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Model validation: Predator
TzeentchPredator.mdx
0errors56severe14warnings257unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 22
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 23
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 27
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 28
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 29
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 30
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 31
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 32
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 34
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 35
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 36
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 37
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 38
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 39
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 40
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 41
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 42
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 43
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 44
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 45
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 46
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 47
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 48
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 49
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 75
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 76
Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Light 0 - "FrontCannon"
1
1
Visibility
Track 6 at frame 1687 is lower than the track before it at 2100
Track 6 at frame 1687 has exactly the same value as tracks 5 and 7
1
5
Light 3 - "MachineGun"
1
5
Visibility
Track 25 at frame 201205 is lower than the track before it at 201605
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
1
1
6
ParticleEmitter2 19 - "LasCannon01"
Expected time middle to be between 0 and 1, got 2
1
6
Visibility
Track 8 has the same frame 2100 as track 7
Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
1
1
6
ParticleEmitter2 20 - "Lascannon02"
Expected time middle to be between 0 and 1, got 2
1
6
Visibility
Track 8 has the same frame 2100 as track 7
Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
1
6
ParticleEmitter2 21 - "Lascannon03"
Expected time middle to be between 0 and 1, got 2
6
Visibility
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
1
6
ParticleEmitter2 22 - "Lascannon04"
Expected time middle to be between 0 and 1, got 2
6
Visibility
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
1
5
ParticleEmitter2 23 - "FireMuzzle01"
1
5
Visibility
Track 25 at frame 201205 is lower than the track before it at 201605
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
1
5
ParticleEmitter2 24 - "Smoke00001"
1
5
Visibility
Track 25 at frame 201205 is lower than the track before it at 201605
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
10
Model
Attachment 19 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Chest Ref" is duplicated by attachments 3, 18; only one will be reachable in-game.
Attachment name "Overhead Ref" is duplicated by attachments 4, 22; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 5, 12, 13, 16, 17; only one will be reachable in-game.
Attachment name "Head Ref" is duplicated by attachments 9, 14, 15; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 10, 20; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 11, 21; only one will be reachable in-game.
Collision shape "CollisionShape02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "CollisionShape01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 12 - "bone_null"
There are no vertices attached to this bone
1
Bone 13 - "PL3"
There are no vertices attached to this bone
21
Bone 0 - "Bone_Root"
10
Translation
Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
Track 11 at frame 3300 has exactly the same value as tracks 10 and 12
Track 24 at frame 201100 has exactly the same value as tracks 23 and 25
Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
11
Rotation
Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
Track 11 at frame 3300 has exactly the same value as tracks 10 and 12
Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
5
Bone 1 - "Body"
5
Rotation
Track 14 at frame 201100 has exactly the same value as tracks 13 and 15
Track 15 at frame 201205 has exactly the same value as tracks 14 and 16
Track 16 at frame 201304 has exactly the same value as tracks 15 and 17
Track 17 at frame 201405 has exactly the same value as tracks 16 and 18
Track 18 at frame 201505 has exactly the same value as tracks 17 and 19
20
Bone 2 - "Tracks"
10
Translation
Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
10
Rotation
Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
17
Bone 4 - "Neck 1"
7
Translation
Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
10
Rotation
Track 3 at frame 1687 has roughly the same value as tracks 2 and 4
Track 4 at frame 1746 has roughly the same value as tracks 3 and 5
