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Triggers
Prehistoric Tribes Beta.w3x
Variables
Initialization
Messages
Units Limit
Melee Initialization
Victory Award
Player Difficulty
Spawn
Player Spawn
Random Region
RNG 1
RNG 2
RNG 3
RNG 4
RNG 5
RNG 6
RNG 7
RNG 8
RNG 9
Computer Player Command
Attack Player
Townsfolk
Townsfolk Build Tower
Town Center
Barrack
Craftmans Hut
Shrine
Towers
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Computer_Player_Group
force
No
Random_Number
integer
No
Random_Number_2
integer
No
Random_Number_3
integer
No
Messages
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Welcome everyone!|rHave fun playing the game. Please check the Quest bar for more detail about the game. Thanks and please enjoy the game!
Units Limit
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Townsfolk to 20 for (Picked player)
Player - Limit training of Bamboo House to 4 for (Picked player)
Player - Limit training of Big House to 4 for (Picked player)
Player - Limit training of Log House to 4 for (Picked player)
Player - Limit training of Barracks to 2 for (Picked player)
Player - Limit training of Craftsman's Hut to 1 for (Picked player)
Player - Limit training of Shrine to 2 for (Picked player)
Player - Limit training of Totem of Magic to 1 for (Picked player)
Player - Limit training of Totem of Mighty to 1 for (Picked player)
Player - Limit training of Totem of Wisdom to 1 for (Picked player)
Player - Set (Picked player) . Current gold to 200
Player - Set (Picked player) . Current lumber to 150
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Player - Limit training of Basic Tower to 5 for (Picked player)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Quest - Create a Required quest titled About the Map with the description Hello everyone! Thanks for playing this map. This is my first map ever so don't expect it to be super excellent.Anyway, in this game mode your main quest is to destroy all of your enemies Town Center while defending your own. You got plenty of units and structures to deal with. Some of them are limited in numbers to make things a bit harder. Overall, this prehistorical-themed map is a melee gameplay with custom units and buildings. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Contact Me with the description In case of further suggestion, bug report or feedback, you can mail me at |[email protected].|r A support is really appreciated in order to make this map even better in future.Once again, thanks for playing the map and please enjoy! , using icon path ReplaceableTextures\PassiveButtons\PASBTNFeedBack.blp
Quest - Create a Optional quest titled Beta 1.0 with the description First release of the map featuring: - A (mediocre) programmed computer player AI for playing in single player mode. Harder AI has harder difficulty in-game. - A prehistorical-themed gameplay with many units and structures. - Totems determine the age of the tribe, ranged from Totem of Might, Totem of Wisdom, and the final Totem of Magic. - Melee, ranged, stealth, and spellcaster units are ready to break the party. - Various towers to defend against rushes. , using icon path ReplaceableTextures\PassiveButtons\PASBTNFeedBack.blp
Victory Award
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Town Center
Actions
Sound - Play Rescue <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Pause (Picked unit))
Game - Display to (All players) for 15.00 seconds the text: (The prehistoric tribe of + ((Name of (Owner of (Dying unit))) + ( has been kicked out of the game by + ((Name of (Owner of (Killing unit))) + ! Well played!))))
