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Model validation: Predator

TzeentchPredator.mdx

0 errors 56 severe 14 warnings 257 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 48
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 75
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 76
    • Alpha is 1.000 at end of "Decay Flesh" (frame 199999); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Light 0 - "FrontCannon"
    • 1 1 Visibility
      • Track 6 at frame 1687 is lower than the track before it at 2100
      • Track 6 at frame 1687 has exactly the same value as tracks 5 and 7
  • 1 5 Light 3 - "MachineGun"
    • 1 5 Visibility
      • Track 25 at frame 201205 is lower than the track before it at 201605
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
  • 1 1 6 ParticleEmitter2 19 - "LasCannon01"
    • Expected time middle to be between 0 and 1, got 2
    • 1 6 Visibility
      • Track 8 has the same frame 2100 as track 7
      • Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
  • 1 1 6 ParticleEmitter2 20 - "Lascannon02"
    • Expected time middle to be between 0 and 1, got 2
    • 1 6 Visibility
      • Track 8 has the same frame 2100 as track 7
      • Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
  • 1 6 ParticleEmitter2 21 - "Lascannon03"
    • Expected time middle to be between 0 and 1, got 2
    • 6 Visibility
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
  • 1 6 ParticleEmitter2 22 - "Lascannon04"
    • Expected time middle to be between 0 and 1, got 2
    • 6 Visibility
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
  • 1 5 ParticleEmitter2 23 - "FireMuzzle01"
    • 1 5 Visibility
      • Track 25 at frame 201205 is lower than the track before it at 201605
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
  • 1 5 ParticleEmitter2 24 - "Smoke00001"
    • 1 5 Visibility
      • Track 25 at frame 201205 is lower than the track before it at 201605
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
  • 10 Model
    • Attachment 19 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Chest Ref" is duplicated by attachments 3, 18; only one will be reachable in-game.
    • Attachment name "Overhead Ref" is duplicated by attachments 4, 22; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 5, 12, 13, 16, 17; only one will be reachable in-game.
    • Attachment name "Head Ref" is duplicated by attachments 9, 14, 15; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 10, 20; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 11, 21; only one will be reachable in-game.
    • Collision shape "CollisionShape02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "CollisionShape01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 12 - "bone_null"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "PL3"
    • There are no vertices attached to this bone
  • 21 Bone 0 - "Bone_Root"
    • 10 Translation
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 3300 has exactly the same value as tracks 10 and 12
      • Track 24 at frame 201100 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
    • 11 Rotation
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 3300 has exactly the same value as tracks 10 and 12
      • Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
  • 5 Bone 1 - "Body"
    • 5 Rotation
      • Track 14 at frame 201100 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 201205 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 201304 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 201405 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 201505 has exactly the same value as tracks 17 and 19
  • 20 Bone 2 - "Tracks"
    • 10 Translation
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
    • 10 Rotation
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
  • 17 Bone 4 - "Neck 1"
    • 7 Translation
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 20 at frame 200101 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 201100 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201205 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201304 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201405 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201505 has exactly the same value as tracks 26 and 28
    • 10 Rotation
      • Track 3 at frame 1687 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has roughly the same value as tracks 4 and 6
      • Track 8 at frame 2380 has exactly the same value as tracks 7 and 9
      • Track 21 at frame 200101 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 201100 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201205 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201304 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 201405 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 201505 has exactly the same value as tracks 27 and 29
  • 10 Bone 5 - "RCannon"
    • 10 Rotation
      • Track 3 at frame 1687 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has roughly the same value as tracks 4 and 6
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 17 at frame 200101 has roughly the same value as tracks 16 and 18
      • Track 20 at frame 201100 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 201205 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201304 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201405 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201505 has exactly the same value as tracks 23 and 25
  • 10 Bone 6 - "LCannon"
    • 10 Rotation
      • Track 3 at frame 1687 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has roughly the same value as tracks 4 and 6
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 17 at frame 200101 has roughly the same value as tracks 16 and 18
      • Track 20 at frame 201100 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 201205 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201304 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201405 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201505 has exactly the same value as tracks 23 and 25
  • 5 Bone 7 - "RC1"
    • 5 Rotation
      • Track 13 at frame 201100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 201205 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 201304 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 201405 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 201505 has exactly the same value as tracks 16 and 18
  • 8 Bone 8 - "RC2"
    • 8 Translation
      • Track 3 at frame 1746 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1923 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 3300 has exactly the same value as tracks 7 and 9
      • Track 19 at frame 201100 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 201205 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 201304 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201405 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201505 has exactly the same value as tracks 22 and 24
  • 5 Bone 9 - "LC1"
    • 5 Rotation
      • Track 13 at frame 201100 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 201205 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 201304 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 201405 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 201505 has exactly the same value as tracks 16 and 18
