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How to import Prioress of Blades Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Prioress of Blades Portrait of the bundle Prioress of Blades Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Prioress of Blades.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBMD1.dds
POBMO1.dds
POBMD.dds
POBHLD.dds
POBMD2.dds
POBHD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing PrioressofBlades_Portrait.mdx

Now Click the "Import File" Button:

Next select 'PrioressofBlades_Portrait.mdx' in the folder which you extracted from the zip archive:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBHD.dds
POBHLD.dds
POBMD.dds
POBMD1.dds
POBMD2.dds
POBMO1.dds

The file has been properly added to the map archive:

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx

Done, you have imported the file PrioressofBlades_Portrait.mdx.

Importing POBHD.dds

Now Click the "Import File" Button:

Next select 'POBHD.dds' in the folder which you extracted from the zip archive:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBHD.dds
POBHLD.dds
POBMD.dds
POBMD1.dds
POBMD2.dds
POBMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
war3mapimported/POBHD.dds

Double-click the file POBHD.dds:

POBHD.dds
Image / Texture
683
war3mapimported/POBHD.dds

Tick the box "Use Custom Path" and type in the correct path:

POBHD.dds
Image / Texture
683
POBHD.dds

The file has been properly added to the map archive:

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds

Done, you have imported the file POBHD.dds.

Importing POBHLD.dds

Now Click the "Import File" Button:

Next select 'POBHLD.dds' in the folder which you extracted from the zip archive:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBHD.dds
POBHLD.dds
POBMD.dds
POBMD1.dds
POBMD2.dds
POBMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
war3mapimported/POBHLD.dds

Double-click the file POBHLD.dds:

POBHLD.dds
Image / Texture
1,365
war3mapimported/POBHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

POBHLD.dds
Image / Texture
1,365
POBHLD.dds

The file has been properly added to the map archive:

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds

Done, you have imported the file POBHLD.dds.

Importing POBMD.dds

Now Click the "Import File" Button:

Next select 'POBMD.dds' in the folder which you extracted from the zip archive:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBHD.dds
POBHLD.dds
POBMD.dds
POBMD1.dds
POBMD2.dds
POBMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
war3mapimported/POBMD.dds

Double-click the file POBMD.dds:

POBMD.dds
Image / Texture
2,731
war3mapimported/POBMD.dds

Tick the box "Use Custom Path" and type in the correct path:

POBMD.dds
Image / Texture
2,731
POBMD.dds

The file has been properly added to the map archive:

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
POBMD.dds

Done, you have imported the file POBMD.dds.

Importing POBMD1.dds

Now Click the "Import File" Button:

Next select 'POBMD1.dds' in the folder which you extracted from the zip archive:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBHD.dds
POBHLD.dds
POBMD.dds
POBMD1.dds
POBMD2.dds
POBMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
POBMD.dds
POBMD1.dds
Image / Texture
1,365
war3mapimported/POBMD1.dds

Double-click the file POBMD1.dds:

POBMD1.dds
Image / Texture
1,365
war3mapimported/POBMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

POBMD1.dds
Image / Texture
1,365
POBMD1.dds

The file has been properly added to the map archive:

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
POBMD.dds
POBMD1.dds
Image / Texture
1,365
POBMD1.dds

Done, you have imported the file POBMD1.dds.

Importing POBMD2.dds

Now Click the "Import File" Button:

Next select 'POBMD2.dds' in the folder which you extracted from the zip archive:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBHD.dds
POBHLD.dds
POBMD.dds
POBMD1.dds
POBMD2.dds
POBMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
POBMD.dds
POBMD1.dds
Image / Texture
1,365
POBMD1.dds
POBMD2.dds
Image / Texture
2,731
war3mapimported/POBMD2.dds

Double-click the file POBMD2.dds:

POBMD2.dds
Image / Texture
2,731
war3mapimported/POBMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

POBMD2.dds
Image / Texture
2,731
POBMD2.dds

The file has been properly added to the map archive:

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
POBMD.dds
POBMD1.dds
Image / Texture
1,365
POBMD1.dds
POBMD2.dds
Image / Texture
2,731
POBMD2.dds

Done, you have imported the file POBMD2.dds.

Importing POBMO1.dds

Now Click the "Import File" Button:

Next select 'POBMO1.dds' in the folder which you extracted from the zip archive:

Prioress of Blades Portrait
PrioressofBlades_Portrait.mdx
POBHD.dds
POBHLD.dds
POBMD.dds
POBMD1.dds
POBMD2.dds
POBMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
POBMD.dds
POBMD1.dds
Image / Texture
1,365
POBMD1.dds
POBMD2.dds
Image / Texture
2,731
POBMD2.dds
POBMO1.dds
Image / Texture
1,365
war3mapimported/POBMO1.dds

Double-click the file POBMO1.dds:

POBMO1.dds
Image / Texture
1,365
war3mapimported/POBMO1.dds

Tick the box "Use Custom Path" and type in the correct path:

POBMO1.dds
Image / Texture
1,365
POBMO1.dds

The file has been properly added to the map archive:

PrioressofBlades_Portrait.mdx
Model
1,307
war3mapimported/PrioressofBlades_Portrait.mdx
POBHD.dds
Image / Texture
683
POBHD.dds
POBHLD.dds
Image / Texture
1,365
POBHLD.dds
POBMD.dds
Image / Texture
2,731
POBMD.dds
POBMD1.dds
Image / Texture
1,365
POBMD1.dds
POBMD2.dds
Image / Texture
2,731
POBMD2.dds
POBMO1.dds
Image / Texture
1,365
POBMO1.dds

Done, you have imported the file POBMO1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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