Wait 5.00 seconds
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
Player Difficulty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to Computer_Player_Group
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Melee AI of (Picked player)) Equal to Easy AI
Then - Actions
Player - Set name of (Picked player) to Computer (Easy)
Player - Set (Picked player) handicap to 95.00 %
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Melee AI of (Picked player)) Equal to Normal AI
Then - Actions
Player - Set name of (Picked player) to Computer (Normal)
Player - Set (Picked player) handicap to 100.00 %
Player - Add 150 to (Picked player) . Current gold
Player - Add 100 to (Picked player) . Current lumber
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Melee AI of (Picked player)) Equal to Insane AI
Then - Actions
Player - Set name of (Picked player) to Computer (Insane)
Player - Set (Picked player) handicap to 105.00 %
Player - Add 300 to (Picked player) . Current gold
Player - Add 150 to (Picked player) . Current lumber
Else - Actions
Player Spawn
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Set Variable Set Random_Number = (Random integer number between 1 and 9)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 1
Then - Actions
Trigger - Run RNG_1 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 2
Then - Actions
Trigger - Run RNG_2 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 3
Then - Actions
Trigger - Run RNG_3 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 4
Then - Actions
Trigger - Run RNG_4 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 5
Then - Actions
Trigger - Run RNG_5 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 6
Then - Actions
Trigger - Run RNG_6 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 7
Then - Actions
Trigger - Run RNG_7 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 8
Then - Actions
Trigger - Run RNG_8 <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 9
Then - Actions
Trigger - Run RNG_9 <gen> (ignoring conditions)
Else - Actions
Do nothing
RNG 1
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 2
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 3
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 4
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 5
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 6
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 7
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 8
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
RNG 9
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 1 (Red) at (Random point in Spawn_9 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 1 (Red) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 1 (Red) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 1 (Red) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 2 (Blue) at (Random point in Spawn_1 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 2 (Blue) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 2 (Blue) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 3 (Teal) at (Random point in Spawn_2 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 3 (Teal) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 3 (Teal) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 4 (Purple) at (Random point in Spawn_3 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 4 (Purple) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 4 (Purple) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 5 (Yellow) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 5 (Yellow) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 6 (Orange) at (Random point in Spawn_5 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 6 (Orange) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 6 (Orange) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 7 (Green) at (Random point in Spawn_6 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 7 (Green) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 7 (Green) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 7 (Green) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 8 (Pink) at (Random point in Spawn_7 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 8 (Pink) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 8 (Pink) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 3 . Townsfolk for Player 9 (Gray) at (Random point in Spawn_8 <gen>) facing Default building facing degrees
Destructible - Pick every destructible within 1024.00 of (Position of (Last created unit)) and do (Remove (Picked destructible))
Unit - Create 1 . Town Center for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-100.00, 0)) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Position of (Last created unit)) over 0 seconds
Unit - Create 1 . Farm for Player 9 (Gray) at ((Position of (Last created unit)) offset by (800.00, -100.00)) facing Default building facing degrees
Neutral Building - Set (Last created unit) to 1000000 gold
Unit - Create 2 . Log House for Player 9 (Gray) at ((Position of (Last created unit)) offset by (-1200.00, -300.00)) facing Default building facing degrees
Else - Actions
Do nothing
Attack Player
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in Computer_Player_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) Food cap) Greater than or equal to 30
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Townsfolk
Then - Actions
Do nothing
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Townsfolk
Then - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in (Playable map area))
Else - Actions
Do nothing
Else - Actions
Townsfolk
Events
Time - Every (Random real number between 15.00 and 60.00) seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Townsfolk
Then - Actions