Track 5 at frame 1923 has roughly the same value as tracks 4 and 6
Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
Track 21 at frame 200101 has exactly the same value as tracks 20 and 22
Track 24 at frame 201100 has exactly the same value as tracks 23 and 25
Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
10
Bone 5 - "RCannon"
10
Rotation
Track 3 at frame 1687 has roughly the same value as tracks 2 and 4
Track 4 at frame 1746 has roughly the same value as tracks 3 and 5
Track 5 at frame 1923 has roughly the same value as tracks 4 and 6
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 17 at frame 200101 has roughly the same value as tracks 16 and 18
Track 20 at frame 201100 has exactly the same value as tracks 19 and 21
Track 21 at frame 201205 has exactly the same value as tracks 20 and 22
Track 22 at frame 201304 has exactly the same value as tracks 21 and 23
Track 23 at frame 201405 has exactly the same value as tracks 22 and 24
Track 24 at frame 201505 has exactly the same value as tracks 23 and 25
10
Bone 6 - "LCannon"
10
Rotation
Track 3 at frame 1687 has roughly the same value as tracks 2 and 4
Track 4 at frame 1746 has roughly the same value as tracks 3 and 5
Track 5 at frame 1923 has roughly the same value as tracks 4 and 6
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 17 at frame 200101 has roughly the same value as tracks 16 and 18
Track 20 at frame 201100 has exactly the same value as tracks 19 and 21
Track 21 at frame 201205 has exactly the same value as tracks 20 and 22
Track 22 at frame 201304 has exactly the same value as tracks 21 and 23
Track 23 at frame 201405 has exactly the same value as tracks 22 and 24
Track 24 at frame 201505 has exactly the same value as tracks 23 and 25
5
Bone 7 - "RC1"
5
Rotation
Track 13 at frame 201100 has exactly the same value as tracks 12 and 14
Track 14 at frame 201205 has exactly the same value as tracks 13 and 15
Track 15 at frame 201304 has exactly the same value as tracks 14 and 16
Track 16 at frame 201405 has exactly the same value as tracks 15 and 17
Track 17 at frame 201505 has exactly the same value as tracks 16 and 18
8
Bone 8 - "RC2"
8
Translation
Track 3 at frame 1746 has exactly the same value as tracks 2 and 4
Track 4 at frame 1923 has exactly the same value as tracks 3 and 5
Track 8 at frame 3300 has exactly the same value as tracks 7 and 9
Track 19 at frame 201100 has exactly the same value as tracks 18 and 20
Track 20 at frame 201205 has exactly the same value as tracks 19 and 21
Track 21 at frame 201304 has exactly the same value as tracks 20 and 22
Track 22 at frame 201405 has exactly the same value as tracks 21 and 23
Track 23 at frame 201505 has exactly the same value as tracks 22 and 24
5
Bone 9 - "LC1"
5
Rotation
Track 13 at frame 201100 has exactly the same value as tracks 12 and 14
Track 14 at frame 201205 has exactly the same value as tracks 13 and 15
Track 15 at frame 201304 has exactly the same value as tracks 14 and 16
Track 16 at frame 201405 has exactly the same value as tracks 15 and 17
Track 17 at frame 201505 has exactly the same value as tracks 16 and 18
8
Bone 10 - "LC2"
8
Translation
Track 3 at frame 1746 has exactly the same value as tracks 2 and 4
Track 4 at frame 1923 has exactly the same value as tracks 3 and 5
Track 8 at frame 3300 has exactly the same value as tracks 7 and 9
Track 19 at frame 201100 has exactly the same value as tracks 18 and 20
Track 20 at frame 201205 has exactly the same value as tracks 19 and 21
Track 21 at frame 201304 has exactly the same value as tracks 20 and 22
Track 22 at frame 201405 has exactly the same value as tracks 21 and 23
Track 23 at frame 201505 has exactly the same value as tracks 22 and 24
7
Bone 11 - "MainCannon"
7
Translation
Track 9 at frame 3300 has exactly the same value as tracks 8 and 10
Track 16 at frame 200101 has exactly the same value as tracks 15 and 17
Track 19 at frame 201100 has exactly the same value as tracks 18 and 20
Track 20 at frame 201205 has exactly the same value as tracks 19 and 21
Track 21 at frame 201304 has exactly the same value as tracks 20 and 22
Track 22 at frame 201405 has exactly the same value as tracks 21 and 23
Track 23 at frame 201505 has exactly the same value as tracks 22 and 24
5
Bone 14 - "Weapon01"
5
Rotation
Track 14 at frame 201100 has exactly the same value as tracks 13 and 15
Track 15 at frame 201205 has exactly the same value as tracks 14 and 16
Track 16 at frame 201304 has exactly the same value as tracks 15 and 17
Track 17 at frame 201405 has exactly the same value as tracks 16 and 18
Track 18 at frame 201505 has exactly the same value as tracks 17 and 19
10
Bone 15 - "BodyMain01"
5
Translation
Track 12 at frame 201100 has exactly the same value as tracks 11 and 13
Track 13 at frame 201205 has exactly the same value as tracks 12 and 14
Track 14 at frame 201304 has exactly the same value as tracks 13 and 15
Track 15 at frame 201405 has exactly the same value as tracks 14 and 16
Track 16 at frame 201505 has exactly the same value as tracks 15 and 17
5
Rotation
Track 14 at frame 201100 has exactly the same value as tracks 13 and 15
