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Triggers
RAM Test.w3m
Variables
Power Test
Initialization
Power ON
Normal Manager
Stop
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 10
LEVEL 11
LEVEL 12
LEVEL 13
LEVEL 14
LEVEL 15
LEVEL 16
LEVEL 17
LEVEL 18
LEVEL 19
LEVEL 20
Name
Type
is_array
initial_value
Initialization
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: This test determines how powerful your computer is. Type "Normal" to activate, type "stop" to stop everything.
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Trigger - Turn off (This trigger)
Power ON
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Trigger - Turn on Normal_Manager <gen>
Normal Manager
Events
Player - Player 1 (Red) types a chat message containing normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on LEVEL_1 <gen>
Game - Display to (All players) the text: 20/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_1 <gen>
Trigger - Turn on LEVEL_2 <gen>
Game - Display to (All players) the text: 40/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_2 <gen>
Trigger - Turn on LEVEL_3 <gen>
Game - Display to (All players) the text: 60/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_3 <gen>
Trigger - Turn on LEVEL_4 <gen>
Game - Display to (All players) the text: 80/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_4 <gen>
Trigger - Turn on LEVEL_5 <gen>
Game - Display to (All players) the text: 100/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_5 <gen>
Trigger - Turn on LEVEL_10 <gen>
Game - Display to (All players) the text: 200/sec. rate
Game - Display to (All players) the text: Type "stop" when you need.
Wait 7.50 seconds
Trigger - Turn off LEVEL_10 <gen>
Trigger - Turn on LEVEL_11 <gen>
Game - Display to (All players) the text: 300/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_11 <gen>
Trigger - Turn on LEVEL_12 <gen>
Game - Display to (All players) the text: 400/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_12 <gen>
Trigger - Turn on LEVEL_13 <gen>
Game - Display to (All players) the text: 500/sec. rate
Game - Display to (All players) the text: WARNING: The game will get to 1000/sec. rate in 15 seconds!
Wait 7.50 seconds
Trigger - Turn off LEVEL_13 <gen>
Trigger - Turn on LEVEL_14 <gen>
Game - Display to (All players) the text: 750/sec. rate
Wait 7.50 seconds
Trigger - Turn off LEVEL_14 <gen>
Trigger - Turn on LEVEL_15 <gen>
Game - Display to (All players) the text: 1000/sec. rate
Game - Display to (All players) the text: WARNING: The game will get to 2000/sec. rate in 7.5 seconds!
Wait 7.50 seconds
Trigger - Turn off LEVEL_15 <gen>
Trigger - Turn on LEVEL_16 <gen>
Game - Display to (All players) the text: 2000/sec. rate
Game - Display to (All players) the text: WARNING: The game will get to 2000/sec. rate in 15 seconds!
Wait 15.00 seconds
Trigger - Turn off LEVEL_16 <gen>
Trigger - Turn on LEVEL_17 <gen>
Game - Display to (All players) the text: 10000/sec. rate
Game - Display to (All players) the text: WARNING: The game will get to 50000/sec. rate in 15 seconds!
Wait 15.00 seconds
Trigger - Turn off LEVEL_17 <gen>
Trigger - Turn on LEVEL_18 <gen>
Game - Display to (All players) the text: 50000/sec. rate
Game - Display to (All players) the text: WARNING: The game will get to 100000/sec. rate in 15 seconds!
Wait 15.00 seconds
Trigger - Turn off LEVEL_18 <gen>
Trigger - Turn on LEVEL_19 <gen>
Game - Display to (All players) the text: 100000/sec. rate........ get the hell out of here!
Wait 15.00 seconds
Trigger - Turn off LEVEL_17 <gen>
Stop
Events
Player - Player 1 (Red) types a chat message containing Stop (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: GG
Trigger - Turn off (This trigger)
LEVEL 1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 10 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
Game - Display to (All players) the text: WORKING
LEVEL 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 20 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 30 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 4
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 40 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 5
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 50 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 10
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 100 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 11
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 150 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 12
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 200 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 13
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 250 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 14
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 375 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 15
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 500 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 16
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 1000 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 17
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 5000 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 18
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 25000 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 19
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 50000 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
LEVEL 20
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait 0.50 seconds
Unit - Create 500000 . Footman for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
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