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Model validation: Portrait

Troll_Blademaster_portrait.mdx

0 errors 2 severe 38 warnings 3 unused
  • 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 38 - "L_leg_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 1 at frame 167 has roughly the same value as tracks 0 and 2
  • 1 Bone 39 - "bone_leg_left"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "L_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "R_leg_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_leg_right"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "R_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "L_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "L_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "L_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "L_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "B_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "B_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "R_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "R_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "R_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "R_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "backpack_feather_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "backpack_feather_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "backpack_feather_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "backpack_feather_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "weapon_01_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "weapon_02_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 4300 has roughly the same value as tracks 35 and 37
  • 1 Bone 70 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 4300 has roughly the same value as tracks 35 and 37
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