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Model validation: PolishStatePolice SMG (Suomi)

PolishStatePoliceSMG(Suomi).mdx

0 errors 2 severe 3 warnings 10 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 338600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 338600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 1 - "Wrench"
    • 1 Scaling
      • Track 18 at frame 339025 has exactly the same value as tracks 17 and 19
  • 1 Bone 6 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 25 at frame 339654 has exactly the same value as tracks 24 and 26
  • 2 Bone 7 - "Bone_Arm2_R"
    • 1 Translation
      • Track 20 at frame 339025 has exactly the same value as tracks 19 and 21
    • 1 Rotation
      • Track 23 at frame 339025 has exactly the same value as tracks 22 and 24
  • 2 Bone 9 - "Bone_Arm2_L"
    • 1 Translation
      • Track 28 at frame 339025 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 32 at frame 339025 has exactly the same value as tracks 31 and 33
  • 3 Bone 17 - "Bone_Arm1_L"
    • 3 Rotation
      • Track 33 at frame 339025 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 339654 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 339696 has exactly the same value as tracks 34 and 36
  • 1 Bone 18 - "Jaw"
    • 1 Rotation
      • Track 44 at frame 339025 has exactly the same value as tracks 43 and 45
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