Bone 2 - "BonePrismTowerBodyUpper"
Invalid geoset 6
3
Translation
Track 7 at frame 11979 is not in any sequence
Track 8 at frame 13979 is not in any sequence
Track 12 at frame 25000 is not in any sequence
1
Rotation
Track 6 at frame 11979 is not in any sequence
1
6
Bone 3 - "BonePrismTowerCannon"
Invalid geoset 7
5
Translation
Track 13 at frame 11979 is not in any sequence
Track 14 at frame 13979 is not in any sequence
Track 17 at frame 25000 is not in any sequence
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
1
Rotation
Track 13 at frame 11979 is not in any sequence
1
Geoset 0
Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Attachment 3 "LaserBeamStart Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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