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Model validation: Priest (Child)

PriestChildV1.06.mdx

0 errors 0 severe 15 warnings 9 unused
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Geoset 0
    • Number of sequence extents (7) does not match the number of sequences (16)
    • 1 Extent
      • Negative extents
  • 6 Geoset 1
    • Number of sequence extents (7) does not match the number of sequences (16)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • Number of sequence extents (9) does not match the number of sequences (16)
  • 1 Geoset 3
    • Number of sequence extents (9) does not match the number of sequences (16)
  • 1 Geoset 4
    • Number of sequence extents (12) does not match the number of sequences (16)
  • 1 Geoset 5
    • Number of sequence extents (12) does not match the number of sequences (16)
  • 1 Bone 23 - "Object12Jaw"
    • 1 Rotation
      • Track 3 at frame 116967 has exactly the same value as tracks 2 and 4
  • 2 Bone 24 - "Object13LipUpper"
    • 2 Scaling
      • Track 8 at frame 308967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 309100 has exactly the same value as tracks 8 and 10
  • 3 Bone 25 - "Object20LipLower"
    • 3 Scaling
      • Track 16 at frame 308967 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 309100 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 309267 has exactly the same value as tracks 17 and 19
  • 2 Helper 0
    • 1 Translation
      • Track 28 at frame 14167 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 12 at frame 14167 has exactly the same value as tracks 11 and 13
  • 1 Helper 10
    • 1 Rotation
      • Track 25 at frame 14167 has exactly the same value as tracks 24 and 26
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