• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Primal Hydralisk Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Primal Hydralisk Portrait of the bundle Primal Hydralisk Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Primal Hydralisk.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Primal Hydralisk Portrait
PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Neutral_Hydralisk_Scale_Diffuse.tga

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing PrimalHydralisk_Portrait.mdx

Now Click the "Import File" Button:

Next select 'PrimalHydralisk_Portrait.mdx' in the folder which you extracted from the zip archive:

Primal Hydralisk Portrait
PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Neutral_Hydralisk_Scale_Diffuse.tga

The file has been properly added to the map archive:

PrimalHydralisk_Portrait.mdx
Model
1,323
war3mapimported/PrimalHydralisk_Portrait.mdx

Done, you have imported the file PrimalHydralisk_Portrait.mdx.

Importing Neutral_Hydralisk_Diffuse.tga

Now Click the "Import File" Button:

Next select 'Neutral_Hydralisk_Diffuse.tga' in the folder which you extracted from the zip archive:

Primal Hydralisk Portrait
PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Neutral_Hydralisk_Scale_Diffuse.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrimalHydralisk_Portrait.mdx
Model
1,323
war3mapimported/PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
war3mapimported/Neutral_Hydralisk_Diffuse.tga

Double-click the file Neutral_Hydralisk_Diffuse.tga:

Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
war3mapimported/Neutral_Hydralisk_Diffuse.tga

Tick the box "Use Custom Path" and type in the correct path:

Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
Neutral_Hydralisk_Diffuse.tga

The file has been properly added to the map archive:

PrimalHydralisk_Portrait.mdx
Model
1,323
war3mapimported/PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
Neutral_Hydralisk_Diffuse.tga

Done, you have imported the file Neutral_Hydralisk_Diffuse.tga.

Importing Neutral_Hydralisk_Emissive.tga

Now Click the "Import File" Button:

Next select 'Neutral_Hydralisk_Emissive.tga' in the folder which you extracted from the zip archive:

Primal Hydralisk Portrait
PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Neutral_Hydralisk_Scale_Diffuse.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrimalHydralisk_Portrait.mdx
Model
1,323
war3mapimported/PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Image / Texture
8,192
war3mapimported/Neutral_Hydralisk_Emissive.tga

Double-click the file Neutral_Hydralisk_Emissive.tga:

Neutral_Hydralisk_Emissive.tga
Image / Texture
8,192
war3mapimported/Neutral_Hydralisk_Emissive.tga

Tick the box "Use Custom Path" and type in the correct path:

Neutral_Hydralisk_Emissive.tga
Image / Texture
8,192
Neutral_Hydralisk_Emissive.tga

The file has been properly added to the map archive:

PrimalHydralisk_Portrait.mdx
Model
1,323
war3mapimported/PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Image / Texture
8,192
Neutral_Hydralisk_Emissive.tga

Done, you have imported the file Neutral_Hydralisk_Emissive.tga.

Importing Neutral_Hydralisk_Scale_Diffuse.tga

Now Click the "Import File" Button:

Next select 'Neutral_Hydralisk_Scale_Diffuse.tga' in the folder which you extracted from the zip archive:

Primal Hydralisk Portrait
PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Neutral_Hydralisk_Scale_Diffuse.tga

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PrimalHydralisk_Portrait.mdx
Model
1,323
war3mapimported/PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Image / Texture
8,192
Neutral_Hydralisk_Emissive.tga
Neutral_Hydralisk_Scale_Diffuse.tga
Image / Texture
16,384
war3mapimported/Neutral_Hydralisk_Scale_Diffuse.tga

Double-click the file Neutral_Hydralisk_Scale_Diffuse.tga:

Neutral_Hydralisk_Scale_Diffuse.tga
Image / Texture
16,384
war3mapimported/Neutral_Hydralisk_Scale_Diffuse.tga

Tick the box "Use Custom Path" and type in the correct path:

Neutral_Hydralisk_Scale_Diffuse.tga
Image / Texture
16,384
Neutral_Hydralisk_Scale_Diffuse.tga

The file has been properly added to the map archive:

PrimalHydralisk_Portrait.mdx
Model
1,323
war3mapimported/PrimalHydralisk_Portrait.mdx
Neutral_Hydralisk_Diffuse.tga
Image / Texture
8,192
Neutral_Hydralisk_Diffuse.tga
Neutral_Hydralisk_Emissive.tga
Image / Texture
8,192
Neutral_Hydralisk_Emissive.tga
Neutral_Hydralisk_Scale_Diffuse.tga
Image / Texture
16,384
Neutral_Hydralisk_Scale_Diffuse.tga

Done, you have imported the file Neutral_Hydralisk_Scale_Diffuse.tga.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top