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Model validation: PolishStatePolice SMG (Thompson)

PolishStatePoliceSMG(Thompson).mdx

0 errors 2 severe 4 warnings 14 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 308000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 4 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 9 "New Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 1 - "Wrench"
    • 1 Scaling
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
  • 2 Bone 3 - "MachineGun"
    • 1 Translation
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
  • 1 Bone 6 - "Bone_Arm2_L"
    • 1 Translation
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
  • 2 Bone 8 - "Bone_Arm2_R"
    • 1 Translation
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
  • 3 Bone 9 - "Bone_Hand_R"
    • 1 Translation
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 146158 has exactly the same value as tracks 2 and 4
  • 1 Bone 10 - "Jaw"
    • 1 Rotation
      • Track 19 at frame 146158 has exactly the same value as tracks 18 and 20
  • 1 Bone 11 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 3 at frame 146787 has exactly the same value as tracks 2 and 4
  • 1 Bone 12 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 3 at frame 146787 has exactly the same value as tracks 2 and 4
  • 1 Bone 13 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 33 at frame 309499 has roughly the same value as tracks 32 and 34
  • 1 ParticleEmitter2 0 - "Machinegun Flash"
    • 1 Rotation
      • Track 3 at frame 146801 has exactly the same value as tracks 2 and 4
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