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Model validation: Principal's Archives

principalarchives.mdx

0 errors 4 severe 6 warnings 13 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay 1" (frame 63900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay 1" (frame 63900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay 1" (frame 63900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay 1" (frame 63900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 2 - "Buildup"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Smoke"
    • There are no vertices attached to this bone
  • 4 Bone 0 - "Dish_bind_int"
    • 4 Translation
      • Track 1 at frame 433 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1155 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1418 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2140 has exactly the same value as tracks 3 and 5
  • 1 Bone 3 - "Root_bind_int"
    • 1 Rotation
      • Track 3 at frame 3093 has roughly the same value as tracks 2 and 4
  • 2 ParticleEmitterPopcorn 0 - "HumanBuildingBirth_Small"
    • 2 Visibility
      • Track 3 at frame 65734 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 67400 has exactly the same value as tracks 3 and 5
  • 2 ParticleEmitterPopcorn 1 - "HUBuildingDeath_Small"
    • 2 Scaling
      • Track 3 at frame 65734 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 67400 has exactly the same value as tracks 3 and 5
  • 2 CollisionShape 0 - "B_KGS_BoxCol_1"
    • 2 Rotation
      • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 62700 has exactly the same value as tracks 1 and 3
  • 2 CollisionShape 1 - "B_KGS_BoxCol_0"
    • 2 Rotation
      • Track 1 at frame 60033 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 62700 has exactly the same value as tracks 1 and 3
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