• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Prince Keleseth WoW Rip

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Prince Keleseth WoW Rip of the bundle Prince Keleseth WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Prince Keleseth WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Prince Keleseth WoW Rip
Principe_Keleseth.mdx
VampyrBloodPrinceSkin.blp
BUILDING_BASE1_ALPHA.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Stave_2H_IcecrownRaid_D_01green.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Principe_Keleseth.mdx

Now Click the "Import File" Button:

Next select 'Principe_Keleseth.mdx' in the folder which you extracted from the zip archive:

Prince Keleseth WoW Rip
Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp

The file has been properly added to the map archive:

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx

Done, you have imported the file Principe_Keleseth.mdx.

Importing BUILDING_BASE1_ALPHA.blp

Now Click the "Import File" Button:

Next select 'BUILDING_BASE1_ALPHA.blp' in the folder which you extracted from the zip archive:

Prince Keleseth WoW Rip
Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
war3mapimported/BUILDING_BASE1_ALPHA.blp

Double-click the file BUILDING_BASE1_ALPHA.blp:

BUILDING_BASE1_ALPHA.blp
Image / Texture
14
war3mapimported/BUILDING_BASE1_ALPHA.blp

Tick the box "Use Custom Path" and type in the correct path:

BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP

The file has been properly added to the map archive:

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP

Done, you have imported the file BUILDING_BASE1_ALPHA.blp.

Importing Stave_2H_IcecrownRaid_D_01green.blp

Now Click the "Import File" Button:

Next select 'Stave_2H_IcecrownRaid_D_01green.blp' in the folder which you extracted from the zip archive:

Prince Keleseth WoW Rip
Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
war3mapimported/Stave_2H_IcecrownRaid_D_01green.blp

Double-click the file Stave_2H_IcecrownRaid_D_01green.blp:

Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
war3mapimported/Stave_2H_IcecrownRaid_D_01green.blp

Tick the box "Use Custom Path" and type in the correct path:

Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp

The file has been properly added to the map archive:

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp

Done, you have imported the file Stave_2H_IcecrownRaid_D_01green.blp.

Importing VampyrBloodPrinceArmor.blp

Now Click the "Import File" Button:

Next select 'VampyrBloodPrinceArmor.blp' in the folder which you extracted from the zip archive:

Prince Keleseth WoW Rip
Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
Image / Texture
30
war3mapimported/VampyrBloodPrinceArmor.blp

Double-click the file VampyrBloodPrinceArmor.blp:

VampyrBloodPrinceArmor.blp
Image / Texture
30
war3mapimported/VampyrBloodPrinceArmor.blp

Tick the box "Use Custom Path" and type in the correct path:

VampyrBloodPrinceArmor.blp
Image / Texture
30
VampyrBloodPrinceArmor.blp

The file has been properly added to the map archive:

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
Image / Texture
30
VampyrBloodPrinceArmor.blp

Done, you have imported the file VampyrBloodPrinceArmor.blp.

Importing VampyrBloodPrinceCape.blp

Now Click the "Import File" Button:

Next select 'VampyrBloodPrinceCape.blp' in the folder which you extracted from the zip archive:

Prince Keleseth WoW Rip
Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
Image / Texture
30
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
10
war3mapimported/VampyrBloodPrinceCape.blp

Double-click the file VampyrBloodPrinceCape.blp:

VampyrBloodPrinceCape.blp
Image / Texture
10
war3mapimported/VampyrBloodPrinceCape.blp

Tick the box "Use Custom Path" and type in the correct path:

VampyrBloodPrinceCape.blp
Image / Texture
10
VampyrBloodPrinceCape.blp

The file has been properly added to the map archive:

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
Image / Texture
30
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
10
VampyrBloodPrinceCape.blp

Done, you have imported the file VampyrBloodPrinceCape.blp.

Importing VampyrBloodPrinceSkin.blp

Now Click the "Import File" Button:

Next select 'VampyrBloodPrinceSkin.blp' in the folder which you extracted from the zip archive:

Prince Keleseth WoW Rip
Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
Image / Texture
30
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
10
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
Image / Texture
71
war3mapimported/VampyrBloodPrinceSkin.blp

Double-click the file VampyrBloodPrinceSkin.blp:

VampyrBloodPrinceSkin.blp
Image / Texture
71
war3mapimported/VampyrBloodPrinceSkin.blp

Tick the box "Use Custom Path" and type in the correct path:

VampyrBloodPrinceSkin.blp
Image / Texture
71
VampyrBloodPrinceSkin.blp

The file has been properly added to the map archive:

Principe_Keleseth.mdx
Model
1,341
war3mapimported/Principe_Keleseth.mdx
BUILDING_BASE1_ALPHA.blp
Image / Texture
14
BUILDING_BASE1_ALPHA.BLP
Stave_2H_IcecrownRaid_D_01green.blp
Image / Texture
23
Stave_2H_IcecrownRaid_D_01green.blp
VampyrBloodPrinceArmor.blp
Image / Texture
30
VampyrBloodPrinceArmor.blp
VampyrBloodPrinceCape.blp
Image / Texture
10
VampyrBloodPrinceCape.blp
VampyrBloodPrinceSkin.blp
Image / Texture
71
VampyrBloodPrinceSkin.blp

Done, you have imported the file VampyrBloodPrinceSkin.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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