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Model validation: PowerGenerators

PowerGeneratorV2.mdx

0 errors 9 severe 2 warnings 22 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 3 Bone 1 - "B"
    • 3 Rotation
      • Track 3 at frame 2430 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3818 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 35416 has exactly the same value as tracks 8 and 10
  • 3 Bone 2 - "A"
    • 3 Rotation
      • Track 3 at frame 2430 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3818 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 35416 has exactly the same value as tracks 8 and 10
  • 8 Bone 3 - "1"
    • 8 Rotation
      • Track 3 at frame 1562 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2604 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3125 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3645 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4166 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4687 has exactly the same value as tracks 8 and 10
      • Track 14 at frame 35416 has exactly the same value as tracks 13 and 15
  • 8 Bone 4 - "2"
    • 8 Rotation
      • Track 3 at frame 1562 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 2604 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3125 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 3645 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4166 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4687 has exactly the same value as tracks 8 and 10
      • Track 14 at frame 35416 has exactly the same value as tracks 13 and 15
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