Unit - Order (Picked unit) to build a Totem of Magic at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Totem of Wisdom at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Totem of Mighty at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Shrine at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Barracks at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Craftsman's Hut at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Big House at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Bamboo House at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Unit - Order (Picked unit) to build a Log House at ((Position of (Picked unit)) offset by ((Random real number between -1000.00 and 1000.00), (Random real number between -1000.00 and 1000.00)))
Else - Actions
Do nothing
Townsfolk Build Tower
Events
Time - Every (Random real number between 150.00 and 210.00) seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Townsfolk
Then - Actions
Unit - Order (Picked unit) to build a Basic Tower at ((Position of (Picked unit)) offset by ((Random real number between -800.00 and 800.00), (Random real number between -800.00 and 800.00)))
Else - Actions
Do nothing
Town Center
Events
Time - Every (Random real number between 5.00 and 20.00) seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Center
Then - Actions
Unit - Order (Picked unit) to train/upgrade to a Townsfolk
Else - Actions
Do nothing
Barrack
Events
Time - Every (Random real number between 20.00 and 60.00) seconds of game time
Conditions
Actions
Set Variable Set Random_Number_2 = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number_2 Equal to 1
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Barracks
Then - Actions
Unit - Order (Picked unit) to train/upgrade to a Armored Clubman
Unit - Order (Picked unit) to train/upgrade to a Berserker Clubman
Unit - Order (Picked unit) to train/upgrade to a Clubman
Else - Actions
Do nothing
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number_2 Equal to 2
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Barracks
Then - Actions
Unit - Order (Picked unit) to train/upgrade to a Insane Rock Thrower
Unit - Order (Picked unit) to train/upgrade to a Heavy Rock Thrower
Unit - Order (Picked unit) to train/upgrade to a Rock Thrower
Else - Actions
Do nothing
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number_2 Equal to 3
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Barracks
Then - Actions
Unit - Order (Picked unit) to train/upgrade to a Elite Assassin
Unit - Order (Picked unit) to train/upgrade to a Assassin
Else - Actions
Do nothing
Else - Actions
Craftmans Hut
Events
Time - Every (Random real number between 25.00 and 60.00) seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Craftsman's Hut
Then - Actions
Unit - Order (Picked unit) to research R005 (Unexpected type: 'techcode')
Unit - Order (Picked unit) to research R000 (Unexpected type: 'techcode')
Unit - Order (Picked unit) to research R002 (Unexpected type: 'techcode')
Unit - Order (Picked unit) to research R000 (Unexpected type: 'techcode')
Else - Actions
Do nothing
Shrine
Events
Time - Every (Random real number between 25.00 and 60.00) seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Shrine
Then - Actions
Unit - Order (Picked unit) to research R003 (Unexpected type: 'techcode')
Unit - Order (Picked unit) to research R004 (Unexpected type: 'techcode')
Unit - Order (Picked unit) to train/upgrade to a Priest
Unit - Order (Picked unit) to train/upgrade to a Druid
Else - Actions
Do nothing
Towers
Events
Time - Every (Random real number between 90.00 and 120.00) seconds of game time
Conditions
Actions
Set Variable Set Random_Number_3 = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number_3 Equal to 1
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If ((Unit-type of (Picked unit)) Equal to Basic Tower) then do (Order (Picked unit) to train/upgrade to a Magic Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Magic Tower) then do (Order (Picked unit) to train/upgrade to a Advanced Magic Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Advanced Magic Tower) then do (Order (Picked unit) to train/upgrade to a Burning Magic Tower) else do (Do nothing)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number_3 Equal to 2
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If ((Unit-type of (Picked unit)) Equal to Basic Tower) then do (Order (Picked unit) to train/upgrade to a Rock Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Rock Tower) then do (Order (Picked unit) to train/upgrade to a Advanced Rock Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Advanced Rock Tower) then do (Order (Picked unit) to train/upgrade to a Heavy Rock Tower) else do (Do nothing)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number_3 Equal to 3
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If ((Unit-type of (Picked unit)) Equal to Basic Tower) then do (Order (Picked unit) to train/upgrade to a Spear Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Spear Tower) then do (Order (Picked unit) to train/upgrade to a Advanced Spear Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Advanced Spear Tower) then do (Order (Picked unit) to train/upgrade to a Eagle-eyed Spear Tower) else do (Do nothing)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number_3 Equal to 4
Then - Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If ((Unit-type of (Picked unit)) Equal to Basic Tower) then do (Order (Picked unit) to train/upgrade to a Arrow Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Arrow Tower) then do (Order (Picked unit) to train/upgrade to a Advanced Arrow Tower) else do (Do nothing)
If ((Unit-type of (Picked unit)) Equal to Advanced Arrow Tower) then do (Order (Picked unit) to train/upgrade to a Quickshot Arrow Tower) else do (Do nothing)
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