Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model power of northrend of the bundle power of northrend. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Deathbringers Will.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing power of northrend.mdx
Now Click the "Import File" Button:
Next select 'power of northrend.mdx' in the folder which you extracted from the zip archive:
power of northrend
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
Done, you have imported the file power of northrend.mdx.
Importing axe_2h_northrend_c_03black.blp
Now Click the "Import File" Button:
Next select 'axe_2h_northrend_c_03black.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
war3mapimported/axe_2h_northrend_c_03black.blp
Double-click the file axe_2h_northrend_c_03black.blp:
axe_2h_northrend_c_03black.blp
Image / Texture
84
war3mapimported/axe_2h_northrend_c_03black.blp
Tick the box "Use Custom Path" and type in the correct path:
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Done, you have imported the file axe_2h_northrend_c_03black.blp.
Importing Dvrykul_hair_04_hd.blp
Now Click the "Import File" Button:
Next select 'Dvrykul_hair_04_hd.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
war3mapimported/Dvrykul_hair_04_hd.blp
Double-click the file Dvrykul_hair_04_hd.blp:
Dvrykul_hair_04_hd.blp
Image / Texture
77
war3mapimported/Dvrykul_hair_04_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
Done, you have imported the file Dvrykul_hair_04_hd.blp.
Importing GHU_Body.blp
Now Click the "Import File" Button:
Next select 'GHU_Body.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
war3mapimported/GHU_Body.blp
Double-click the file GHU_Body.blp:
GHU_Body.blp
Image / Texture
137
war3mapimported/GHU_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
Done, you have imported the file GHU_Body.blp.
Importing irondwarf_darkE.blp
Now Click the "Import File" Button:
Next select 'irondwarf_darkE.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
war3mapimported/irondwarf_darkE.blp
Double-click the file irondwarf_darkE.blp:
irondwarf_darkE.blp
Image / Texture
683
war3mapimported/irondwarf_darkE.blp
Tick the box "Use Custom Path" and type in the correct path:
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
Done, you have imported the file irondwarf_darkE.blp.
Importing mace_2h_northrend_d_01wood.blp
Now Click the "Import File" Button:
Next select 'mace_2h_northrend_d_01wood.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
war3mapimported/mace_2h_northrend_d_01wood.blp
Double-click the file mace_2h_northrend_d_01wood.blp:
mace_2h_northrend_d_01wood.blp
Image / Texture
42
war3mapimported/mace_2h_northrend_d_01wood.blp
Tick the box "Use Custom Path" and type in the correct path:
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
Done, you have imported the file mace_2h_northrend_d_01wood.blp.
Importing sword_1h_northrend_b_03cyan.blp
Now Click the "Import File" Button:
Next select 'sword_1h_northrend_b_03cyan.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
war3mapimported/sword_1h_northrend_b_03cyan.blp
Double-click the file sword_1h_northrend_b_03cyan.blp:
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
war3mapimported/sword_1h_northrend_b_03cyan.blp
Tick the box "Use Custom Path" and type in the correct path:
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
Done, you have imported the file sword_1h_northrend_b_03cyan.blp.
Importing t_vfx_fire01_b64.blp
Now Click the "Import File" Button:
Next select 't_vfx_fire01_b64.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
war3mapimported/t_vfx_fire01_b64.blp
Double-click the file t_vfx_fire01_b64.blp:
t_vfx_fire01_b64.blp
Image / Texture
9
war3mapimported/t_vfx_fire01_b64.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
Done, you have imported the file t_vfx_fire01_b64.blp.
Importing t_vfx_fire_anim02_128_desat.blp
Now Click the "Import File" Button:
Next select 't_vfx_fire_anim02_128_desat.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
war3mapimported/t_vfx_fire_anim02_128_desat.blp
Double-click the file t_vfx_fire_anim02_128_desat.blp:
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
war3mapimported/t_vfx_fire_anim02_128_desat.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
t_vfx_fire_anim02_128_desat.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
t_vfx_fire_anim02_128_desat.blp
Done, you have imported the file t_vfx_fire_anim02_128_desat.blp.
Importing taunkamale_Body.blp
Now Click the "Import File" Button:
Next select 'taunkamale_Body.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Fur.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
Image / Texture
570
war3mapimported/taunkamale_Body.blp
Double-click the file taunkamale_Body.blp:
taunkamale_Body.blp
Image / Texture
570
war3mapimported/taunkamale_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
taunkamale_Body.blp
Image / Texture
570
taunkamale_Body.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
Image / Texture
570
taunkamale_Body.blp
Done, you have imported the file taunkamale_Body.blp.
Importing taunkamale_Fur.blp
Now Click the "Import File" Button:
Next select 'taunkamale_Fur.blp' in the folder which you extracted from the zip archive:
power of northrend
power of northrend.mdx
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
GHU_Body.blp
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
Image / Texture
570
taunkamale_Body.blp
taunkamale_Fur.blp
Image / Texture
468
war3mapimported/taunkamale_Fur.blp
Double-click the file taunkamale_Fur.blp:
taunkamale_Fur.blp
Image / Texture
468
war3mapimported/taunkamale_Fur.blp
Tick the box "Use Custom Path" and type in the correct path:
taunkamale_Fur.blp
Image / Texture
468
taunkamale_Fur.blp
The file has been properly added to the map archive:
power of northrend.mdx
Model
1,666
war3mapimported/power of northrend.mdx
axe_2h_northrend_c_03black.blp
Image / Texture
84
axe_2h_northrend_c_03black.blp
Dvrykul_hair_04_hd.blp
Image / Texture
77
Dvrykul_hair_04_hd.blp
GHU_Body.blp
Image / Texture
137
GHU_Body.blp
irondwarf_darkE.blp
Image / Texture
683
irondwarf_darkE.blp
mace_2h_northrend_d_01wood.blp
Image / Texture
42
mace_2h_northrend_d_01wood.blp
sword_1h_northrend_b_03cyan.blp
Image / Texture
35
sword_1h_northrend_b_03cyan.blp
t_vfx_fire01_b64.blp
Image / Texture
9
t_vfx_fire01_b64.blp
t_vfx_fire_anim02_128_desat.blp
Image / Texture
129
t_vfx_fire_anim02_128_desat.blp
taunkamale_Body.blp
Image / Texture
570
taunkamale_Body.blp
taunkamale_Fur.blp
Image / Texture
468
taunkamale_Fur.blp
Done, you have imported the file taunkamale_Fur.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.