Track 15 at frame 201205 has exactly the same value as tracks 14 and 16
Track 16 at frame 201304 has exactly the same value as tracks 15 and 17
Track 17 at frame 201405 has exactly the same value as tracks 16 and 18
Track 18 at frame 201505 has exactly the same value as tracks 17 and 19
3
Bone 17 - "ArmR02"
3
Rotation
Track 1 at frame 281 has exactly the same value as tracks 0 and 2
Track 2 at frame 672 has exactly the same value as tracks 1 and 3
Track 8 at frame 7461 has exactly the same value as tracks 7 and 9
5
Bone 18 - "Arm02"
5
Rotation
Track 2 at frame 672 has exactly the same value as tracks 1 and 3
Track 3 at frame 1657 has exactly the same value as tracks 2 and 4
Track 4 at frame 2472 has exactly the same value as tracks 3 and 5
Track 5 at frame 3271 has exactly the same value as tracks 4 and 6
Track 8 at frame 7461 has exactly the same value as tracks 7 and 9
2
Bone 22 - "HandR"
2
Rotation
Track 5 at frame 3271 has exactly the same value as tracks 4 and 6
Track 8 at frame 7461 has exactly the same value as tracks 7 and 9
1
Bone 23 - "MainBody02"
1
Rotation
Track 2 at frame 672 has exactly the same value as tracks 1 and 3
8
Bone 24 - "Head"
7
Translation
Track 1 at frame 672 has exactly the same value as tracks 0 and 2
Track 2 at frame 1657 has exactly the same value as tracks 1 and 3
Track 3 at frame 2472 has exactly the same value as tracks 2 and 4
Track 4 at frame 3271 has exactly the same value as tracks 3 and 5
Track 5 at frame 4431 has exactly the same value as tracks 4 and 6
Track 6 at frame 5500 has exactly the same value as tracks 5 and 7
Track 7 at frame 7461 has exactly the same value as tracks 6 and 8
1
Rotation
Track 2 at frame 672 has exactly the same value as tracks 1 and 3
5
Bone 27 - "CannonR002"
5
Rotation
Track 1 at frame 1929 has exactly the same value as tracks 0 and 2
Track 2 at frame 3429 has exactly the same value as tracks 1 and 3
Track 3 at frame 4764 has exactly the same value as tracks 2 and 4
Track 4 at frame 9875 has exactly the same value as tracks 3 and 5
Track 5 at frame 16500 has exactly the same value as tracks 4 and 6
5
Bone 28 - "CannonLeft002"
5
Rotation
Track 1 at frame 1929 has exactly the same value as tracks 0 and 2
Track 2 at frame 3429 has exactly the same value as tracks 1 and 3
Track 3 at frame 4764 has exactly the same value as tracks 2 and 4
Track 4 at frame 9875 has exactly the same value as tracks 3 and 5
Track 5 at frame 16500 has exactly the same value as tracks 4 and 6
2
Light 1 - "LeftCannon"
2
Visibility
Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
Track 6 at frame 1806 has exactly the same value as tracks 5 and 7
2
Light 2 - "RightCannon"
2
Visibility
Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
Track 6 at frame 1806 has exactly the same value as tracks 5 and 7
10
Helper 0
10
Rotation
Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 19 at frame 200101 has exactly the same value as tracks 18 and 20
Track 22 at frame 201100 has exactly the same value as tracks 21 and 23
Track 23 at frame 201205 has exactly the same value as tracks 22 and 24
Track 24 at frame 201304 has exactly the same value as tracks 23 and 25
Track 25 at frame 201405 has exactly the same value as tracks 24 and 26
Track 26 at frame 201505 has exactly the same value as tracks 25 and 27
9
ParticleEmitter2 7 - "DeathSmoke"
9
Visibility
Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
Track 6 at frame 1746 has exactly the same value as tracks 5 and 7
Track 7 at frame 1923 has exactly the same value as tracks 6 and 8
Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
Track 20 at frame 201100 has exactly the same value as tracks 19 and 21
Track 21 at frame 201205 has exactly the same value as tracks 20 and 22
Track 22 at frame 201304 has exactly the same value as tracks 21 and 23
Track 23 at frame 201405 has exactly the same value as tracks 22 and 24
Track 24 at frame 201505 has exactly the same value as tracks 23 and 25
10
ParticleEmitter2 8 - "DeathSmoke"
10
Visibility
Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
Track 6 at frame 1746 has exactly the same value as tracks 5 and 7
Track 7 at frame 1923 has exactly the same value as tracks 6 and 8
Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
Track 19 at frame 200101 has exactly the same value as tracks 18 and 20
Track 22 at frame 201100 has exactly the same value as tracks 21 and 23
Track 23 at frame 201205 has exactly the same value as tracks 22 and 24
Track 24 at frame 201304 has exactly the same value as tracks 23 and 25
Track 25 at frame 201405 has exactly the same value as tracks 24 and 26
Track 26 at frame 201505 has exactly the same value as tracks 25 and 27
6
ParticleEmitter2 9 - "Muzzle1"
6
Visibility
Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
6
ParticleEmitter2 10 - "Muzzle2"
6
Visibility
Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
6
ParticleEmitter2 11 - "Muzzle3"
6
Visibility
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
6
ParticleEmitter2 12 - "Muzzle4"
6
Visibility
Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
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