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How to import Porky

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Porky of the bundle Porky. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Porky Minch.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Porky
PorkyMachineB.blp
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyShadow.blp
Porky.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Porky.mdx

Now Click the "Import File" Button:

Next select 'Porky.mdx' in the folder which you extracted from the zip archive:

Porky
Porky.mdx
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyMachineB.blp
PorkyShadow.blp

The file has been properly added to the map archive:

Porky.mdx
Model
326
war3mapimported/Porky.mdx

Done, you have imported the file Porky.mdx.

Importing PorkyBlack.blp

Now Click the "Import File" Button:

Next select 'PorkyBlack.blp' in the folder which you extracted from the zip archive:

Porky
Porky.mdx
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyMachineB.blp
PorkyShadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
war3mapimported/PorkyBlack.blp

Double-click the file PorkyBlack.blp:

PorkyBlack.blp
Image / Texture
0
war3mapimported/PorkyBlack.blp

Tick the box "Use Custom Path" and type in the correct path:

PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp

The file has been properly added to the map archive:

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp

Done, you have imported the file PorkyBlack.blp.

Importing PorkyBody.blp

Now Click the "Import File" Button:

Next select 'PorkyBody.blp' in the folder which you extracted from the zip archive:

Porky
Porky.mdx
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyMachineB.blp
PorkyShadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
war3mapimported/PorkyBody.blp

Double-click the file PorkyBody.blp:

PorkyBody.blp
Image / Texture
16
war3mapimported/PorkyBody.blp

Tick the box "Use Custom Path" and type in the correct path:

PorkyBody.blp
Image / Texture
16
PorkyBody.blp

The file has been properly added to the map archive:

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp

Done, you have imported the file PorkyBody.blp.

Importing PorkyFace.blp

Now Click the "Import File" Button:

Next select 'PorkyFace.blp' in the folder which you extracted from the zip archive:

Porky
Porky.mdx
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyMachineB.blp
PorkyShadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
war3mapimported/PorkyFace.blp

Double-click the file PorkyFace.blp:

PorkyFace.blp
Image / Texture
15
war3mapimported/PorkyFace.blp

Tick the box "Use Custom Path" and type in the correct path:

PorkyFace.blp
Image / Texture
15
PorkyFace.blp

The file has been properly added to the map archive:

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
PorkyFace.blp

Done, you have imported the file PorkyFace.blp.

Importing PorkyMachineA.blp

Now Click the "Import File" Button:

Next select 'PorkyMachineA.blp' in the folder which you extracted from the zip archive:

Porky
Porky.mdx
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyMachineB.blp
PorkyShadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
PorkyFace.blp
PorkyMachineA.blp
Image / Texture
74
war3mapimported/PorkyMachineA.blp

Double-click the file PorkyMachineA.blp:

PorkyMachineA.blp
Image / Texture
74
war3mapimported/PorkyMachineA.blp

Tick the box "Use Custom Path" and type in the correct path:

PorkyMachineA.blp
Image / Texture
74
PorkyMachineA.blp

The file has been properly added to the map archive:

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
PorkyFace.blp
PorkyMachineA.blp
Image / Texture
74
PorkyMachineA.blp

Done, you have imported the file PorkyMachineA.blp.

Importing PorkyMachineB.blp

Now Click the "Import File" Button:

Next select 'PorkyMachineB.blp' in the folder which you extracted from the zip archive:

Porky
Porky.mdx
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyMachineB.blp
PorkyShadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
PorkyFace.blp
PorkyMachineA.blp
Image / Texture
74
PorkyMachineA.blp
PorkyMachineB.blp
Image / Texture
75
war3mapimported/PorkyMachineB.blp

Double-click the file PorkyMachineB.blp:

PorkyMachineB.blp
Image / Texture
75
war3mapimported/PorkyMachineB.blp

Tick the box "Use Custom Path" and type in the correct path:

PorkyMachineB.blp
Image / Texture
75
PorkyMachineB.blp

The file has been properly added to the map archive:

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
PorkyFace.blp
PorkyMachineA.blp
Image / Texture
74
PorkyMachineA.blp
PorkyMachineB.blp
Image / Texture
75
PorkyMachineB.blp

Done, you have imported the file PorkyMachineB.blp.

Importing PorkyShadow.blp

Now Click the "Import File" Button:

Next select 'PorkyShadow.blp' in the folder which you extracted from the zip archive:

Porky
Porky.mdx
PorkyBlack.blp
PorkyBody.blp
PorkyFace.blp
PorkyMachineA.blp
PorkyMachineB.blp
PorkyShadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
PorkyFace.blp
PorkyMachineA.blp
Image / Texture
74
PorkyMachineA.blp
PorkyMachineB.blp
Image / Texture
75
PorkyMachineB.blp
PorkyShadow.blp
Image / Texture
80
war3mapimported/PorkyShadow.blp

Double-click the file PorkyShadow.blp:

PorkyShadow.blp
Image / Texture
80
war3mapimported/PorkyShadow.blp

Tick the box "Use Custom Path" and type in the correct path:

PorkyShadow.blp
Image / Texture
80
PorkyShadow.blp

The file has been properly added to the map archive:

Porky.mdx
Model
326
war3mapimported/Porky.mdx
PorkyBlack.blp
Image / Texture
0
PorkyBlack.blp
PorkyBody.blp
Image / Texture
16
PorkyBody.blp
PorkyFace.blp
Image / Texture
15
PorkyFace.blp
PorkyMachineA.blp
Image / Texture
74
PorkyMachineA.blp
PorkyMachineB.blp
Image / Texture
75
PorkyMachineB.blp
PorkyShadow.blp
Image / Texture
80
PorkyShadow.blp

Done, you have imported the file PorkyShadow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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