• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import POTI Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model POTI Portrait of the bundle POTI Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Frost Elven Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherWD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherHD.dds
HeroIcePriestessMD.dds
HeroIcePriestessME.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessME1.dds
HeroIcePriestessMD2.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HeroIcePriestess_Portrait.mdx

Now Click the "Import File" Button:

Next select 'HeroIcePriestess_Portrait.mdx' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx

Done, you have imported the file HeroIcePriestess_Portrait.mdx.

Importing FrostArcherHD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherHD.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds

Double-click the file FrostArcherHD.dds:

FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds

Done, you have imported the file FrostArcherHD.dds.

Importing FrostArcherMD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherMD.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
war3mapimported/FrostArcherMD.dds

Double-click the file FrostArcherMD.dds:

FrostArcherMD.dds
Image / Texture
1,365
war3mapimported/FrostArcherMD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds

Done, you have imported the file FrostArcherMD.dds.

Importing FrostArcherME.dds

Now Click the "Import File" Button:

Next select 'FrostArcherME.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
war3mapimported/FrostArcherME.dds

Double-click the file FrostArcherME.dds:

FrostArcherME.dds
Image / Texture
1,365
war3mapimported/FrostArcherME.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds

Done, you have imported the file FrostArcherME.dds.

Importing FrostArcherWD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherWD.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
war3mapimported/FrostArcherWD.dds

Double-click the file FrostArcherWD.dds:

FrostArcherWD.dds
Image / Texture
341
war3mapimported/FrostArcherWD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds

Done, you have imported the file FrostArcherWD.dds.

Importing HeroIcePriestessHLD.dds

Now Click the "Import File" Button:

Next select 'HeroIcePriestessHLD.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
war3mapimported/HeroIcePriestessHLD.dds

Double-click the file HeroIcePriestessHLD.dds:

HeroIcePriestessHLD.dds
Image / Texture
2,731
war3mapimported/HeroIcePriestessHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds

Done, you have imported the file HeroIcePriestessHLD.dds.

Importing HeroIcePriestessMD.dds

Now Click the "Import File" Button:

Next select 'HeroIcePriestessMD.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessMD.dds

Double-click the file HeroIcePriestessMD.dds:

HeroIcePriestessMD.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessMD.dds

Tick the box "Use Custom Path" and type in the correct path:

HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds

Done, you have imported the file HeroIcePriestessMD.dds.

Importing HeroIcePriestessMD1.dds

Now Click the "Import File" Button:

Next select 'HeroIcePriestessMD1.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessMD1.dds

Double-click the file HeroIcePriestessMD1.dds:

HeroIcePriestessMD1.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds

Done, you have imported the file HeroIcePriestessMD1.dds.

Importing HeroIcePriestessMD2.dds

Now Click the "Import File" Button:

Next select 'HeroIcePriestessMD2.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessMD2.dds

Double-click the file HeroIcePriestessMD2.dds:

HeroIcePriestessMD2.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

HeroIcePriestessMD2.dds
Image / Texture
5,461
HeroIcePriestessMD2.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
Image / Texture
5,461
HeroIcePriestessMD2.dds

Done, you have imported the file HeroIcePriestessMD2.dds.

Importing HeroIcePriestessME.dds

Now Click the "Import File" Button:

Next select 'HeroIcePriestessME.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
Image / Texture
5,461
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessME.dds

Double-click the file HeroIcePriestessME.dds:

HeroIcePriestessME.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessME.dds

Tick the box "Use Custom Path" and type in the correct path:

HeroIcePriestessME.dds
Image / Texture
5,461
HeroIcePriestessME.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
Image / Texture
5,461
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
Image / Texture
5,461
HeroIcePriestessME.dds

Done, you have imported the file HeroIcePriestessME.dds.

Importing HeroIcePriestessME1.dds

Now Click the "Import File" Button:

Next select 'HeroIcePriestessME1.dds' in the folder which you extracted from the zip archive:

POTI Portrait
HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherWD.dds
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
HeroIcePriestessME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
Image / Texture
5,461
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
Image / Texture
5,461
HeroIcePriestessME.dds
HeroIcePriestessME1.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessME1.dds

Double-click the file HeroIcePriestessME1.dds:

HeroIcePriestessME1.dds
Image / Texture
5,461
war3mapimported/HeroIcePriestessME1.dds

Tick the box "Use Custom Path" and type in the correct path:

HeroIcePriestessME1.dds
Image / Texture
5,461
HeroIcePriestessME1.dds

The file has been properly added to the map archive:

HeroIcePriestess_Portrait.mdx
Model
911
war3mapimported/HeroIcePriestess_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds
HeroIcePriestessHLD.dds
Image / Texture
2,731
HeroIcePriestessHLD.dds
HeroIcePriestessMD.dds
Image / Texture
5,461
HeroIcePriestessMD.dds
HeroIcePriestessMD1.dds
Image / Texture
5,461
HeroIcePriestessMD1.dds
HeroIcePriestessMD2.dds
Image / Texture
5,461
HeroIcePriestessMD2.dds
HeroIcePriestessME.dds
Image / Texture
5,461
HeroIcePriestessME.dds
HeroIcePriestessME1.dds
Image / Texture
5,461
HeroIcePriestessME1.dds

Done, you have imported the file HeroIcePriestessME1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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