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Model validation: Priest (Child)
PriestChildV1.06.mdx
0errors0severe15warnings9unused
3
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
Geoset 0
Number of sequence extents (7) does not match the number of sequences (16)
1
Extent
Negative extents
6
Geoset 1
Number of sequence extents (7) does not match the number of sequences (16)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 2
Number of sequence extents (9) does not match the number of sequences (16)
1
Geoset 3
Number of sequence extents (9) does not match the number of sequences (16)
1
Geoset 4
Number of sequence extents (12) does not match the number of sequences (16)
1
Geoset 5
Number of sequence extents (12) does not match the number of sequences (16)
1
Bone 23 - "Object12Jaw"
1
Rotation
Track 3 at frame 116967 has exactly the same value as tracks 2 and 4
2
Bone 24 - "Object13LipUpper"
2
Scaling
Track 8 at frame 308967 has exactly the same value as tracks 7 and 9
Track 9 at frame 309100 has exactly the same value as tracks 8 and 10
3
Bone 25 - "Object20LipLower"
3
Scaling
Track 16 at frame 308967 has exactly the same value as tracks 15 and 17
Track 17 at frame 309100 has exactly the same value as tracks 16 and 18
Track 18 at frame 309267 has exactly the same value as tracks 17 and 19
2
Helper 0
1
Translation
Track 28 at frame 14167 has exactly the same value as tracks 27 and 29
1
Rotation
Track 12 at frame 14167 has exactly the same value as tracks 11 and 13
1
Helper 10
1
Rotation
Track 25 at frame 14167 has exactly the same value as tracks 24 and 26
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