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Model validation: PolishStatePolice Rifleman2

PolishStatePoliceRifleman2.mdx

0 errors 3 severe 3 warnings 6 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 25 at frame 292400 has exactly the same value as tracks 24 and 26
  • 1 Bone 9 - "Bone_Leg2_L"
    • 1 Translation
      • Track 19 at frame 292400 has exactly the same value as tracks 18 and 20
  • 1 Bone 10 - "Bone_Foot_L"
    • 1 Translation
      • Track 24 at frame 292400 has exactly the same value as tracks 23 and 25
  • 3 Bone 12 - "Bone_Arm1_L"
    • 3 Rotation
      • Track 6 at frame 13627 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 13642 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13745 has exactly the same value as tracks 7 and 9
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