How to import Prince Malchezaar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Prince Malchezaar of the bundle Prince Malchezaar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Prince Malchezaar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Prince Malchezaar
archimonde_skin.blp
eredar_amorpurple.blp
AX_axe_1h_outlandraid_d_06.blp
PrinceMalchezaar.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing PrinceMalchezaar.mdx

Now Click the "Import File" Button:

Next select 'PrinceMalchezaar.mdx' in the folder which you extracted from the zip archive:

Prince Malchezaar
PrinceMalchezaar.mdx
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
eredar_amorpurple.blp

The file has been properly added to the map archive:

PrinceMalchezaar.mdx
Model
910
war3mapimported/PrinceMalchezaar.mdx

Done, you have imported the file PrinceMalchezaar.mdx.

Importing archimonde_skin.blp

Now Click the "Import File" Button:

Next select 'archimonde_skin.blp' in the folder which you extracted from the zip archive:

Prince Malchezaar
PrinceMalchezaar.mdx
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
eredar_amorpurple.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrinceMalchezaar.mdx
Model
910
war3mapimported/PrinceMalchezaar.mdx
archimonde_skin.blp
Image / Texture
147
war3mapimported/archimonde_skin.blp

Double-click the file archimonde_skin.blp:

archimonde_skin.blp
Image / Texture
147
war3mapimported/archimonde_skin.blp

Tick the box "Use Custom Path" and type in the correct path:

archimonde_skin.blp
Image / Texture
147
archimonde_skin.blp

The file has been properly added to the map archive:

PrinceMalchezaar.mdx
Model
910
war3mapimported/PrinceMalchezaar.mdx
archimonde_skin.blp
Image / Texture
147
archimonde_skin.blp

Done, you have imported the file archimonde_skin.blp.

Importing AX_axe_1h_outlandraid_d_06.blp

Now Click the "Import File" Button:

Next select 'AX_axe_1h_outlandraid_d_06.blp' in the folder which you extracted from the zip archive:

Prince Malchezaar
PrinceMalchezaar.mdx
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
eredar_amorpurple.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrinceMalchezaar.mdx
Model
910
war3mapimported/PrinceMalchezaar.mdx
archimonde_skin.blp
Image / Texture
147
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
Image / Texture
33
war3mapimported/AX_axe_1h_outlandraid_d_06.blp

Double-click the file AX_axe_1h_outlandraid_d_06.blp:

AX_axe_1h_outlandraid_d_06.blp
Image / Texture
33
war3mapimported/AX_axe_1h_outlandraid_d_06.blp

Tick the box "Use Custom Path" and type in the correct path:

AX_axe_1h_outlandraid_d_06.blp
Image / Texture
33
AX_axe_1h_outlandraid_d_06.blp

The file has been properly added to the map archive:

PrinceMalchezaar.mdx
Model
910
war3mapimported/PrinceMalchezaar.mdx
archimonde_skin.blp
Image / Texture
147
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
Image / Texture
33
AX_axe_1h_outlandraid_d_06.blp

Done, you have imported the file AX_axe_1h_outlandraid_d_06.blp.

Importing eredar_amorpurple.blp

Now Click the "Import File" Button:

Next select 'eredar_amorpurple.blp' in the folder which you extracted from the zip archive:

Prince Malchezaar
PrinceMalchezaar.mdx
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
eredar_amorpurple.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrinceMalchezaar.mdx
Model
910
war3mapimported/PrinceMalchezaar.mdx
archimonde_skin.blp
Image / Texture
147
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
Image / Texture
33
AX_axe_1h_outlandraid_d_06.blp
eredar_amorpurple.blp
Image / Texture
289
war3mapimported/eredar_amorpurple.blp

Double-click the file eredar_amorpurple.blp:

eredar_amorpurple.blp
Image / Texture
289
war3mapimported/eredar_amorpurple.blp

Tick the box "Use Custom Path" and type in the correct path:

eredar_amorpurple.blp
Image / Texture
289
eredar_amorpurple.blp

The file has been properly added to the map archive:

PrinceMalchezaar.mdx
Model
910
war3mapimported/PrinceMalchezaar.mdx
archimonde_skin.blp
Image / Texture
147
archimonde_skin.blp
AX_axe_1h_outlandraid_d_06.blp
Image / Texture
33
AX_axe_1h_outlandraid_d_06.blp
eredar_amorpurple.blp
Image / Texture
289
eredar_amorpurple.blp

Done, you have imported the file eredar_amorpurple.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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