Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Prince Valanar WoW Rip of the bundle Prince Valanar WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Prince Valanar WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Principe_Valanar.mdx
Now Click the "Import File" Button:
Next select 'Principe_Valanar.mdx' in the folder which you extracted from the zip archive:
Prince Valanar WoW Rip
BUILDING_BASE1_ALPHA.blp
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
The file has been properly added to the map archive:
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
Done, you have imported the file Principe_Valanar.mdx.
Importing BUILDING_BASE1_ALPHA.blp
Now Click the "Import File" Button:
Next select 'BUILDING_BASE1_ALPHA.blp' in the folder which you extracted from the zip archive:
Prince Valanar WoW Rip
Principe_Valanar.mdx
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
war3mapimported/BUILDING_BASE1_ALPHA.blp
Double-click the file BUILDING_BASE1_ALPHA.blp:
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
war3mapimported/BUILDING_BASE1_ALPHA.blp
Tick the box "Use Custom Path" and type in the correct path:
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
The file has been properly added to the map archive:
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Done, you have imported the file BUILDING_BASE1_ALPHA.blp.
Importing Sword_2H_PVP330_D_01Red.blp
Now Click the "Import File" Button:
Next select 'Sword_2H_PVP330_D_01Red.blp' in the folder which you extracted from the zip archive:
Prince Valanar WoW Rip
Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
war3mapimported/Sword_2H_PVP330_D_01Red.blp
Double-click the file Sword_2H_PVP330_D_01Red.blp:
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
war3mapimported/Sword_2H_PVP330_D_01Red.blp
Tick the box "Use Custom Path" and type in the correct path:
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
The file has been properly added to the map archive:
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
Done, you have imported the file Sword_2H_PVP330_D_01Red.blp.
Importing VampyrBloodPrinceArmor.blp
Now Click the "Import File" Button:
Next select 'VampyrBloodPrinceArmor.blp' in the folder which you extracted from the zip archive:
Prince Valanar WoW Rip
Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
Image / Texture
36
war3mapimported/VampyrBloodPrinceArmor.blp
Double-click the file VampyrBloodPrinceArmor.blp:
VampyrBloodPrinceArmor.blp
Image / Texture
36
war3mapimported/VampyrBloodPrinceArmor.blp
Tick the box "Use Custom Path" and type in the correct path:
VampyrBloodPrinceArmor.blp
Image / Texture
36
VampyrBloodPrinceArmor.blp
The file has been properly added to the map archive:
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
Image / Texture
36
VampyrBloodPrinceArmor.blp
Done, you have imported the file VampyrBloodPrinceArmor.blp.
Importing VampyrBloodPrinceCape.blp
Now Click the "Import File" Button:
Next select 'VampyrBloodPrinceCape.blp' in the folder which you extracted from the zip archive:
Prince Valanar WoW Rip
Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
Image / Texture
36
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
11
war3mapimported/VampyrBloodPrinceCape.blp
Double-click the file VampyrBloodPrinceCape.blp:
VampyrBloodPrinceCape.blp
Image / Texture
11
war3mapimported/VampyrBloodPrinceCape.blp
Tick the box "Use Custom Path" and type in the correct path:
VampyrBloodPrinceCape.blp
Image / Texture
11
VampyrBloodPrinceCape.blp
The file has been properly added to the map archive:
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
Image / Texture
36
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
11
VampyrBloodPrinceCape.blp
Done, you have imported the file VampyrBloodPrinceCape.blp.
Importing VampyrBloodPrinceSkin.blp
Now Click the "Import File" Button:
Next select 'VampyrBloodPrinceSkin.blp' in the folder which you extracted from the zip archive:
Prince Valanar WoW Rip
Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
Image / Texture
36
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
11
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
Image / Texture
81
war3mapimported/VampyrBloodPrinceSkin.blp
Double-click the file VampyrBloodPrinceSkin.blp:
VampyrBloodPrinceSkin.blp
Image / Texture
81
war3mapimported/VampyrBloodPrinceSkin.blp
Tick the box "Use Custom Path" and type in the correct path:
VampyrBloodPrinceSkin.blp
Image / Texture
81
VampyrBloodPrinceSkin.blp
The file has been properly added to the map archive:
Principe_Valanar.mdx
Model
1,164
war3mapimported/Principe_Valanar.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Sword_2H_PVP330_D_01Red.blp
Image / Texture
46
Sword_2H_PVP330_D_01Red.blp
VampyrBloodPrinceArmor.blp
Image / Texture
36
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
11
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
Image / Texture
81
VampyrBloodPrinceSkin.blp
Done, you have imported the file VampyrBloodPrinceSkin.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.