Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Prince Thunderaan 7.0 of the bundle Prince Thunderaan 7.0. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Prince Thunderaan 7.0.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing thunderran.mdx
Now Click the "Import File" Button:
Next select 'thunderran.mdx' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
Done, you have imported the file thunderran.mdx.
Importing BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Now Click the "Import File" Button:
Next select 'BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
war3mapimported/BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Double-click the file BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP:
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
war3mapimported/BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Tick the box "Use Custom Path" and type in the correct path:
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Done, you have imported the file BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP.
Importing lightningburst_quadgreen.blp
Now Click the "Import File" Button:
Next select 'lightningburst_quadgreen.blp' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
war3mapimported/lightningburst_quadgreen.blp
Double-click the file lightningburst_quadgreen.blp:
lightningburst_quadgreen.blp
Image / Texture
90
war3mapimported/lightningburst_quadgreen.blp
Tick the box "Use Custom Path" and type in the correct path:
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
Done, you have imported the file lightningburst_quadgreen.blp.
Importing lightningelementaldraenorarmor_gold.blp
Now Click the "Import File" Button:
Next select 'lightningelementaldraenorarmor_gold.blp' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
war3mapimported/lightningelementaldraenorarmor_gold.blp
Double-click the file lightningelementaldraenorarmor_gold.blp:
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
war3mapimported/lightningelementaldraenorarmor_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
Done, you have imported the file lightningelementaldraenorarmor_gold.blp.
Importing lightningelementaldraenorblue.blp
Now Click the "Import File" Button:
Next select 'lightningelementaldraenorblue.blp' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
war3mapimported/lightningelementaldraenorblue.blp
Double-click the file lightningelementaldraenorblue.blp:
lightningelementaldraenorblue.blp
Image / Texture
2,698
war3mapimported/lightningelementaldraenorblue.blp
Tick the box "Use Custom Path" and type in the correct path:
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
Done, you have imported the file lightningelementaldraenorblue.blp.
Importing lightningundertile_blue_a_bw.blp
Now Click the "Import File" Button:
Next select 'lightningundertile_blue_a_bw.blp' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
war3mapimported/lightningundertile_blue_a_bw.blp
Double-click the file lightningundertile_blue_a_bw.blp:
lightningundertile_blue_a_bw.blp
Image / Texture
254
war3mapimported/lightningundertile_blue_a_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
Done, you have imported the file lightningundertile_blue_a_bw.blp.
Importing smoke_puffy_mask.blp
Now Click the "Import File" Button:
Next select 'smoke_puffy_mask.blp' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
Image / Texture
161
war3mapimported/smoke_puffy_mask.blp
Double-click the file smoke_puffy_mask.blp:
smoke_puffy_mask.blp
Image / Texture
161
war3mapimported/smoke_puffy_mask.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke_puffy_mask.blp
Image / Texture
161
smoke_puffy_mask.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
Image / Texture
161
smoke_puffy_mask.blp
Done, you have imported the file smoke_puffy_mask.blp.
Importing sword_1h_artifactskywall_d_06.blp
Now Click the "Import File" Button:
Next select 'sword_1h_artifactskywall_d_06.blp' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
Image / Texture
161
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
Image / Texture
817
war3mapimported/sword_1h_artifactskywall_d_06.blp
Double-click the file sword_1h_artifactskywall_d_06.blp:
sword_1h_artifactskywall_d_06.blp
Image / Texture
817
war3mapimported/sword_1h_artifactskywall_d_06.blp
Tick the box "Use Custom Path" and type in the correct path:
sword_1h_artifactskywall_d_06.blp
Image / Texture
817
sword_1h_artifactskywall_d_06.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
Image / Texture
161
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
Image / Texture
817
sword_1h_artifactskywall_d_06.blp
Done, you have imported the file sword_1h_artifactskywall_d_06.blp.
Importing t_vfx_fire_anim_stylized_desat_02.blp
Now Click the "Import File" Button:
Next select 't_vfx_fire_anim_stylized_desat_02.blp' in the folder which you extracted from the zip archive:
Prince Thunderaan 7.0
thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
Image / Texture
161
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
Image / Texture
817
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
Image / Texture
151
war3mapimported/t_vfx_fire_anim_stylized_desat_02.blp
Double-click the file t_vfx_fire_anim_stylized_desat_02.blp:
t_vfx_fire_anim_stylized_desat_02.blp
Image / Texture
151
war3mapimported/t_vfx_fire_anim_stylized_desat_02.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_fire_anim_stylized_desat_02.blp
Image / Texture
151
t_vfx_fire_anim_stylized_desat_02.blp
The file has been properly added to the map archive:
thunderran.mdx
Model
887
war3mapimported/thunderran.mdx
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
Image / Texture
254
BOUNDAIRELEMENTAL_BLUE_LIGHTNING.BLP
lightningburst_quadgreen.blp
Image / Texture
90
lightningburst_quadgreen.blp
lightningelementaldraenorarmor_gold.blp
Image / Texture
2,768
lightningelementaldraenorarmor_gold.blp
lightningelementaldraenorblue.blp
Image / Texture
2,698
lightningelementaldraenorblue.blp
lightningundertile_blue_a_bw.blp
Image / Texture
254
lightningundertile_blue_a_bw.blp
smoke_puffy_mask.blp
Image / Texture
161
smoke_puffy_mask.blp
sword_1h_artifactskywall_d_06.blp
Image / Texture
817
sword_1h_artifactskywall_d_06.blp
t_vfx_fire_anim_stylized_desat_02.blp
Image / Texture
151
t_vfx_fire_anim_stylized_desat_02.blp
Done, you have imported the file t_vfx_fire_anim_stylized_desat_02.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.