  • 8 Bone 10 - "LC2"
    • 8 Translation
      • Track 3 at frame 1746 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1923 has exactly the same value as tracks 3 and 5
      • Track 8 at frame 3300 has exactly the same value as tracks 7 and 9
      • Track 19 at frame 201100 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 201205 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 201304 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201405 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201505 has exactly the same value as tracks 22 and 24
  • 7 Bone 11 - "MainCannon"
    • 7 Translation
      • Track 9 at frame 3300 has exactly the same value as tracks 8 and 10
      • Track 16 at frame 200101 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 201100 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 201205 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 201304 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201405 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201505 has exactly the same value as tracks 22 and 24
  • 5 Bone 14 - "Weapon01"
    • 5 Rotation
      • Track 14 at frame 201100 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 201205 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 201304 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 201405 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 201505 has exactly the same value as tracks 17 and 19
  • 10 Bone 15 - "BodyMain01"
    • 5 Translation
      • Track 12 at frame 201100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 201205 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 201304 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 201405 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 201505 has exactly the same value as tracks 15 and 17
    • 5 Rotation
      • Track 14 at frame 201100 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 201205 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 201304 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 201405 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 201505 has exactly the same value as tracks 17 and 19
  • 3 Bone 17 - "ArmR02"
    • 3 Rotation
      • Track 1 at frame 281 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 672 has exactly the same value as tracks 1 and 3
      • Track 8 at frame 7461 has exactly the same value as tracks 7 and 9
  • 5 Bone 18 - "Arm02"
    • 5 Rotation
      • Track 2 at frame 672 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1657 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2472 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3271 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 7461 has exactly the same value as tracks 7 and 9
  • 2 Bone 22 - "HandR"
    • 2 Rotation
      • Track 5 at frame 3271 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 7461 has exactly the same value as tracks 7 and 9
  • 1 Bone 23 - "MainBody02"
    • 1 Rotation
      • Track 2 at frame 672 has exactly the same value as tracks 1 and 3
  • 8 Bone 24 - "Head"
    • 7 Translation
      • Track 1 at frame 672 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1657 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2472 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3271 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 4431 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5500 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7461 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 2 at frame 672 has exactly the same value as tracks 1 and 3
  • 5 Bone 27 - "CannonR002"
    • 5 Rotation
      • Track 1 at frame 1929 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3429 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4764 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 9875 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 16500 has exactly the same value as tracks 4 and 6
  • 5 Bone 28 - "CannonLeft002"
    • 5 Rotation
      • Track 1 at frame 1929 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3429 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4764 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 9875 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 16500 has exactly the same value as tracks 4 and 6
  • 2 Light 1 - "LeftCannon"
    • 2 Visibility
      • Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1806 has exactly the same value as tracks 5 and 7
  • 2 Light 2 - "RightCannon"
    • 2 Visibility
      • Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1806 has exactly the same value as tracks 5 and 7
  • 10 Helper 0
    • 10 Rotation
      • Track 3 at frame 1687 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1746 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1923 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200101 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 201100 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201205 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201304 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201405 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201505 has exactly the same value as tracks 25 and 27
  • 9 ParticleEmitter2 7 - "DeathSmoke"
    • 9 Visibility
      • Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1746 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1923 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 20 at frame 201100 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 201205 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201304 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201405 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201505 has exactly the same value as tracks 23 and 25
  • 10 ParticleEmitter2 8 - "DeathSmoke"
    • 10 Visibility
      • Track 5 at frame 1687 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1746 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1923 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 2380 has exactly the same value as tracks 9 and 11
      • Track 19 at frame 200101 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 201100 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201205 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201304 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201405 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 201505 has exactly the same value as tracks 25 and 27
  • 6 ParticleEmitter2 9 - "Muzzle1"
    • 6 Visibility
      • Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
  • 6 ParticleEmitter2 10 - "Muzzle2"
    • 6 Visibility
      • Track 12 at frame 3300 has exactly the same value as tracks 11 and 13
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
  • 6 ParticleEmitter2 11 - "Muzzle3"
    • 6 Visibility
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
  • 6 ParticleEmitter2 12 - "Muzzle4"
    • 6 Visibility
      • Track 10 at frame 3300 has exactly the same value as tracks 9 and 11
      • Track 21 at frame 201100 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 201205 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 201304 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 201405 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 201505 has exactly the same value as tracks 24 and 26
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