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Model validation: PolishStatePolice Stormtroop
PolishStatePoliceStormtroop.mdx
0errors5severe3warnings47unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 319050); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 319050); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 319050); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 319050); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh Alternate" (frame 319050); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
2
GeosetAnimation 0
2
Alpha
Track 5 at frame 20000 has exactly the same value as tracks 4 and 6
Track 11 at frame 223751 has exactly the same value as tracks 10 and 12
2
GeosetAnimation 1
2
Alpha
Track 4 at frame 85315 has exactly the same value as tracks 3 and 5
Track 10 at frame 223751 has exactly the same value as tracks 9 and 11
2
GeosetAnimation 2
2
Alpha
Track 4 at frame 85315 has exactly the same value as tracks 3 and 5
Track 10 at frame 223751 has exactly the same value as tracks 9 and 11
3
GeosetAnimation 3
3
Alpha
Track 12 at frame 223751 has exactly the same value as tracks 11 and 13
Track 35 at frame 316850 has exactly the same value as tracks 34 and 36
Track 36 at frame 319018 has exactly the same value as tracks 35 and 37
1
GeosetAnimation 6
1
Alpha
Track 10 at frame 223751 has exactly the same value as tracks 9 and 11
2
GeosetAnimation 7
2
Alpha
Track 4 at frame 85315 has exactly the same value as tracks 3 and 5
Track 10 at frame 223751 has exactly the same value as tracks 9 and 11
4
GeosetAnimation 8
4
Alpha
Track 6 at frame 85315 has exactly the same value as tracks 5 and 7
Track 12 at frame 223751 has exactly the same value as tracks 11 and 13
Track 30 at frame 316850 has exactly the same value as tracks 29 and 31
Track 31 at frame 319018 has exactly the same value as tracks 30 and 32
2
GeosetAnimation 9
2
Alpha
Track 6 at frame 85315 has exactly the same value as tracks 5 and 7
Track 12 at frame 223751 has exactly the same value as tracks 11 and 13
3
Bone 1 - "Bone_Head"
1
Translation
Track 14 at frame 223751 has exactly the same value as tracks 13 and 15
2
Rotation
Track 15 at frame 85315 has exactly the same value as tracks 14 and 16
Track 23 at frame 223751 has exactly the same value as tracks 22 and 24
2
Bone 5 - "Bone_Arm1_L"
1
Translation
Track 5 at frame 223751 has exactly the same value as tracks 4 and 6
1
Rotation
Track 18 at frame 223751 has exactly the same value as tracks 17 and 19
2
Bone 6 - "Bone_Arm1_R"
1
Translation
Track 16 at frame 223751 has exactly the same value as tracks 15 and 17
1
Rotation
Track 18 at frame 223751 has exactly the same value as tracks 17 and 19
1
Bone 7 - "Bone_Arm2_L"
1
Rotation
Track 17 at frame 223751 has exactly the same value as tracks 16 and 18
3
Bone 8 - "Bone_Hand_L"
1
Translation
Track 9 at frame 223751 has exactly the same value as tracks 8 and 10
2
Rotation
Track 9 at frame 85315 has exactly the same value as tracks 8 and 10
Track 12 at frame 223751 has exactly the same value as tracks 11 and 13
1
Bone 9 - "Bone_Hand_R"
1
Rotation
Track 16 at frame 223751 has exactly the same value as tracks 15 and 17
2
Bone 10 - "Bone_Arm2_R"
1
Translation
Track 9 at frame 223751 has exactly the same value as tracks 8 and 10
1
Rotation
Track 14 at frame 223751 has exactly the same value as tracks 13 and 15
1
Bone 12 - "Bone_Leg1_R"
1
Rotation
Track 16 at frame 223751 has exactly the same value as tracks 15 and 17
1
Bone 13 - "Bone_Leg1_L"
1
Rotation
Track 14 at frame 223751 has exactly the same value as tracks 13 and 15
1
Bone 15 - "Bone_Foot_L"
1
Rotation
Track 14 at frame 223751 has exactly the same value as tracks 13 and 15
1
Bone 16 - "Bone_Foot_R"
1
Rotation
Track 14 at frame 223751 has exactly the same value as tracks 13 and 15
1
Bone 17 - "Jaw"
1
Rotation
Track 12 at frame 223751 has exactly the same value as tracks 11 and 13
2
Bone 18 - "Bone_Leg2_R"
1
Translation
Track 14 at frame 223751 has exactly the same value as tracks 13 and 15
1
Rotation
Track 15 at frame 223751 has exactly the same value as tracks 14 and 16
2
Light 0 - "omni1"
2
Visibility
Track 2 at frame 85315 has exactly the same value as tracks 1 and 3
Track 5 at frame 223751 has exactly the same value as tracks 4 and 6
3
Helper 0
1
Translation
Track 18 at frame 223751 has exactly the same value as tracks 17 and 19
2
Rotation
Track 8 at frame 85315 has exactly the same value as tracks 7 and 9
Track 13 at frame 223751 has exactly the same value as tracks 12 and 14
3
ParticleEmitter2 0 - "BlizParticle01"
2
Rotation
Track 2 at frame 85315 has exactly the same value as tracks 1 and 3
Track 5 at frame 223751 has exactly the same value as tracks 4 and 6
1
Visibility
Track 11 at frame 223751 has exactly the same value as tracks 10 and 12
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