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Model validation: Prism Tower

Prism Tower.mdx

4 errors 4 severe 2 warnings 18 unused
  • 1 4 Bone 0 - "BonePrismTowerBodyLower"
    • Invalid geoset 4
    • 3 Translation
      • Track 5 at frame 11979 is not in any sequence
      • Track 6 at frame 13979 is not in any sequence
      • Track 9 at frame 25000 is not in any sequence
    • 1 Rotation
      • Track 2 at frame 11979 is not in any sequence
  • 1 4 Bone 1 - "BonePrismTowerBodyCenter"
    • Invalid geoset 5
    • 3 Translation
      • Track 7 at frame 11979 is not in any sequence
      • Track 8 at frame 13979 is not in any sequence
      • Track 12 at frame 25000 is not in any sequence
    • 1 Rotation
      • Track 7 at frame 11979 is not in any sequence
  • 1 4 Bone 2 - "BonePrismTowerBodyUpper"
    • Invalid geoset 6
    • 3 Translation
      • Track 7 at frame 11979 is not in any sequence
      • Track 8 at frame 13979 is not in any sequence
      • Track 12 at frame 25000 is not in any sequence
    • 1 Rotation
      • Track 6 at frame 11979 is not in any sequence
  • 1 6 Bone 3 - "BonePrismTowerCannon"
    • Invalid geoset 7
    • 5 Translation
      • Track 13 at frame 11979 is not in any sequence
      • Track 14 at frame 13979 is not in any sequence
      • Track 17 at frame 25000 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 3500 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 13 at frame 11979 is not in any sequence
  • 1 Geoset 0
    • Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "decay" (frame 11619); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 3 "LaserBeamStart Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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