• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Portrait of the bundle Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Saidan Dathrohan.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SaidanDathrohan_Portrait.mdx

Now Click the "Import File" Button:

Next select 'SaidanDathrohan_Portrait.mdx' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx

Done, you have imported the file SaidanDathrohan_Portrait.mdx.

Importing Human_Saidan _Dathrohan_Diffuse.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Diffuse.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Human_Saidan _Dathrohan_Diffuse.DDS

Double-click the file Human_Saidan _Dathrohan_Diffuse.DDS:

Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Human_Saidan _Dathrohan_Diffuse.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Diffuse.DDS.

Importing Human_Saidan _Dathrohan_Guantes_Diffuse.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Guantes_Diffuse.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Human_Saidan _Dathrohan_Guantes_Diffuse.DDS

Double-click the file Human_Saidan _Dathrohan_Guantes_Diffuse.DDS:

Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
war3mapimported/Human_Saidan _Dathrohan_Guantes_Diffuse.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Guantes_Diffuse.DDS.

Importing Human_Saidan _Dathrohan_Guantes_Normal.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Guantes_Normal.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
war3mapimported/Human_Saidan _Dathrohan_Guantes_Normal.DDS

Double-click the file Human_Saidan _Dathrohan_Guantes_Normal.DDS:

Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
war3mapimported/Human_Saidan _Dathrohan_Guantes_Normal.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Guantes_Normal.DDS.

Importing Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS

Double-click the file Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS:

Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
war3mapimported/Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS.

Importing Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS

Double-click the file Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS:

Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS.

Importing Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS

Double-click the file Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS:

Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS.

Importing Human_Saidan _Dathrohan_Tabard_Normal.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Tabard_Normal.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Normal.DDS

Double-click the file Human_Saidan _Dathrohan_Tabard_Normal.DDS:

Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Normal.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Tabard_Normal.DDS.

Importing Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS

Double-click the file Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS:

Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS.

Importing Human_Saidan _Dathrohan_Tabard_Orm.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Tabard_Orm.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Orm.DDS

Double-click the file Human_Saidan _Dathrohan_Tabard_Orm.DDS:

Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Orm.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Tabard_Orm.DDS.

Importing Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS

Double-click the file Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS:

Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
war3mapimported/Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS

Done, you have imported the file Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS.

Importing Human_Saidan_Dathrohan_belt_Emissive.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan_Dathrohan_belt_Emissive.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
war3mapimported/Human_Saidan_Dathrohan_belt_Emissive.DDS

Double-click the file Human_Saidan_Dathrohan_belt_Emissive.DDS:

Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
war3mapimported/Human_Saidan_Dathrohan_belt_Emissive.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS

Done, you have imported the file Human_Saidan_Dathrohan_belt_Emissive.DDS.

Importing Human_Saidan_Dathrohan_Hair_Diffuse.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan_Dathrohan_Hair_Diffuse.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Hair_Diffuse.DDS

Double-click the file Human_Saidan_Dathrohan_Hair_Diffuse.DDS:

Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Hair_Diffuse.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS

Done, you have imported the file Human_Saidan_Dathrohan_Hair_Diffuse.DDS.

Importing Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS

Double-click the file Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS:

Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS

Done, you have imported the file Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS.

Importing Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS

Double-click the file Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS:

Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS

Done, you have imported the file Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS.

Importing Human_Saidan_Dathrohan_Pauldron_Normal.DDS

Now Click the "Import File" Button:

Next select 'Human_Saidan_Dathrohan_Pauldron_Normal.DDS' in the folder which you extracted from the zip archive:

Portrait
SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Pauldron_Normal.DDS

Double-click the file Human_Saidan_Dathrohan_Pauldron_Normal.DDS:

Human_Saidan_Dathrohan_Pauldron_Normal.DDS
Image / Texture
341
war3mapimported/Human_Saidan_Dathrohan_Pauldron_Normal.DDS

Tick the box "Use Custom Path" and type in the correct path:

Human_Saidan_Dathrohan_Pauldron_Normal.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

The file has been properly added to the map archive:

SaidanDathrohan_Portrait.mdx
Model
1,308
war3mapimported/SaidanDathrohan_Portrait.mdx
Human_Saidan _Dathrohan_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Diffuse.DDS
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Image / Texture
1,365
Human_Saidan _Dathrohan_Guantes_Normal.DDS
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Image / Texture
2,731
Human_Saidan _Dathrohan_Shoulder_Diffuse.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v1.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V1.DDS
Human_Saidan _Dathrohan_Tabard_Diffuse_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Diffuse_V2.DDS
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal.DDS
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Normal_v2.DDS
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm.DDS
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Image / Texture
5,461
Human_Saidan _Dathrohan_Tabard_Orm_v2.DDS
Human_Saidan_Dathrohan_belt_Emissive.DDS
Image / Texture
2,731
Human_Saidan_Dathrohan_belt_Emissive.DDS
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_Diffuse.DDS
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Hair_v1_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Pauldron_Diffuse.DDS
Human_Saidan_Dathrohan_Pauldron_Normal.DDS
Image / Texture
341
Human_Saidan_Dathrohan_Pauldron_Normal.DDS

Done, you have imported the file Human_Saidan_Dathrohan_Pauldron_Normal.DDS.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top