• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Priestess of the Seas Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Priestess of the Seas Portrait of the bundle Priestess of the Seas Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Priestess of the Seas.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Priestess of the Seas Portrait
POTSWD.dds
POTSMD.dds
POTSHD.dds
POTSHD2.dds
POTSHD1.dds
POTSHE1.dds
POTSMD1.dds
POTSME1.dds
POTSMD2.dds
POTS_Portrait.mdx
POTSMO.dds
POTSMO1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing POTS_Portrait.mdx

Now Click the "Import File" Button:

Next select 'POTS_Portrait.mdx' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx

Done, you have imported the file POTS_Portrait.mdx.

Importing POTSHD.dds

Now Click the "Import File" Button:

Next select 'POTSHD.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
war3mapimported/POTSHD.dds

Double-click the file POTSHD.dds:

POTSHD.dds
Image / Texture
341
war3mapimported/POTSHD.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSHD.dds
Image / Texture
341
POTSHD.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds

Done, you have imported the file POTSHD.dds.

Importing POTSHD1.dds

Now Click the "Import File" Button:

Next select 'POTSHD1.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
war3mapimported/POTSHD1.dds

Double-click the file POTSHD1.dds:

POTSHD1.dds
Image / Texture
683
war3mapimported/POTSHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSHD1.dds
Image / Texture
683
POTSHD1.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds

Done, you have imported the file POTSHD1.dds.

Importing POTSHD2.dds

Now Click the "Import File" Button:

Next select 'POTSHD2.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
war3mapimported/POTSHD2.dds

Double-click the file POTSHD2.dds:

POTSHD2.dds
Image / Texture
341
war3mapimported/POTSHD2.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSHD2.dds
Image / Texture
341
POTSHD2.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds

Done, you have imported the file POTSHD2.dds.

Importing POTSHE1.dds

Now Click the "Import File" Button:

Next select 'POTSHE1.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
war3mapimported/POTSHE1.dds

Double-click the file POTSHE1.dds:

POTSHE1.dds
Image / Texture
683
war3mapimported/POTSHE1.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSHE1.dds
Image / Texture
683
POTSHE1.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds

Done, you have imported the file POTSHE1.dds.

Importing POTSMD.dds

Now Click the "Import File" Button:

Next select 'POTSMD.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
war3mapimported/POTSMD.dds

Double-click the file POTSMD.dds:

POTSMD.dds
Image / Texture
1,365
war3mapimported/POTSMD.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSMD.dds
Image / Texture
1,365
POTSMD.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds

Done, you have imported the file POTSMD.dds.

Importing POTSMD1.dds

Now Click the "Import File" Button:

Next select 'POTSMD1.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
war3mapimported/POTSMD1.dds

Double-click the file POTSMD1.dds:

POTSMD1.dds
Image / Texture
2,731
war3mapimported/POTSMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds

Done, you have imported the file POTSMD1.dds.

Importing POTSMD2.dds

Now Click the "Import File" Button:

Next select 'POTSMD2.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
war3mapimported/POTSMD2.dds

Double-click the file POTSMD2.dds:

POTSMD2.dds
Image / Texture
1,365
war3mapimported/POTSMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds

Done, you have imported the file POTSMD2.dds.

Importing POTSME1.dds

Now Click the "Import File" Button:

Next select 'POTSME1.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
war3mapimported/POTSME1.dds

Double-click the file POTSME1.dds:

POTSME1.dds
Image / Texture
1,365
war3mapimported/POTSME1.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSME1.dds
Image / Texture
1,365
POTSME1.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
POTSME1.dds

Done, you have imported the file POTSME1.dds.

Importing POTSMO.dds

Now Click the "Import File" Button:

Next select 'POTSMO.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
POTSME1.dds
POTSMO.dds
Image / Texture
1,365
war3mapimported/POTSMO.dds

Double-click the file POTSMO.dds:

POTSMO.dds
Image / Texture
1,365
war3mapimported/POTSMO.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSMO.dds
Image / Texture
1,365
POTSMO.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
POTSME1.dds
POTSMO.dds
Image / Texture
1,365
POTSMO.dds

Done, you have imported the file POTSMO.dds.

Importing POTSMO1.dds

Now Click the "Import File" Button:

Next select 'POTSMO1.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
POTSME1.dds
POTSMO.dds
Image / Texture
1,365
POTSMO.dds
POTSMO1.dds
Image / Texture
2,731
war3mapimported/POTSMO1.dds

Double-click the file POTSMO1.dds:

POTSMO1.dds
Image / Texture
2,731
war3mapimported/POTSMO1.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSMO1.dds
Image / Texture
2,731
POTSMO1.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
POTSME1.dds
POTSMO.dds
Image / Texture
1,365
POTSMO.dds
POTSMO1.dds
Image / Texture
2,731
POTSMO1.dds

Done, you have imported the file POTSMO1.dds.

Importing POTSWD.dds

Now Click the "Import File" Button:

Next select 'POTSWD.dds' in the folder which you extracted from the zip archive:

Priestess of the Seas Portrait
POTS_Portrait.mdx
POTSHD.dds
POTSHD1.dds
POTSHD2.dds
POTSHE1.dds
POTSMD.dds
POTSMD1.dds
POTSMD2.dds
POTSME1.dds
POTSMO.dds
POTSMO1.dds
POTSWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
POTSME1.dds
POTSMO.dds
Image / Texture
1,365
POTSMO.dds
POTSMO1.dds
Image / Texture
2,731
POTSMO1.dds
POTSWD.dds
Image / Texture
341
war3mapimported/POTSWD.dds

Double-click the file POTSWD.dds:

POTSWD.dds
Image / Texture
341
war3mapimported/POTSWD.dds

Tick the box "Use Custom Path" and type in the correct path:

POTSWD.dds
Image / Texture
341
POTSWD.dds

The file has been properly added to the map archive:

POTS_Portrait.mdx
Model
971
war3mapimported/POTS_Portrait.mdx
POTSHD.dds
Image / Texture
341
POTSHD.dds
POTSHD1.dds
Image / Texture
683
POTSHD1.dds
POTSHD2.dds
Image / Texture
341
POTSHD2.dds
POTSHE1.dds
Image / Texture
683
POTSHE1.dds
POTSMD.dds
Image / Texture
1,365
POTSMD.dds
POTSMD1.dds
Image / Texture
2,731
POTSMD1.dds
POTSMD2.dds
Image / Texture
1,365
POTSMD2.dds
POTSME1.dds
Image / Texture
1,365
POTSME1.dds
POTSMO.dds
Image / Texture
1,365
POTSMO.dds
POTSMO1.dds
Image / Texture
2,731
POTSMO1.dds
POTSWD.dds
Image / Texture
341
POTSWD.dds

Done, you have imported the file POTSWD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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