Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
Prelude - The Lord of the Rings.w3x
Variables
Initialization
Melee Initialization
CREDITS
Cinamtic
Initiate Cinamtic
Cinamtic
Cinamtic Music Start
Cinamtic Music End
Pitiful
Random Effect
Random Effect 2
Sound RE
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Trigger - Turn on Initiate_Cinamtic <gen>
Trigger - Run Initiate_Cinamtic <gen> (ignoring conditions)
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 3000.00 , density 100.00 and color ( 78.00 %, 78.00 %, 78.00 %)
Game - Set the time of day to 18.00
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Set music volume to 0.00 %
Sound - Play Dummy <gen>
Wait 0.01 seconds
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Set music volume to 0.00 %
!! ~~CREDITS ~~ !!
Credits go out to HAPPY TAUREN who supplied the tree models.
Credits also go out to OLAF MOLEMAN for inspirational purposes.
Credits go out to the makers of " Lord of the Rings - The Fellowship of the Ring" made by Bradly and Surreal games . Largly based on it.
Credits especially go out to 2 unknown persons from the hiveworkshop who submitted the Gandalf Model and the Airie Rock Model. It wouldn't have been possible without those two :D
Last but not least, all terraining, Triggering, and Object editing was made entirly by me.
Copyrighting infringment is illegal, and this should not be reproduced under ones name other than the creater unless permission is givin.
This is however an open sourse map. You are able to take the Triggers and Models and what not and incorporate it in your own maps.
Thank you all for enjoying this cinamtic.
To report any bugs , please comment on the Map on WORLDOFWAR.NET !
_________________________________________________________________________________Version 2.0 official release date : August 3rd 2008
Initiate Cinamtic
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Trigger - Run Cinamtic <gen> (ignoring conditions)
Trigger - Turn on Cinamtic_Music_Start <gen>
Sound - Set music volume to 0.00 %
Cinamtic
Events
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Sound - Setup all volume channels for cinematics
Trigger - Run Cinamtic_Music_Start <gen> (ignoring conditions)
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Snow_Intro_Camera for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 6.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.50 seconds
Camera - . Apply . gg_cam_Snow_Sky_First for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Snow_Sky_Second for Player 1 (Red) over 12.00 seconds
Wait 7.50 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Start_Mountain_Camera for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 6.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Unit - Order Frodo 0002 <gen> to Move To . (Center of Intro_Frodo_Move_First <gen>)
Unit - Order Aragorn 0003 <gen> to Move To . (Center of Intro_Aragorn_Move_First <gen>)
Unit - Order Gimli 0004 <gen> to Move To . (Center of Intro_Gimli_Move_First <gen>)
Camera - . Apply . gg_cam_Start_Mountain_Camera_End for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Unit - Make Frodo 0002 <gen> face Gandalf 0001 <gen> over 0 seconds
Unit - Order Gandalf 0001 <gen> to Move To . (Center of Intro_Gandalf_Move_First <gen>)
Cinematic - Send transmission to (All players) from Frodo 0002 <gen> named Frodo Baggins : Play No sound and display Gandalf, Where are we now ? . Modify duration: Set to 3.25 seconds and Don't wait
Camera - . Apply . gg_cam_Group_Mountain_Camera_1 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Unit - Make Gandalf 0001 <gen> face Frodo 0002 <gen> over 0 seconds
Unit - Make Aragorn 0003 <gen> face Gandalf 0001 <gen> over 0 seconds
Unit - Make Gimli 0004 <gen> face Gandalf 0001 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Gandalf 0001 <gen> named Gandalf the Grey : Play No sound and display We are at the foothills of the Mountains of Karatharas. These mountains are the only thing that stand between us and Lorian. But it seems that a blizzard has befallen us. . . . Modify duration: Set to 11.00 seconds and Don't wait
Camera - . Apply . gg_cam_Gandalf_Speak_1 for Player 1 (Red) over 12.00 seconds
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Gandalf 0001 <gen> named Gandalf the Grey : Play No sound and display Saruman must have created this blizzard. The trecherous cur has nothing better to do then halt us in our quest for peace on Middle Earth. . . . Modify duration: Set to 11.00 seconds and Don't wait
Camera - . Apply . gg_cam_Gandalf_Speak_2 for Player 1 (Red) over 0.00 seconds
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Gimli 0004 <gen> named Gimli : Play No sound and display Saruman ! I should have known tha' he would do somethin' like this !There is no way we can ge' through Karatharas with this blizzard. . Modify duration: Set to 10.00 seconds and Don't wait
