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Model validation: PolishStatePolice SMG (Suomi)
PolishStatePoliceSMG(Suomi).mdx
0errors2severe3warnings10unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 338600); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 338600); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Bone 1 - "Wrench"
1
Scaling
Track 18 at frame 339025 has exactly the same value as tracks 17 and 19
1
Bone 6 - "Bone_Arm1_R"
1
Rotation
Track 25 at frame 339654 has exactly the same value as tracks 24 and 26
2
Bone 7 - "Bone_Arm2_R"
1
Translation
Track 20 at frame 339025 has exactly the same value as tracks 19 and 21
1
Rotation
Track 23 at frame 339025 has exactly the same value as tracks 22 and 24
2
Bone 9 - "Bone_Arm2_L"
1
Translation
Track 28 at frame 339025 has exactly the same value as tracks 27 and 29
1
Rotation
Track 32 at frame 339025 has exactly the same value as tracks 31 and 33
3
Bone 17 - "Bone_Arm1_L"
3
Rotation
Track 33 at frame 339025 has exactly the same value as tracks 32 and 34
Track 34 at frame 339654 has exactly the same value as tracks 33 and 35
Track 35 at frame 339696 has exactly the same value as tracks 34 and 36
1
Bone 18 - "Jaw"
1
Rotation
Track 44 at frame 339025 has exactly the same value as tracks 43 and 45
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