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Model validation: Power Lich

PowerLich.mdx

0 errors 0 severe 10 warnings 84 unused
  • 1 Model
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 3
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 5
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 6
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 7
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 4 Bone 0 - "Bone_Hand_L"
    • 2 Translation
      • Track 1 at frame 42733 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43467 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 28 at frame 45333 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 45400 has roughly the same value as tracks 28 and 30
  • 5 Bone 1 - "Bone_Head"
    • 2 Translation
      • Track 1 at frame 42767 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43533 has exactly the same value as tracks 1 and 3
    • 3 Rotation
      • Track 19 at frame 44200 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 45333 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 45400 has roughly the same value as tracks 20 and 22
  • 4 Bone 2 - "Bone_Root"
    • 2 Translation
      • Track 26 at frame 45333 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 45400 has exactly the same value as tracks 26 and 28
    • 2 Rotation
      • Track 4 at frame 45333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 45400 has exactly the same value as tracks 4 and 6
  • 4 Bone 3 - "Object14"
    • 4 Rotation
      • Track 24 at frame 42867 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 45333 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 45367 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 45400 has exactly the same value as tracks 26 and 28
  • 8 Bone 4 - "Object07"
    • 4 Translation
      • Track 4 at frame 42867 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 45333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 45367 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 45400 has exactly the same value as tracks 6 and 8
    • 4 Rotation
      • Track 4 at frame 42867 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 45333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 45367 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 45400 has exactly the same value as tracks 6 and 8
  • 2 Bone 5 - "Object08"
    • 2 Rotation
      • Track 25 at frame 45367 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 45400 has exactly the same value as tracks 25 and 27
  • 2 Bone 6 - "Object11"
    • 2 Rotation
      • Track 29 at frame 45367 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 45400 has exactly the same value as tracks 29 and 31
  • 4 Bone 7 - "Object15"
    • 4 Rotation
      • Track 29 at frame 42867 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 45333 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 45367 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 45400 has exactly the same value as tracks 31 and 33
  • 4 Bone 8 - "Object09"
    • 4 Rotation
      • Track 25 at frame 42867 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 45333 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 45367 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 45400 has exactly the same value as tracks 27 and 29
  • 2 Bone 9 - "Bone_Chest"
    • 2 Rotation
      • Track 28 at frame 45333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 45400 has exactly the same value as tracks 28 and 30
  • 4 Bone 10 - "Bone_Arm2_L"
    • 2 Translation
      • Track 1 at frame 42733 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43467 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 21 at frame 45333 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 45400 has roughly the same value as tracks 21 and 23
  • 5 Bone 11 - "Bone_Hand_R"
    • 3 Translation
      • Track 1 at frame 42633 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43367 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 44033 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 29 at frame 45333 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 45400 has roughly the same value as tracks 29 and 31
  • 4 Bone 12 - "Bone_Arm2_R"
    • 2 Translation
      • Track 1 at frame 42633 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43367 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 22 at frame 45333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 45400 has exactly the same value as tracks 22 and 24
  • 5 Bone 13 - "Bone_Arm1_R"
    • 3 Translation
      • Track 1 at frame 42633 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43367 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 44033 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 29 at frame 45333 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 45400 has exactly the same value as tracks 29 and 31
  • 4 Bone 14 - "Bone_Arm1_L"
    • 2 Translation
      • Track 1 at frame 42733 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43467 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 24 at frame 45333 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 45400 has exactly the same value as tracks 24 and 26
  • 8 Bone 15 - "Object13"
    • 4 Translation
      • Track 3 at frame 42867 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 45333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 45367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 45400 has exactly the same value as tracks 5 and 7
    • 4 Rotation
      • Track 5 at frame 42867 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 45333 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 45367 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 45400 has exactly the same value as tracks 7 and 9
  • 4 Bone 16 - "Object12"
    • 4 Rotation
      • Track 24 at frame 42867 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 45333 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 45367 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 45400 has exactly the same value as tracks 26 and 28
  • 8 Bone 17 - "Object10"
    • 4 Translation
      • Track 3 at frame 42867 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 45333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 45367 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 45400 has exactly the same value as tracks 5 and 7
    • 4 Rotation
      • Track 5 at frame 42867 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 45333 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 45367 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 45400 has exactly the same value as tracks 7 and 9
  • unused GlobalSequence
  • unused Texture 0 - "Revenant.blp"
  • unused Texture 1 - "BlueWaves.blp"
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