Camera - . Apply . gg_cam_Gimli_Speak_1 for Player 1 (Red) over 8.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Gandalf 0001 <gen> named Gandalf the Grey : Play No sound and display There may not be a way through it Gimli . But there may be a way under it . . . . Modify duration: Set to 7.50 seconds and Don't wait
Camera - . Apply . gg_cam_Gandalf_Speak_3 for Player 1 (Red) over 0.00 seconds
Wait 8.50 seconds
Cinematic - Send transmission to (All players) from Aragorn 0003 <gen> named Aragorn : Play No sound and display Do you mean Moria ? The Mines of Moria ? . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Aragorn_Speak_1 for Player 1 (Red) over 0.00 seconds
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Gandalf 0001 <gen> named Gandalf the Grey : Play No sound and display Yes . The Mines of Moria goes straight under the mountains. It may be cavernous and large, but it is navigationable. If we dont run into any trouble, we should make it through in a few days. . . . Modify duration: Set to 20.00 seconds and Don't wait
Camera - . Apply . gg_cam_Gandalf_Speak_4 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Mines_of_Moria_Start for Player 1 (Red) over 0.00 seconds
Wait 0.25 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Mines_of_Moria_End for Player 1 (Red) over 12.00 seconds
Wait 11.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Gandalf_Speak_5 for Player 1 (Red) over 0.00 seconds
Wait 0.25 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Frodo 0002 <gen> named Froodo Baggins : Play No sound and display I sure hope we dont run into trouble. . Modify duration: Set to 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_Frodo_Camera_1_IN for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Frodo_Camera_2_Out for Player 1 (Red) over 20.00 seconds
Cinematic - Fade out over 16.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 20.00 seconds
Wait 2.00 seconds
Cinematic - Apply a filter over 6.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 10.00 seconds
Camera - . Apply . gg_cam_Balrog_1 for Player 1 (Red) over 0.00 seconds
Environment - Set sky to None
Environment - Reset fog to default values
Sound - Stop NightElfDefeat <gen> After fading
Sound - Destroy NightElfDefeat <gen>
Wait 2.00 seconds
Trigger - Run Cinamtic_Music_End <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Balrog_3 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Doom Guard 0005 <gen> named Balrog : Play AHH <gen> and display Ahhh . . . How Pitiful . . . . Modify duration: Set to 10.00 seconds and Don't wait
Trigger - Run Pitiful <gen> (ignoring conditions)
Cinematic - Fade in over 8.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 11.00 seconds
Cinematic - Send transmission to (All players) from Gandalf 0001 <gen> named Gandalf the Grey : Play No sound and display I will Not let you hurt the Fellowship ! . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_1X_Cam for Player 1 (Red) over 0.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Doom Guard 0005 <gen> named Balrog : Play Laugh <gen> and display . Modify duration: Set to 9.00 seconds and Don't wait
Camera - . Apply . gg_cam_X_Cam for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Gandalf 0001 <gen> named Gandalf the Grey : Play No sound and display YOU SHALL NOT PASS ! . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Play Gandalf 0006 <gen> 's Spell Slam animation
Camera - . Apply . gg_cam_You_Can_Not_Pass for Player 1 (Red) over 0.00 seconds
Wait 4.50 seconds
Trigger - Turn on Random_Effect <gen>
Trigger - Run Random_Effect <gen> (ignoring conditions)
Trigger - Run Sound_RE <gen> (ignoring conditions)
Animation - Play Doom Guard 0005 <gen> 's Stand Victory animation
Camera - . Apply . gg_cam_Final_Camera for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Balrog_and_Gandalf for Player 1 (Red) over 8.00 seconds
Sound - Play ROAR <gen>
Wait 8.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 10.00 %, 10.00 %) with 0 % transparency
Wait 10.00 seconds
Sound - Stop ROAR <gen> After fading
Sound - Stop VolcanoLoop <gen> After fading
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display The Lord of the Rings . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Cinamtic Music Start
Events
Conditions
Actions
Sound - Play NightElfDefeat <gen>
Cinamtic Music End
Events
Conditions
Actions
Sound - Play Doom <gen>
Pitiful
Events
Conditions
Actions
Wait 2.50 seconds
Sound - Play Pitiful <gen>
Random Effect
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Random_Effect_Region <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Random Effect 2
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Random_Effect_Region_2 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
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