Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model PrimalProductionA of the bundle PrimalProductionA. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Primal Zerg Building Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing PrimalProductionA.mdx
Now Click the "Import File" Button:
Next select 'PrimalProductionA.mdx' in the folder which you extracted from the zip archive:
PrimalProductionA
BloodG.blp
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
Done, you have imported the file PrimalProductionA.mdx.
Importing BloodG.blp
Now Click the "Import File" Button:
Next select 'BloodG.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Double-click the file BloodG.blp:
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodG.blp
Image / Texture
179
BloodG.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Done, you have imported the file BloodG.blp.
Importing BloodH.blp
Now Click the "Import File" Button:
Next select 'BloodH.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodG.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Double-click the file BloodH.blp:
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodH.blp
Image / Texture
171
BloodH.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
Done, you have imported the file BloodH.blp.
Importing primalbuildingc_diffuse.blp
Now Click the "Import File" Button:
Next select 'primalbuildingc_diffuse.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodG.blp
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
war3mapimported/primalbuildingc_diffuse.blp
Double-click the file primalbuildingc_diffuse.blp:
primalbuildingc_diffuse.blp
Image / Texture
439
war3mapimported/primalbuildingc_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
Done, you have imported the file primalbuildingc_diffuse.blp.
Importing ZergBirth_Critter_Diffuse.blp
Now Click the "Import File" Button:
Next select 'ZergBirth_Critter_Diffuse.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodG.blp
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
war3mapimported/ZergBirth_Critter_Diffuse.blp
Double-click the file ZergBirth_Critter_Diffuse.blp:
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
war3mapimported/ZergBirth_Critter_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
Done, you have imported the file ZergBirth_Critter_Diffuse.blp.
Importing ZergBirth_Diffuse.blp
Now Click the "Import File" Button:
Next select 'ZergBirth_Diffuse.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodG.blp
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
war3mapimported/ZergBirth_Diffuse.blp
Double-click the file ZergBirth_Diffuse.blp:
ZergBirth_Diffuse.blp
Image / Texture
255
war3mapimported/ZergBirth_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
Done, you have imported the file ZergBirth_Diffuse.blp.
Importing ZergBirth_Underlayment_Diffuse.blp
Now Click the "Import File" Button:
Next select 'ZergBirth_Underlayment_Diffuse.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodG.blp
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
war3mapimported/ZergBirth_Underlayment_Diffuse.blp
Double-click the file ZergBirth_Underlayment_Diffuse.blp:
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
war3mapimported/ZergBirth_Underlayment_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
ZergBirth_Underlayment_Diffuse.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
ZergBirth_Underlayment_Diffuse.blp
Done, you have imported the file ZergBirth_Underlayment_Diffuse.blp.
Importing ZergDeath_Blood_Diffuse.blp
Now Click the "Import File" Button:
Next select 'ZergDeath_Blood_Diffuse.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodG.blp
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
Image / Texture
16
war3mapimported/ZergDeath_Blood_Diffuse.blp
Double-click the file ZergDeath_Blood_Diffuse.blp:
ZergDeath_Blood_Diffuse.blp
Image / Texture
16
war3mapimported/ZergDeath_Blood_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
ZergDeath_Blood_Diffuse.blp
Image / Texture
16
ZergDeath_Blood_Diffuse.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
Image / Texture
16
ZergDeath_Blood_Diffuse.blp
Done, you have imported the file ZergDeath_Blood_Diffuse.blp.
Importing ZergDeath_Diffuse.blp
Now Click the "Import File" Button:
Next select 'ZergDeath_Diffuse.blp' in the folder which you extracted from the zip archive:
PrimalProductionA
PrimalProductionA.mdx
BloodG.blp
BloodH.blp
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
Image / Texture
16
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
Image / Texture
277
war3mapimported/ZergDeath_Diffuse.blp
Double-click the file ZergDeath_Diffuse.blp:
ZergDeath_Diffuse.blp
Image / Texture
277
war3mapimported/ZergDeath_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
ZergDeath_Diffuse.blp
Image / Texture
277
ZergDeath_Diffuse.blp
The file has been properly added to the map archive:
PrimalProductionA.mdx
Model
360
war3mapimported/PrimalProductionA.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
primalbuildingc_diffuse.blp
Image / Texture
439
primalbuildingc_diffuse.blp
ZergBirth_Critter_Diffuse.blp
Image / Texture
17
ZergBirth_Critter_Diffuse.blp
ZergBirth_Diffuse.blp
Image / Texture
255
ZergBirth_Diffuse.blp
ZergBirth_Underlayment_Diffuse.blp
Image / Texture
78
ZergBirth_Underlayment_Diffuse.blp
ZergDeath_Blood_Diffuse.blp
Image / Texture
16
ZergDeath_Blood_Diffuse.blp
ZergDeath_Diffuse.blp
Image / Texture
277
ZergDeath_Diffuse.blp
Done, you have imported the file ZergDeath_Diffuse.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.