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Model validation: Portrait

GrimReaperReforged_portrait.mdx

0 errors 2 severe 20 warnings 16 unused
  • 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 41 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 61 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 29 at frame 8470 has roughly the same value as tracks 28 and 30
  • 1 1 Bone 62 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 29 at frame 8470 has roughly the same value as tracks 28 and 30
  • 1 Bone 63 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "belt_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "flag_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "flag_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 67 at frame 8392 has roughly the same value as tracks 66 and 68
  • 1 Bone 3 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 26 at frame 9409 has exactly the same value as tracks 25 and 27
  • 2 Bone 5 - "L_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 1 at frame 9409 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 44 at frame 4466 has roughly the same value as tracks 43 and 45
  • 1 Bone 6 - "bone_hand_left"
    • 1 Translation
      • Track 1 at frame 9481 has exactly the same value as tracks 0 and 2
  • 1 Bone 22 - "R_shoulder_bind_jnt"
    • 1 Translation
      • Track 61 at frame 9481 has exactly the same value as tracks 60 and 62
  • 1 Bone 23 - "R_upr_arm_bind_jnt"
    • 1 Translation
      • Track 1 at frame 9481 has exactly the same value as tracks 0 and 2
  • 2 Bone 24 - "R_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 1 at frame 9481 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 13 at frame 1500 has roughly the same value as tracks 12 and 14
  • 1 Bone 25 - "bone_hand_right"
    • 1 Translation
      • Track 1 at frame 9481 has exactly the same value as tracks 0 and 2
  • 1 Bone 38 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 2133 has roughly the same value as tracks 11 and 13
  • 1 Bone 42 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 131 at frame 9409 has exactly the same value as tracks 130 and 132
  • 1 Bone 55 - "L_cheek_bind_jnt"
    • 1 Translation
      • Track 11 at frame 1300 has roughly the same value as tracks 10 and 12
  • 1 Bone 57 - "R_cheek_bind_jnt"
    • 1 Translation
      • Track 11 at frame 1300 has roughly the same value as tracks 10 and 12
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